9,802 research outputs found
Tropical polyhedra are equivalent to mean payoff games
We show that several decision problems originating from max-plus or tropical
convexity are equivalent to zero-sum two player game problems. In particular,
we set up an equivalence between the external representation of tropical convex
sets and zero-sum stochastic games, in which tropical polyhedra correspond to
deterministic games with finite action spaces. Then, we show that the winning
initial positions can be determined from the associated tropical polyhedron. We
obtain as a corollary a game theoretical proof of the fact that the tropical
rank of a matrix, defined as the maximal size of a submatrix for which the
optimal assignment problem has a unique solution, coincides with the maximal
number of rows (or columns) of the matrix which are linearly independent in the
tropical sense. Our proofs rely on techniques from non-linear Perron-Frobenius
theory.Comment: 28 pages, 5 figures; v2: updated references, added background
materials and illustrations; v3: minor improvements, references update
Tropical Fourier-Motzkin elimination, with an application to real-time verification
We introduce a generalization of tropical polyhedra able to express both
strict and non-strict inequalities. Such inequalities are handled by means of a
semiring of germs (encoding infinitesimal perturbations). We develop a tropical
analogue of Fourier-Motzkin elimination from which we derive geometrical
properties of these polyhedra. In particular, we show that they coincide with
the tropically convex union of (non-necessarily closed) cells that are convex
both classically and tropically. We also prove that the redundant inequalities
produced when performing successive elimination steps can be dynamically
deleted by reduction to mean payoff game problems. As a complement, we provide
a coarser (polynomial time) deletion procedure which is enough to arrive at a
simply exponential bound for the total execution time. These algorithms are
illustrated by an application to real-time systems (reachability analysis of
timed automata).Comment: 29 pages, 8 figure
The level set method for the two-sided eigenproblem
We consider the max-plus analogue of the eigenproblem for matrix pencils
Ax=lambda Bx. We show that the spectrum of (A,B) (i.e., the set of possible
values of lambda), which is a finite union of intervals, can be computed in
pseudo-polynomial number of operations, by a (pseudo-polynomial) number of
calls to an oracle that computes the value of a mean payoff game. The proof
relies on the introduction of a spectral function, which we interpret in terms
of the least Chebyshev distance between Ax and lambda Bx. The spectrum is
obtained as the zero level set of this function.Comment: 34 pages, 4 figures. Changes with respect to the previous version: we
explain relation to mean-payoff games and discrete event systems, and show
that the reconstruction of spectrum is pseudopolynomia
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