25,376 research outputs found

    Data Confidentiality in Mobile Ad hoc Networks

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    Mobile ad hoc networks (MANETs) are self-configuring infrastructure-less networks comprised of mobile nodes that communicate over wireless links without any central control on a peer-to-peer basis. These individual nodes act as routers to forward both their own data and also their neighbours' data by sending and receiving packets to and from other nodes in the network. The relatively easy configuration and the quick deployment make ad hoc networks suitable the emergency situations (such as human or natural disasters) and for military units in enemy territory. Securing data dissemination between these nodes in such networks, however, is a very challenging task. Exposing such information to anyone else other than the intended nodes could cause a privacy and confidentiality breach, particularly in military scenarios. In this paper we present a novel framework to enhance the privacy and data confidentiality in mobile ad hoc networks by attaching the originator policies to the messages as they are sent between nodes. We evaluate our framework using the Network Simulator (NS-2) to check whether the privacy and confidentiality of the originator are met. For this we implemented the Policy Enforcement Points (PEPs), as NS-2 agents that manage and enforce the policies attached to packets at every node in the MANET.Comment: 12 page

    Hierarchical Design Based Intrusion Detection System For Wireless Ad hoc Network

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    In recent years, wireless ad hoc sensor network becomes popular both in civil and military jobs. However, security is one of the significant challenges for sensor network because of their deployment in open and unprotected environment. As cryptographic mechanism is not enough to protect sensor network from external attacks, intrusion detection system needs to be introduced. Though intrusion prevention mechanism is one of the major and efficient methods against attacks, but there might be some attacks for which prevention method is not known. Besides preventing the system from some known attacks, intrusion detection system gather necessary information related to attack technique and help in the development of intrusion prevention system. In addition to reviewing the present attacks available in wireless sensor network this paper examines the current efforts to intrusion detection system against wireless sensor network. In this paper we propose a hierarchical architectural design based intrusion detection system that fits the current demands and restrictions of wireless ad hoc sensor network. In this proposed intrusion detection system architecture we followed clustering mechanism to build a four level hierarchical network which enhances network scalability to large geographical area and use both anomaly and misuse detection techniques for intrusion detection. We introduce policy based detection mechanism as well as intrusion response together with GSM cell concept for intrusion detection architecture.Comment: 16 pages, International Journal of Network Security & Its Applications (IJNSA), Vol.2, No.3, July 2010. arXiv admin note: text overlap with arXiv:1111.1933 by other author

    Architecture for Mobile Heterogeneous Multi Domain Networks

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    Multi domain networks can be used in several scenarios including military, enterprize networks, emergency networks and many other cases. In such networks, each domain might be under its own administration. Therefore, the cooperation among domains is conditioned by individual domain policies regarding sharing information, such as network topology, connectivity, mobility, security, various service availability and so on. We propose a new architecture for Heterogeneous Multi Domain (HMD) networks, in which one the operations are subject to specific domain policies. We propose a hierarchical architecture, with an infrastructure of gateways at highest-control level that enables policy based interconnection, mobility and other services among domains. Gateways are responsible for translation among different communication protocols, including routing, signalling, and security. Besides the architecture, we discuss in more details the mobility and adaptive capacity of services in HMD. We discuss the HMD scalability and other advantages compared to existing architectural and mobility solutions. Furthermore, we analyze the dynamic availability at the control level of the hierarchy

    Multimedia Content Distribution in Hybrid Wireless Networks using Weighted Clustering

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    Fixed infrastructured networks naturally support centralized approaches for group management and information provisioning. Contrary to infrastructured networks, in multi-hop ad-hoc networks each node acts as a router as well as sender and receiver. Some applications, however, requires hierarchical arrangements that-for practical reasons-has to be done locally and self-organized. An additional challenge is to deal with mobility that causes permanent network partitioning and re-organizations. Technically, these problems can be tackled by providing additional uplinks to a backbone network, which can be used to access resources in the Internet as well as to inter-link multiple ad-hoc network partitions, creating a hybrid wireless network. In this paper, we present a prototypically implemented hybrid wireless network system optimized for multimedia content distribution. To efficiently manage the ad-hoc communicating devices a weighted clustering algorithm is introduced. The proposed localized algorithm deals with mobility, but does not require geographical information or distances.Comment: 2nd ACM Workshop on Wireless Multimedia Networking and Performance Modeling 2006 (ISBN 1-59593-485

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    A survey of self organisation in future cellular networks

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    This article surveys the literature over the period of the last decade on the emerging field of self organisation as applied to wireless cellular communication networks. Self organisation has been extensively studied and applied in adhoc networks, wireless sensor networks and autonomic computer networks; however in the context of wireless cellular networks, this is the first attempt to put in perspective the various efforts in form of a tutorial/survey. We provide a comprehensive survey of the existing literature, projects and standards in self organising cellular networks. Additionally, we also aim to present a clear understanding of this active research area, identifying a clear taxonomy and guidelines for design of self organising mechanisms. We compare strength and weakness of existing solutions and highlight the key research areas for further development. This paper serves as a guide and a starting point for anyone willing to delve into research on self organisation in wireless cellular communication networks
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