1,021 research outputs found

    Pollution-resilient peer-to-peer video streaming with Band Codes

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    Band Codes (BC) have been recently proposed as a solution for controlled-complexity random Network Coding (NC) in mobile applications, where energy consumption is a major concern. In this paper, we investigate the potential of BC in a peer-to-peer video streaming scenario where malicious and honest nodes coexists. Malicious nodes launch the so called pollution attack by randomly modifying the content of the coded packets they forward to downstream nodes, preventing honest nodes from correctly recovering the video stream. Whereas in much of the related literature this type of attack is addressed by identifying and isolating the malicious nodes, in this work we propose to address it by adaptively adjusting the coding scheme so to introduce resilience against pollution propagation. We experimentally show the impact of a pollution attack in a defenseless system and in a system where the coding parameters of BC are adaptively modulated following the discovery of polluted packets in the network. We observe that just by tuning the coding parameters, it is possible to reduce the impact of a pollution attack and restore the quality of the video communication

    Characterization of Band Codes for Pollution-Resilient Peer-to-Peer Video Streaming

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    We provide a comprehensive characterization of band codes (BC) as a resilient-by-design solution to pollution attacks in network coding (NC)-based peer-to-peer live video streaming. Consider one malicious node injecting bogus coded packets into the network: the recombinations at the nodes generate an avalanche of novel coded bogus packets. Therefore, the malicious node can cripple the communication by injecting into the network only a handful of polluted packets. Pollution attacks are typically addressed by identifying and isolating the malicious nodes from the network. Pollution detection is, however, not straightforward in NC as the nodes exchange coded packets. Similarly, malicious nodes identification is complicated by the ambiguity between malicious nodes and nodes that have involuntarily relayed polluted packets. This paper addresses pollution attacks through a radically different approach which relies on BCs. BCs are a family of rateless codes originally designed for controlling the NC decoding complexity in mobile applications. Here, we exploit BCs for the totally different purpose of recombining the packets at the nodes so to avoid that the pollution propagates by adaptively adjusting the coding parameters. Our streaming experiments show that BCs curb the propagation of the pollution and restore the quality of the distributed video stream

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Video Streaming over Vehicular Ad Hoc Networks: A Comparative Study and Future Perspectives

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    Vehicular  Ad Hoc Network  (VANET) is emerged as an important research area that provides ubiquitous short-range connectivity among moving vehicles.  This network enables efficient traffic safety and infotainment applications. One of the promising applications is video transmission in vehicle-to-vehicle or vehicle-to-infrastructure environments.  But, video streaming over vehicular environment is a daunting task due to high movement of vehicles. This paper presents a survey on state-of-arts of video streaming over VANET. Furthermore, taxonomy of vehicular video transmission is highlighted in this paper with special focus on significant applications and their requirements with challenges, video content sharing, multi-source video streaming and video broadcast services. The comparative study of the paper compares the video streaming schemes based on type of error resilient technique, objective of study, summary of their study, the utilized simulator and the type of video sharing.  Lastly, we discussed the open issues and research directions related to video communication over VANET

    Identification of Malicious Nodes in Peer-to-Peer Streaming: A Belief Propagation-Based Technique

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    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor
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