786 research outputs found

    On the Impact of Fair Best Response Dynamics

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    In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from the price of anarchy, within a polynomially bounded number of best responses. We focus on the well known class of congestion games and we show that, if each player is allowed to play at least once and at most β\beta times any TT best responses, states with approximation ratio O(β)O(\beta) times the price of anarchy are reached after TloglognT \lceil \log \log n \rceil best responses, and that such a bound is essentially tight also after exponentially many ones. One important consequence of our result is that the fairness among players is a necessary and sufficient condition for guaranteeing a fast convergence to efficient states. This answers the important question of the maximum order of β\beta needed to fast obtain efficient states, left open by [9,10] and [3], in which fast convergence for constant β\beta and very slow convergence for β=O(n)\beta=O(n) have been shown, respectively. Finally, we show that the structure of the game implicitly affects its performances. In particular, we show that in the symmetric setting, in which all players share the same set of strategies, the game always converges to an efficient state after a polynomial number of best responses, regardless of the frequency each player moves with

    Efficient First-Order Temporal Logic for Infinite-State Systems

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    In this paper we consider the specification and verification of infinite-state systems using temporal logic. In particular, we describe parameterised systems using a new variety of first-order temporal logic that is both powerful enough for this form of specification and tractable enough for practical deductive verification. Importantly, the power of the temporal language allows us to describe (and verify) asynchronous systems, communication delays and more complex properties such as liveness and fairness properties. These aspects appear difficult for many other approaches to infinite-state verification.Comment: 16 pages, 2 figure

    Algorithmic Verification of Asynchronous Programs

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    Asynchronous programming is a ubiquitous systems programming idiom to manage concurrent interactions with the environment. In this style, instead of waiting for time-consuming operations to complete, the programmer makes a non-blocking call to the operation and posts a callback task to a task buffer that is executed later when the time-consuming operation completes. A co-operative scheduler mediates the interaction by picking and executing callback tasks from the task buffer to completion (and these callbacks can post further callbacks to be executed later). Writing correct asynchronous programs is hard because the use of callbacks, while efficient, obscures program control flow. We provide a formal model underlying asynchronous programs and study verification problems for this model. We show that the safety verification problem for finite-data asynchronous programs is expspace-complete. We show that liveness verification for finite-data asynchronous programs is decidable and polynomial-time equivalent to Petri Net reachability. Decidability is not obvious, since even if the data is finite-state, asynchronous programs constitute infinite-state transition systems: both the program stack and the task buffer of pending asynchronous calls can be potentially unbounded. Our main technical construction is a polynomial-time semantics-preserving reduction from asynchronous programs to Petri Nets and conversely. The reduction allows the use of algorithmic techniques on Petri Nets to the verification of asynchronous programs. We also study several extensions to the basic models of asynchronous programs that are inspired by additional capabilities provided by implementations of asynchronous libraries, and classify the decidability and undecidability of verification questions on these extensions.Comment: 46 pages, 9 figure

    A multi-paradigm language for reactive synthesis

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    This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but this description is less structured and does not facilitate the expression of sequential constraints. This motivates the use of a structured programming language to specify synthesis problems. Transition systems and guarded commands serve as imperative constructs, expressed in a syntax based on that of the modeling language Promela. The syntax allows defining which player controls data and control flow, and separating a program into assumptions and guarantees. These notions are necessary for input to game solvers. The integration of imperative and declarative paradigms allows using the paradigm that is most appropriate for expressing each requirement. The declarative part is expressed in the LTL fragment of generalized reactivity(1), which admits efficient synthesis algorithms, extended with past LTL. The implementation translates Promela to input for the Slugs synthesizer and is written in Python. The AMBA AHB bus case study is revisited and synthesized efficiently, identifying the need to reorder binary decision diagrams during strategy construction, in order to prevent the exponential blowup observed in previous work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078

    Quantitative multi-objective verification for probabilistic systems

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    We present a verification framework for analysing multiple quantitative objectives of systems that exhibit both nondeterministic and stochastic behaviour. These systems are modelled as probabilistic automata, enriched with cost or reward structures that capture, for example, energy usage or performance metrics. Quantitative properties of these models are expressed in a specification language that incorporates probabilistic safety and liveness properties, expected total cost or reward, and supports multiple objectives of these types. We propose and implement an efficient verification framework for such properties and then present two distinct applications of it: firstly, controller synthesis subject to multiple quantitative objectives; and, secondly, quantitative compositional verification. The practical applicability of both approaches is illustrated with experimental results from several large case studies

    On Fairness in Simulatability-based Cryptographic Systems

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    Simulatability constitutes the cryptographic notion of a secure refinement and has asserted its position as one of the fundamental concepts of modern cryptography. Although simulatability carefully captures that a distributed protocol does not behave any worse than an ideal specification, it however does not capture any form of liveness guarantees, i.e., that something good eventually happens in the protocol. We show how one can extend the notion of simulatability to comprise liveness guarantees by imposing specific fairness constraints on the adversary. As the common notion of fairness based on infinite runs and eventual message delivery is not suited for reasoning about polynomial-time, cryptographic systems, we propose a new definition of fairness that enforces the delivery of messages after a polynomial number of steps. We provide strengthened variants of this definition by granting the protocol parties explicit guarantees on the maximum delay of messages. The variants thus capture fairness with explicit timeout signals, and we further distinguish between fairness with local timeouts and fairness with global timeouts. We compare the resulting notions of fair simulatability, and provide separating examples that help to classify the strengths of the definitions and that show that the different definitions of fairness imply different variants of simulatability
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