2,134 research outputs found
A Survey on Delay-Aware Resource Control for Wireless Systems --- Large Deviation Theory, Stochastic Lyapunov Drift and Distributed Stochastic Learning
In this tutorial paper, a comprehensive survey is given on several major
systematic approaches in dealing with delay-aware control problems, namely the
equivalent rate constraint approach, the Lyapunov stability drift approach and
the approximate Markov Decision Process (MDP) approach using stochastic
learning. These approaches essentially embrace most of the existing literature
regarding delay-aware resource control in wireless systems. They have their
relative pros and cons in terms of performance, complexity and implementation
issues. For each of the approaches, the problem setup, the general solution and
the design methodology are discussed. Applications of these approaches to
delay-aware resource allocation are illustrated with examples in single-hop
wireless networks. Furthermore, recent results regarding delay-aware multi-hop
routing designs in general multi-hop networks are elaborated. Finally, the
delay performance of the various approaches are compared through simulations
using an example of the uplink OFDMA systems.Comment: 58 pages, 8 figures; IEEE Transactions on Information Theory, 201
Algorithmic Aspects of Energy-Delay Tradeoff in Multihop Cooperative Wireless Networks
We consider the problem of energy-efficient transmission in delay constrained
cooperative multihop wireless networks. The combinatorial nature of cooperative
multihop schemes makes it difficult to design efficient polynomial-time
algorithms for deciding which nodes should take part in cooperation, and when
and with what power they should transmit. In this work, we tackle this problem
in memoryless networks with or without delay constraints, i.e., quality of
service guarantee. We analyze a wide class of setups, including unicast,
multicast, and broadcast, and two main cooperative approaches, namely: energy
accumulation (EA) and mutual information accumulation (MIA). We provide a
generalized algorithmic formulation of the problem that encompasses all those
cases. We investigate the similarities and differences of EA and MIA in our
generalized formulation. We prove that the broadcast and multicast problems
are, in general, not only NP hard but also o(log(n)) inapproximable. We break
these problems into three parts: ordering, scheduling and power control, and
propose a novel algorithm that, given an ordering, can optimally solve the
joint power allocation and scheduling problems simultaneously in polynomial
time. We further show empirically that this algorithm used in conjunction with
an ordering derived heuristically using the Dijkstra's shortest path algorithm
yields near-optimal performance in typical settings. For the unicast case, we
prove that although the problem remains NP hard with MIA, it can be solved
optimally and in polynomial time when EA is used. We further use our algorithm
to study numerically the trade-off between delay and power-efficiency in
cooperative broadcast and compare the performance of EA vs MIA as well as the
performance of our cooperative algorithm with a smart noncooperative algorithm
in a broadcast setting.Comment: 12 pages, 9 figure
Topological Design of Multiple Virtual Private Networks UTILIZING SINK-TREE PATHS
With the deployment of MultiProtocol Label Switching (MPLS) over a core backbone networks, it is possible for a service provider to built Virtual Private Networks (VPNs) supporting various classes of services with QoS guarantees. Efficiently mapping the logical layout of multiple VPNs over a service provider network is a challenging traffic engineering problem. The use of sink-tree (multipoint-to-point) routing paths in a MPLS network makes the VPN design problem different from traditional design approaches where a full-mesh of point-to-point paths is often the choice. The clear benefits of using sink-tree paths are the reduction in the number of label switch paths and bandwidth savings due to larger granularities of bandwidth aggregation within the network. In this thesis, the design of multiple VPNs over a MPLS-like infrastructure network, using sink-tree routing, is formulated as a mixed integer programming problem to simultaneously find a set of VPN logical topologies and their dimensions to carry multi-service, multi-hour traffic from various customers. Such a problem formulation yields a NP-hard complexity. A heuristic path selection algorithm is proposed here to scale the VPN design problem by choosing a small-but-good candidate set of feasible sink-tree paths over which the optimal routes and capacity assignments are determined. The proposed heuristic has clearly shown to speed up the optimization process and the solution can be obtained within a reasonable time for a realistic-size network. Nevertheless, when a large number of VPNs are being layout simultaneously, a standard optimization approach has a limited scalability. Here, the heuristics termed the Minimum-Capacity Sink-Tree Assignment (MCSTA) algorithm proposed to approximate the optimal bandwidth and sink-tree route assignment for multiple VPNs within a polynomial computational time. Numerical results demonstrate the MCSTA algorithm yields a good solution within a small error and sometimes yields the exact solution. Lastly, the proposed VPN design models and solution algorithms are extended for multipoint traffic demand including multipoint-to-point and broadcasting connections
Optimal joint path computation and rate allocation for real-time traffic
Computing network paths under worst-case delay constraints has been the subject of abundant literature in the past two decades. Assuming Weighted Fair Queueing scheduling at the nodes, this translates to computing paths and reserving rates at each link. The problem is NP-hard in general, even for a single path; hence polynomial-time heuristics have been proposed in the past, that either assume equal rates at each node, or compute the path heuristically and then allocate the rates optimally on the given path. In this paper we show that the above heuristics, albeit finding optimal solutions quite often, can lead to failing of paths at very low loads, and that this could be avoided by solving the problem, i.e., path computation and rate allocation, jointly at optimality. This is possible by modeling the problem as a mixed-integer second-order cone program and solving it optimally in split-second times for relatively large networks on commodity hardware; this approach can also be easily turned into a heuristic one, trading a negligible increase in blocking probability for one order of magnitude of computation time. Extensive simulations show that these methods are feasible in today's ISPs networks and they significantly outperform the existing schemes in terms of blocking probability
Improving Real-Time Data Dissemination Performance by Multi Path Data Scheduling in Data Grids
The performance of data grids for data intensive, real-time applications is highly dependent on the data dissemination algorithm employed in the system. Motivated by this fact, this study first formally defines the real-time splittable data dissemination problem (RTS/DDP) where data transfer requests can be routed over multiple paths to maximize the number of data transfers to be completed before their deadlines. Since RTS/DDP is proved to be NP-hard, four different heuristic algorithms, namely kSP/ESMP, kSP/BSMP, kDP/ESMP, and kDP/BSMP are proposed. The performance of these heuristic algorithms is analyzed through an extensive set of data grid system simulation scenarios. The simulation results reveal that a performance increase up to 8 % as compared to a very competitive single path data dissemination algorithm is possible
Minimum-cost multicast over coded packet networks
We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved
Computing Delay-Constrained Least-Cost Paths for Segment Routing is Easier Than You Think
With the growth of demands for quasi-instantaneous communication services
such as real-time video streaming, cloud gaming, and industry 4.0 applications,
multi-constraint Traffic Engineering (TE) becomes increasingly important. While
legacy TE management planes have proven laborious to deploy, Segment Routing
(SR) drastically eases the deployment of TE paths and thus became the most
appropriate technology for many operators. The flexibility of SR sparked
demands in ways to compute more elaborate paths. In particular, there exists a
clear need in computing and deploying Delay-Constrained Least-Cost paths (DCLC)
for real-time applications requiring both low delay and high bandwidth routes.
However, most current DCLC solutions are heuristics not specifically tailored
for SR. In this work, we leverage both inherent limitations in the accuracy of
delay measurements and an operational constraint added by SR. We include these
characteristics in the design of BEST2COP, an exact but efficient ECMP-aware
algorithm that natively solves DCLC in SR domains. Through an extensive
performance evaluation, we first show that BEST2COP scales well even in large
random networks. In real networks having up to thousands of destinations, our
algorithm returns all DCLC solutions encoded as SR paths in way less than a
second
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