2,134 research outputs found

    A Survey on Delay-Aware Resource Control for Wireless Systems --- Large Deviation Theory, Stochastic Lyapunov Drift and Distributed Stochastic Learning

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    In this tutorial paper, a comprehensive survey is given on several major systematic approaches in dealing with delay-aware control problems, namely the equivalent rate constraint approach, the Lyapunov stability drift approach and the approximate Markov Decision Process (MDP) approach using stochastic learning. These approaches essentially embrace most of the existing literature regarding delay-aware resource control in wireless systems. They have their relative pros and cons in terms of performance, complexity and implementation issues. For each of the approaches, the problem setup, the general solution and the design methodology are discussed. Applications of these approaches to delay-aware resource allocation are illustrated with examples in single-hop wireless networks. Furthermore, recent results regarding delay-aware multi-hop routing designs in general multi-hop networks are elaborated. Finally, the delay performance of the various approaches are compared through simulations using an example of the uplink OFDMA systems.Comment: 58 pages, 8 figures; IEEE Transactions on Information Theory, 201

    Algorithmic Aspects of Energy-Delay Tradeoff in Multihop Cooperative Wireless Networks

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    We consider the problem of energy-efficient transmission in delay constrained cooperative multihop wireless networks. The combinatorial nature of cooperative multihop schemes makes it difficult to design efficient polynomial-time algorithms for deciding which nodes should take part in cooperation, and when and with what power they should transmit. In this work, we tackle this problem in memoryless networks with or without delay constraints, i.e., quality of service guarantee. We analyze a wide class of setups, including unicast, multicast, and broadcast, and two main cooperative approaches, namely: energy accumulation (EA) and mutual information accumulation (MIA). We provide a generalized algorithmic formulation of the problem that encompasses all those cases. We investigate the similarities and differences of EA and MIA in our generalized formulation. We prove that the broadcast and multicast problems are, in general, not only NP hard but also o(log(n)) inapproximable. We break these problems into three parts: ordering, scheduling and power control, and propose a novel algorithm that, given an ordering, can optimally solve the joint power allocation and scheduling problems simultaneously in polynomial time. We further show empirically that this algorithm used in conjunction with an ordering derived heuristically using the Dijkstra's shortest path algorithm yields near-optimal performance in typical settings. For the unicast case, we prove that although the problem remains NP hard with MIA, it can be solved optimally and in polynomial time when EA is used. We further use our algorithm to study numerically the trade-off between delay and power-efficiency in cooperative broadcast and compare the performance of EA vs MIA as well as the performance of our cooperative algorithm with a smart noncooperative algorithm in a broadcast setting.Comment: 12 pages, 9 figure

    Topological Design of Multiple Virtual Private Networks UTILIZING SINK-TREE PATHS

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    With the deployment of MultiProtocol Label Switching (MPLS) over a core backbone networks, it is possible for a service provider to built Virtual Private Networks (VPNs) supporting various classes of services with QoS guarantees. Efficiently mapping the logical layout of multiple VPNs over a service provider network is a challenging traffic engineering problem. The use of sink-tree (multipoint-to-point) routing paths in a MPLS network makes the VPN design problem different from traditional design approaches where a full-mesh of point-to-point paths is often the choice. The clear benefits of using sink-tree paths are the reduction in the number of label switch paths and bandwidth savings due to larger granularities of bandwidth aggregation within the network. In this thesis, the design of multiple VPNs over a MPLS-like infrastructure network, using sink-tree routing, is formulated as a mixed integer programming problem to simultaneously find a set of VPN logical topologies and their dimensions to carry multi-service, multi-hour traffic from various customers. Such a problem formulation yields a NP-hard complexity. A heuristic path selection algorithm is proposed here to scale the VPN design problem by choosing a small-but-good candidate set of feasible sink-tree paths over which the optimal routes and capacity assignments are determined. The proposed heuristic has clearly shown to speed up the optimization process and the solution can be obtained within a reasonable time for a realistic-size network. Nevertheless, when a large number of VPNs are being layout simultaneously, a standard optimization approach has a limited scalability. Here, the heuristics termed the Minimum-Capacity Sink-Tree Assignment (MCSTA) algorithm proposed to approximate the optimal bandwidth and sink-tree route assignment for multiple VPNs within a polynomial computational time. Numerical results demonstrate the MCSTA algorithm yields a good solution within a small error and sometimes yields the exact solution. Lastly, the proposed VPN design models and solution algorithms are extended for multipoint traffic demand including multipoint-to-point and broadcasting connections

    Optimal joint path computation and rate allocation for real-time traffic

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    Computing network paths under worst-case delay constraints has been the subject of abundant literature in the past two decades. Assuming Weighted Fair Queueing scheduling at the nodes, this translates to computing paths and reserving rates at each link. The problem is NP-hard in general, even for a single path; hence polynomial-time heuristics have been proposed in the past, that either assume equal rates at each node, or compute the path heuristically and then allocate the rates optimally on the given path. In this paper we show that the above heuristics, albeit finding optimal solutions quite often, can lead to failing of paths at very low loads, and that this could be avoided by solving the problem, i.e., path computation and rate allocation, jointly at optimality. This is possible by modeling the problem as a mixed-integer second-order cone program and solving it optimally in split-second times for relatively large networks on commodity hardware; this approach can also be easily turned into a heuristic one, trading a negligible increase in blocking probability for one order of magnitude of computation time. Extensive simulations show that these methods are feasible in today's ISPs networks and they significantly outperform the existing schemes in terms of blocking probability

    Improving Real-Time Data Dissemination Performance by Multi Path Data Scheduling in Data Grids

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    The performance of data grids for data intensive, real-time applications is highly dependent on the data dissemination algorithm employed in the system. Motivated by this fact, this study first formally defines the real-time splittable data dissemination problem (RTS/DDP) where data transfer requests can be routed over multiple paths to maximize the number of data transfers to be completed before their deadlines. Since RTS/DDP is proved to be NP-hard, four different heuristic algorithms, namely kSP/ESMP, kSP/BSMP, kDP/ESMP, and kDP/BSMP are proposed. The performance of these heuristic algorithms is analyzed through an extensive set of data grid system simulation scenarios. The simulation results reveal that a performance increase up to 8 % as compared to a very competitive single path data dissemination algorithm is possible

    Minimum-cost multicast over coded packet networks

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    We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved

    Computing Delay-Constrained Least-Cost Paths for Segment Routing is Easier Than You Think

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    With the growth of demands for quasi-instantaneous communication services such as real-time video streaming, cloud gaming, and industry 4.0 applications, multi-constraint Traffic Engineering (TE) becomes increasingly important. While legacy TE management planes have proven laborious to deploy, Segment Routing (SR) drastically eases the deployment of TE paths and thus became the most appropriate technology for many operators. The flexibility of SR sparked demands in ways to compute more elaborate paths. In particular, there exists a clear need in computing and deploying Delay-Constrained Least-Cost paths (DCLC) for real-time applications requiring both low delay and high bandwidth routes. However, most current DCLC solutions are heuristics not specifically tailored for SR. In this work, we leverage both inherent limitations in the accuracy of delay measurements and an operational constraint added by SR. We include these characteristics in the design of BEST2COP, an exact but efficient ECMP-aware algorithm that natively solves DCLC in SR domains. Through an extensive performance evaluation, we first show that BEST2COP scales well even in large random networks. In real networks having up to thousands of destinations, our algorithm returns all DCLC solutions encoded as SR paths in way less than a second
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