45 research outputs found

    Four Mode Based Dialogue Management with Modified POMDP Model

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    This thesis proposes a method to manage the interaction between the user and the system dynamically, through speech or text input which updates the user goals, select system actions and calculate rewards for each system response at each time-stamp. The main focus is made on the dialog manager, which decides how to continue the dialogue. We have used POMDP technique, as it maintains a belief distribution on the dialogue states based on the observations over the dialogue even in a noisy environment. Four contextual control modes are introduced in dialogue management for decision-making mechanism, and to keep track of machine behaviour for each dialogue state. The result obtained proves that our proposed framework has overcome the limitations of prior POMDP methods, and exactly understands the actual intention of the users within the available time, providing very interactive conversation between the user and the computer

    Deep reinforcement learning for multi-domain dialogue systems

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    Standard deep reinforcement learning methods such as Deep Q-Networks (DQN) for multiple tasks (domains) face scalability problems. We propose a method for multi-domain dialogue policy learning---termed NDQN, and apply it to an information-seeking spoken dialogue system in the domains of restaurants and hotels. Experimental results comparing DQN (baseline) versus NDQN (proposed) using simulations report that our proposed method exhibits better scalability and is promising for optimising the behaviour of multi-domain dialogue systems

    System Optimisation for Multi-access Edge Computing Based on Deep Reinforcement Learning

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    Multi-access edge computing (MEC) is an emerging and important distributed computing paradigm that aims to extend cloud service to the network edge to reduce network traffic and service latency. Proper system optimisation and maintenance are crucial to maintaining high Quality-of-service (QoS) for end-users. However, with the increasing complexity of the architecture of MEC and mobile applications, effectively optimising MEC systems is non-trivial. Traditional optimisation methods are generally based on simplified mathematical models and fixed heuristics, which rely heavily on expert knowledge. As a consequence, when facing dynamic MEC scenarios, considerable human efforts and expertise are required to redesign the model and tune the heuristics, which is time-consuming. This thesis aims to develop deep reinforcement learning (DRL) methods to handle system optimisation problems in MEC. Instead of developing fixed heuristic algorithms for the problems, this thesis aims to design DRL-based methods that enable systems to learn optimal solutions on their own. This research demonstrates the effectiveness of DRL-based methods on two crucial system optimisation problems: task offloading and service migration. Specifically, this thesis first investigate the dependent task offloading problem that considers the inner dependencies of tasks. This research builds a DRL-based method combining sequence-to-sequence (seq2seq) neural network to address the problem. Experiment results demonstrate that our method outperforms the existing heuristic algorithms and achieves near-optimal performance. To further enhance the learning efficiency of the DRL-based task offloading method for unseen learning tasks, this thesis then integrates meta reinforcement learning to handle the task offloading problem. Our method can adapt fast to new environments with a small number of gradient updates and samples. Finally, this thesis exploits the DRL-based solution for the service migration problem in MEC considering user mobility. This research models the service migration problem as a Partially Observable Markov Decision Process (POMDP) and propose a tailored actor-critic algorithm combining Long-short Term Memory (LSTM) to solve the POMDP. Results from extensive experiments based on real-world mobility traces demonstrate that our method consistently outperforms both the heuristic and state-of-the-art learning-driven algorithms on various MEC scenarios

    Single-Agent vs. Multi-Agent Techniques for Concurrent Reinforcement Learning of Negotiation Dialogue Policies

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    Abstract We use single-agent and multi-agent Reinforcement Learning (RL) for learning dialogue policies in a resource allocation negotiation scenario. Two agents learn concurrently by interacting with each other without any need for simulated users (SUs) to train against or corpora to learn from. In particular, we compare the Qlearning, Policy Hill-Climbing (PHC) and Win or Learn Fast Policy Hill-Climbing (PHC-WoLF) algorithms, varying the scenario complexity (state space size), the number of training episodes, the learning rate, and the exploration rate. Our results show that generally Q-learning fails to converge whereas PHC and PHC-WoLF always converge and perform similarly. We also show that very high gradually decreasing exploration rates are required for convergence. We conclude that multiagent RL of dialogue policies is a promising alternative to using single-agent RL and SUs or learning directly from corpora

    Survey on reinforcement learning for language processing

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    In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language processing tasks. For instance, some of these algorithms leveraging deep neural learning have found their way into conversational systems. This paper reviews the state of the art of RL methods for their possible use for different problems of natural language processing, focusing primarily on conversational systems, mainly due to their growing relevance. We provide detailed descriptions of the problems as well as discussions of why RL is well-suited to solve them. Also, we analyze the advantages and limitations of these methods. Finally, we elaborate on promising research directions in natural language processing that might benefit from reinforcement learning

    Frames: A Corpus for Adding Memory to Goal-Oriented Dialogue Systems

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    This paper presents the Frames dataset (Frames is available at http://datasets.maluuba.com/Frames), a corpus of 1369 human-human dialogues with an average of 15 turns per dialogue. We developed this dataset to study the role of memory in goal-oriented dialogue systems. Based on Frames, we introduce a task called frame tracking, which extends state tracking to a setting where several states are tracked simultaneously. We propose a baseline model for this task. We show that Frames can also be used to study memory in dialogue management and information presentation through natural language generation

    A Survey of Available Corpora For Building Data-Driven Dialogue Systems: The Journal Version

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    During the past decade, several areas of speech and language understanding have witnessed substantial breakthroughs from the use of data-driven models. In the area of dialogue systems, the trend is less obvious, and most practical systems are still built through significant engineering and expert knowledge. Nevertheless, several recent results suggest that data-driven approaches are feasible and quite promising. To facilitate research in this area, we have carried out a wide survey of publicly available datasets suitable for data-driven learning of dialogue systems. We discuss important characteristics of these datasets, how they can be used to learn diverse dialogue strategies, and their other potential uses. We also examine methods for transfer learning between datasets and the use of external knowledge. Finally, we discuss appropriate choice of evaluation metrics for the learning objective
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