4,615 research outputs found

    A technique for 3-D robot vision for space applications

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    An extension of the MIAG algorithm for recognition and motion parameter determination of general 3-D polyhedral objects based on model matching techniques and using Moment Invariants as features of object representation is discussed. Results of tests conducted on the algorithm under conditions simulating space conditions are presented

    Geometric symmetry in the quadratic Fisher discriminant operating on image pixels

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    This article examines the design of Quadratic Fisher Discriminants (QFDs) that operate directly on image pixels, when image ensembles are taken to comprise all rotated and reflected versions of distinct sample images. A procedure based on group theory is devised to identify and discard QFD coefficients made redundant by symmetry, for arbitrary sampling lattices. This procedure introduces the concept of a degeneracy matrix. Tensor representations are established for the square lattice point group (8-fold symmetry) and hexagonal lattice point group (12-fold symmetry). The analysis is largely applicable to the symmetrisation of any quadratic filter, and generalises to higher order polynomial (Volterra) filters. Experiments on square lattice sampled synthetic aperture radar (SAR) imagery verify that symmetrisation of QFDs can improve their generalisation and discrimination ability.Comment: Accepted for publication in IEEE Transactions on Information Theor

    A Computational Model of the Short-Cut Rule for 2D Shape Decomposition

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    We propose a new 2D shape decomposition method based on the short-cut rule. The short-cut rule originates from cognition research, and states that the human visual system prefers to partition an object into parts using the shortest possible cuts. We propose and implement a computational model for the short-cut rule and apply it to the problem of shape decomposition. The model we proposed generates a set of cut hypotheses passing through the points on the silhouette which represent the negative minima of curvature. We then show that most part-cut hypotheses can be eliminated by analysis of local properties of each. Finally, the remaining hypotheses are evaluated in ascending length order, which guarantees that of any pair of conflicting cuts only the shortest will be accepted. We demonstrate that, compared with state-of-the-art shape decomposition methods, the proposed approach achieves decomposition results which better correspond to human intuition as revealed in psychological experiments.Comment: 11 page

    Multi-view Convolutional Neural Networks for 3D Shape Recognition

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    A longstanding question in computer vision concerns the representation of 3D shapes for recognition: should 3D shapes be represented with descriptors operating on their native 3D formats, such as voxel grid or polygon mesh, or can they be effectively represented with view-based descriptors? We address this question in the context of learning to recognize 3D shapes from a collection of their rendered views on 2D images. We first present a standard CNN architecture trained to recognize the shapes' rendered views independently of each other, and show that a 3D shape can be recognized even from a single view at an accuracy far higher than using state-of-the-art 3D shape descriptors. Recognition rates further increase when multiple views of the shapes are provided. In addition, we present a novel CNN architecture that combines information from multiple views of a 3D shape into a single and compact shape descriptor offering even better recognition performance. The same architecture can be applied to accurately recognize human hand-drawn sketches of shapes. We conclude that a collection of 2D views can be highly informative for 3D shape recognition and is amenable to emerging CNN architectures and their derivatives.Comment: v1: Initial version. v2: An updated ModelNet40 training/test split is used; results with low-rank Mahalanobis metric learning are added. v3 (ICCV 2015): A second camera setup without the upright orientation assumption is added; some accuracy and mAP numbers are changed slightly because a small issue in mesh rendering related to specularities is fixe

    WordSup: Exploiting Word Annotations for Character based Text Detection

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    Imagery texts are usually organized as a hierarchy of several visual elements, i.e. characters, words, text lines and text blocks. Among these elements, character is the most basic one for various languages such as Western, Chinese, Japanese, mathematical expression and etc. It is natural and convenient to construct a common text detection engine based on character detectors. However, training character detectors requires a vast of location annotated characters, which are expensive to obtain. Actually, the existing real text datasets are mostly annotated in word or line level. To remedy this dilemma, we propose a weakly supervised framework that can utilize word annotations, either in tight quadrangles or the more loose bounding boxes, for character detector training. When applied in scene text detection, we are thus able to train a robust character detector by exploiting word annotations in the rich large-scale real scene text datasets, e.g. ICDAR15 and COCO-text. The character detector acts as a key role in the pipeline of our text detection engine. It achieves the state-of-the-art performance on several challenging scene text detection benchmarks. We also demonstrate the flexibility of our pipeline by various scenarios, including deformed text detection and math expression recognition.Comment: 2017 International Conference on Computer Visio
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