5,810 research outputs found

    Simulation of multi-axis machining processes using z-mapping technique

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    Parameter selection in machining operations is curial for product quality and high productivity. Process parameters such as feed, spindle speed and depth of cuts are often chosen by trial-error methods. Mathematical models can be employed to predict the mechanics and the dynamics of the process. In this study, Z-mapping technique is utilized to simulate the process step by step by updating the workpiece according the given tool path where the cutter engagement areas are also determined. Using the numerical generalized process model, whole process is simulated for any milling tool geometry including intricate profiling tools, serrated cutters and tools with variable edge geometries

    Mapping crime: Understanding Hotspots

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    The Computational Complexity of Knot and Link Problems

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    We consider the problem of deciding whether a polygonal knot in 3-dimensional Euclidean space is unknotted, capable of being continuously deformed without self-intersection so that it lies in a plane. We show that this problem, {\sc unknotting problem} is in {\bf NP}. We also consider the problem, {\sc unknotting problem} of determining whether two or more such polygons can be split, or continuously deformed without self-intersection so that they occupy both sides of a plane without intersecting it. We show that it also is in NP. Finally, we show that the problem of determining the genus of a polygonal knot (a generalization of the problem of determining whether it is unknotted) is in {\bf PSPACE}. We also give exponential worst-case running time bounds for deterministic algorithms to solve each of these problems. These algorithms are based on the use of normal surfaces and decision procedures due to W. Haken, with recent extensions by W. Jaco and J. L. Tollefson.Comment: 32 pages, 1 figur

    Complete coverage path planning in an agricultural environment

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    The problem of finding a collision-free path through a region has garnered a lot of research over the years. One branch of this is the problem of finding a path that completely covers a region. Solutions to the complete coverage path planning problem have applications in many different areas, such as search and rescue, automotive painting, and agriculture. In many cases, it is not sufficient to find any route that completely covers the field. It is desired that the path also be optimal so as to minimize certain costs. This is especially true in the agricultural environment. In the area of precision farming alone, the complete coverage path planning problem exists while performing many different operations, such as harvesting, seeding, spraying, applying fertilizer, and tillage. The fundamental concern of farmers is reducing the costs of running the farm. Since most farming costs ultimately depend on time in the field and area covered, the more efficient an operation can be completed, the lower the costs. Optimality is thus typically in terms of finding the shortest complete coverage path through the field. In this paper, we present an O(n2) algorithm for solving the optimal complete coverage problem on a field boundary with n sides. This multi-phase algorithm makes use of a plane-sweep algorithm to subdivide the field into smaller, trapezoidal regions. The optimal paths through the subregions are then calculated. Finally there is a merge phase where it is determined whether neighboring regions can be more efficiently covered if they were merged together than if they were left separate

    ZCAP Research And Development: Final Report

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    ZCAP is a suite of terrain database correlation tools created by IST. This document is a report on the steps taken to meet the goals of handling a larger set of database formats, accessing the quality of terrain data contained in larger databases, and investigating approaches to improve the usability of the ZCAP correlation. The report details the results of the research and suggestions for future directions in terrain database research

    Terrain Representation And Reasoning In Computer Generated Forces : A Survey Of Computer Generated Forces Systems And How They Represent And Reason About Terrain

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    Report on a survey of computer systems used to produce realistic or intelligent behavior by autonomous entities in simulation systems. In particular, it is concerned with the data structures used by computer generated forces systems to represent terrain and the algorithmic approaches used by those systems to reason about terrain

    3D Path Planning for Autonomous Aerial Vehicles in Constrained Spaces

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