25,376 research outputs found
Data Confidentiality in Mobile Ad hoc Networks
Mobile ad hoc networks (MANETs) are self-configuring infrastructure-less
networks comprised of mobile nodes that communicate over wireless links without
any central control on a peer-to-peer basis. These individual nodes act as
routers to forward both their own data and also their neighbours' data by
sending and receiving packets to and from other nodes in the network. The
relatively easy configuration and the quick deployment make ad hoc networks
suitable the emergency situations (such as human or natural disasters) and for
military units in enemy territory. Securing data dissemination between these
nodes in such networks, however, is a very challenging task. Exposing such
information to anyone else other than the intended nodes could cause a privacy
and confidentiality breach, particularly in military scenarios. In this paper
we present a novel framework to enhance the privacy and data confidentiality in
mobile ad hoc networks by attaching the originator policies to the messages as
they are sent between nodes. We evaluate our framework using the Network
Simulator (NS-2) to check whether the privacy and confidentiality of the
originator are met. For this we implemented the Policy Enforcement Points
(PEPs), as NS-2 agents that manage and enforce the policies attached to packets
at every node in the MANET.Comment: 12 page
Hierarchical Design Based Intrusion Detection System For Wireless Ad hoc Network
In recent years, wireless ad hoc sensor network becomes popular both in civil
and military jobs. However, security is one of the significant challenges for
sensor network because of their deployment in open and unprotected environment.
As cryptographic mechanism is not enough to protect sensor network from
external attacks, intrusion detection system needs to be introduced. Though
intrusion prevention mechanism is one of the major and efficient methods
against attacks, but there might be some attacks for which prevention method is
not known. Besides preventing the system from some known attacks, intrusion
detection system gather necessary information related to attack technique and
help in the development of intrusion prevention system. In addition to
reviewing the present attacks available in wireless sensor network this paper
examines the current efforts to intrusion detection system against wireless
sensor network. In this paper we propose a hierarchical architectural design
based intrusion detection system that fits the current demands and restrictions
of wireless ad hoc sensor network. In this proposed intrusion detection system
architecture we followed clustering mechanism to build a four level
hierarchical network which enhances network scalability to large geographical
area and use both anomaly and misuse detection techniques for intrusion
detection. We introduce policy based detection mechanism as well as intrusion
response together with GSM cell concept for intrusion detection architecture.Comment: 16 pages, International Journal of Network Security & Its
Applications (IJNSA), Vol.2, No.3, July 2010. arXiv admin note: text overlap
with arXiv:1111.1933 by other author
Architecture for Mobile Heterogeneous Multi Domain Networks
Multi domain networks can be used in several scenarios including military, enterprize networks, emergency networks and many other cases. In such networks, each domain might be under its own administration. Therefore, the cooperation among domains is conditioned by individual domain policies regarding sharing information, such as network topology, connectivity, mobility, security, various service availability and so on. We propose a new architecture for Heterogeneous Multi Domain (HMD) networks, in which one the operations are subject to specific domain policies. We propose a hierarchical architecture, with an infrastructure of gateways at highest-control level that enables policy based interconnection, mobility and other services among domains. Gateways are responsible for translation among different communication protocols, including routing, signalling, and security. Besides the architecture, we discuss in more details the mobility and adaptive capacity of services in HMD. We discuss the HMD scalability and other advantages compared to existing architectural and mobility solutions. Furthermore, we analyze the dynamic availability at the control level of the hierarchy
Multimedia Content Distribution in Hybrid Wireless Networks using Weighted Clustering
Fixed infrastructured networks naturally support centralized approaches for
group management and information provisioning. Contrary to infrastructured
networks, in multi-hop ad-hoc networks each node acts as a router as well as
sender and receiver. Some applications, however, requires hierarchical
arrangements that-for practical reasons-has to be done locally and
self-organized. An additional challenge is to deal with mobility that causes
permanent network partitioning and re-organizations. Technically, these
problems can be tackled by providing additional uplinks to a backbone network,
which can be used to access resources in the Internet as well as to inter-link
multiple ad-hoc network partitions, creating a hybrid wireless network. In this
paper, we present a prototypically implemented hybrid wireless network system
optimized for multimedia content distribution. To efficiently manage the ad-hoc
communicating devices a weighted clustering algorithm is introduced. The
proposed localized algorithm deals with mobility, but does not require
geographical information or distances.Comment: 2nd ACM Workshop on Wireless Multimedia Networking and Performance
Modeling 2006 (ISBN 1-59593-485
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
A survey of self organisation in future cellular networks
This article surveys the literature over the period of the last decade on the emerging field of self organisation as applied to wireless cellular communication networks. Self organisation has been extensively studied and applied in adhoc networks, wireless sensor networks and autonomic computer networks; however in the context of wireless cellular networks, this is the first attempt to put in perspective the various efforts in form of a tutorial/survey. We provide a comprehensive survey of the existing literature, projects and standards in self organising cellular networks. Additionally, we also aim to present a clear understanding of this active research area, identifying a clear taxonomy and guidelines for design of self organising mechanisms. We compare strength and weakness of existing solutions and highlight the key research areas for further development. This paper serves as a guide and a starting point for anyone willing to delve into research on self organisation in wireless cellular communication networks
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