4,335 research outputs found

    Frescoed vaults: Accuracy controlled simplified methodology for planar development of three-dimensional textured models

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    In the field of documentation and preservation of cultural heritage, there is keen interest in 3D metric viewing and rendering of architecture for both formal appearance and color. On the other hand, operative steps of restoration interventions still require full-scale, 2D metric surface representations. The transition from 3D to 2D representation, with the related geometric transformations, has not yet been fully formalized for planar development of frescoed vaults. Methodologies proposed so far on this subject provide transitioning from point cloud models to ideal mathematical surfaces and projecting textures using software tools. The methodology used for geometry and texture development in the present work does not require any dedicated software. The different processing steps can be individually checked for any error introduced, which can be then quantified. A direct accuracy check of the planar development of the frescoed surface has been carried out by qualified restorers, yielding a result of 3 mm. The proposed methodology, although requiring further studies to improve automation of the different processing steps, allowed extracting 2D drafts fully usable by operators restoring the vault frescoes

    HBIM as support of preventive conservation actions in heritage Architecture: experience of the Renaissance Quadrant Façade of the Cathedral of Seville

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    This paper discusses the generation of Historic Building Information Models (HBIM) for the management of heritage information aimed at the preventive conservation of assets of cultural interest, through its experimentation in a specific case study: the façade of the Renaissance quadrant of the Cathedral of Seville. Two methodological aspects are presented: On the one hand,the process of modeling the solid entities that compose the digital model of the object of study, basedon the semi-automatic estimation of the generating surfaces of the main faces; on the other hand,a methodological proposal for the modeling of information on the surface of the model. A series ofimages and data tables are shown as a result of the application of these methods. These representthe process of introducing information related to the current conservation status documentation and recording the treatments included in the preventive conservation works recently developedby a specialized company. The implementation of the digital model in the exposed work validatesit as a solvency option, provided from the infographic medium, when facing the need to contain,manage and visualize all the information generated in preventive conservation actions on heritage architecture, facilitating, in turn, cross-cutting relationships between the different analysis that resultin a deeper knowledge of this type of buildin

    Mode structure and ray dynamics of a parabolic dome microcavity

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    We consider the wave and ray dynamics of the electromagnetic field in a parabolic dome microcavity. The structure of the fundamental s-wave involves a main lobe in which the electromagnetic field is confined around the focal point in an effective volume of the order of a cubic wavelength, while the modes with finite angular momentum have a structure that avoids the focal area and have correspondingly larger effective volume. The ray dynamics indicates that the fundamental s-wave is robust with respect to small geometrical deformations of the cavity, while the higher order modes are associated with ray chaos and short-lived. We discuss the incidence of these results on the modification of the spontaneous emission dynamics of an emitter placed in such a parabolic dome microcavity.Comment: 50 pages, 17 figure

    The applicability of physical optics in the millimetre and sub-millimetre spectral region. Part II: Application to a three-component model of ice cloud and its evaluation against the bulk single-scattering properties of various other aggregate models

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    The bulk single-scattering properties of various randomly oriented aggregate ice crystal models are com- pared and contrasted at a number of frequencies between 89 and 874 GHz. The model ice particles consist of the ten-branched plate aggregate, five-branched plate aggregate, eight-branched hexagonal aggregate, Voronoi ice aggregate, six-branched hollow bullet rosette, hexagonal column of aspect ratio unity, and the ten-branched hexagonal aggregate. The bulk single-scattering properties of the latter two ice particle models have been calculated using the light scattering methods described in Part I, which represent the two most extreme members of an ensemble model of cirrus ice crystals. In Part I, it was shown that the method of physical optics could be combined with the T-matrix at a size parameter of about 18 to compute the bulk integral ice optical properties and the phase function in the microwave to sufficient ac- curacy to be of practical value. Here, the bulk single-scattering properties predicted by the two ensemble model members and the Voronoi model are shown to generally bound those of all other models at fre- quencies between 89 and 874 GHz, thus representing a three-component model of ice cloud that can be generally applied to the microwave, rather than using many differing ice particle models. Moreover, the Voronoi model and hollow bullet rosette scatter similarly to each other in the microwave. Furthermore, from the various comparisons, the importance of assumed shapes of the particle size distribution as well as cm-sized ice aggregates is demonstrated.Peer reviewedFinal Accepted Versio

    Algorithms for the reconstruction, analysis, repairing and enhancement of 3D urban models from multiple data sources

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    Over the last few years, there has been a notorious growth in the field of digitization of 3D buildings and urban environments. The substantial improvement of both scanning hardware and reconstruction algorithms has led to the development of representations of buildings and cities that can be remotely transmitted and inspected in real-time. Among the applications that implement these technologies are several GPS navigators and virtual globes such as Google Earth or the tools provided by the Institut Cartogràfic i Geològic de Catalunya. In particular, in this thesis, we conceptualize cities as a collection of individual buildings. Hence, we focus on the individual processing of one structure at a time, rather than on the larger-scale processing of urban environments. Nowadays, there is a wide diversity of digitization technologies, and the choice of the appropriate one is key for each particular application. Roughly, these techniques can be grouped around three main families: - Time-of-flight (terrestrial and aerial LiDAR). - Photogrammetry (street-level, satellite, and aerial imagery). - Human-edited vector data (cadastre and other map sources). Each of these has its advantages in terms of covered area, data quality, economic cost, and processing effort. Plane and car-mounted LiDAR devices are optimal for sweeping huge areas, but acquiring and calibrating such devices is not a trivial task. Moreover, the capturing process is done by scan lines, which need to be registered using GPS and inertial data. As an alternative, terrestrial LiDAR devices are more accessible but cover smaller areas, and their sampling strategy usually produces massive point clouds with over-represented plain regions. A more inexpensive option is street-level imagery. A dense set of images captured with a commodity camera can be fed to state-of-the-art multi-view stereo algorithms to produce realistic-enough reconstructions. One other advantage of this approach is capturing high-quality color data, whereas the geometric information is usually lacking. In this thesis, we analyze in-depth some of the shortcomings of these data-acquisition methods and propose new ways to overcome them. Mainly, we focus on the technologies that allow high-quality digitization of individual buildings. These are terrestrial LiDAR for geometric information and street-level imagery for color information. Our main goal is the processing and completion of detailed 3D urban representations. For this, we will work with multiple data sources and combine them when possible to produce models that can be inspected in real-time. Our research has focused on the following contributions: - Effective and feature-preserving simplification of massive point clouds. - Developing normal estimation algorithms explicitly designed for LiDAR data. - Low-stretch panoramic representation for point clouds. - Semantic analysis of street-level imagery for improved multi-view stereo reconstruction. - Color improvement through heuristic techniques and the registration of LiDAR and imagery data. - Efficient and faithful visualization of massive point clouds using image-based techniques.Durant els darrers anys, hi ha hagut un creixement notori en el camp de la digitalització d'edificis en 3D i entorns urbans. La millora substancial tant del maquinari d'escaneig com dels algorismes de reconstrucció ha portat al desenvolupament de representacions d'edificis i ciutats que es poden transmetre i inspeccionar remotament en temps real. Entre les aplicacions que implementen aquestes tecnologies hi ha diversos navegadors GPS i globus virtuals com Google Earth o les eines proporcionades per l'Institut Cartogràfic i Geològic de Catalunya. En particular, en aquesta tesi, conceptualitzem les ciutats com una col·lecció d'edificis individuals. Per tant, ens centrem en el processament individual d'una estructura a la vegada, en lloc del processament a gran escala d'entorns urbans. Avui en dia, hi ha una àmplia diversitat de tecnologies de digitalització i la selecció de l'adequada és clau per a cada aplicació particular. Aproximadament, aquestes tècniques es poden agrupar en tres famílies principals: - Temps de vol (LiDAR terrestre i aeri). - Fotogrametria (imatges a escala de carrer, de satèl·lit i aèries). - Dades vectorials editades per humans (cadastre i altres fonts de mapes). Cadascun d'ells presenta els seus avantatges en termes d'àrea coberta, qualitat de les dades, cost econòmic i esforç de processament. Els dispositius LiDAR muntats en avió i en cotxe són òptims per escombrar àrees enormes, però adquirir i calibrar aquests dispositius no és una tasca trivial. A més, el procés de captura es realitza mitjançant línies d'escaneig, que cal registrar mitjançant GPS i dades inercials. Com a alternativa, els dispositius terrestres de LiDAR són més accessibles, però cobreixen àrees més petites, i la seva estratègia de mostreig sol produir núvols de punts massius amb regions planes sobrerepresentades. Una opció més barata són les imatges a escala de carrer. Es pot fer servir un conjunt dens d'imatges capturades amb una càmera de qualitat mitjana per obtenir reconstruccions prou realistes mitjançant algorismes estèreo d'última generació per produir. Un altre avantatge d'aquest mètode és la captura de dades de color d'alta qualitat. Tanmateix, la informació geomètrica resultant sol ser de baixa qualitat. En aquesta tesi, analitzem en profunditat algunes de les mancances d'aquests mètodes d'adquisició de dades i proposem noves maneres de superar-les. Principalment, ens centrem en les tecnologies que permeten una digitalització d'alta qualitat d'edificis individuals. Es tracta de LiDAR terrestre per obtenir informació geomètrica i imatges a escala de carrer per obtenir informació sobre colors. El nostre objectiu principal és el processament i la millora de representacions urbanes 3D amb molt detall. Per a això, treballarem amb diverses fonts de dades i les combinarem quan sigui possible per produir models que es puguin inspeccionar en temps real. La nostra investigació s'ha centrat en les següents contribucions: - Simplificació eficaç de núvols de punts massius, preservant detalls d'alta resolució. - Desenvolupament d'algoritmes d'estimació normal dissenyats explícitament per a dades LiDAR. - Representació panoràmica de baixa distorsió per a núvols de punts. - Anàlisi semàntica d'imatges a escala de carrer per millorar la reconstrucció estèreo de façanes. - Millora del color mitjançant tècniques heurístiques i el registre de dades LiDAR i imatge. - Visualització eficient i fidel de núvols de punts massius mitjançant tècniques basades en imatges

    Consistency of Maximum Likelihood for Continuous-Space Network Models

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    Network analysis needs tools to infer distributions over graphs of arbitrary size from a single graph. Assuming the distribution is generated by a continuous latent space model which obeys certain natural symmetry and smoothness properties, we establish three levels of consistency for non-parametric maximum likelihood inference as the number of nodes grows: (i) the estimated locations of all nodes converge in probability on their true locations; (ii) the distribution over locations in the latent space converges on the true distribution; and (iii) the distribution over graphs of arbitrary size converges.Comment: 21 page

    Feature-Based Uncertainty Visualization

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    While uncertainty in scientific data attracts an increasing research interest in the visualization community, two critical issues remain insufficiently studied: (1) visualizing the impact of the uncertainty of a data set on its features and (2) interactively exploring 3D or large 2D data sets with uncertainties. In this study, a suite of feature-based techniques is developed to address these issues. First, a framework of feature-level uncertainty visualization is presented to study the uncertainty of the features in scalar and vector data. The uncertainty in the number and locations of features such as sinks or sources of vector fields are referred to as feature-level uncertainty while the uncertainty in the numerical values of the data is referred to as data-level uncertainty. The features of different ensemble members are indentified and correlated. The feature-level uncertainties are expressed as the transitions between corresponding features through new elliptical glyphs. Second, an interactive visualization tool for exploring scalar data with data-level and two types of feature-level uncertainties — contour-level and topology-level uncertainties — is developed. To avoid visual cluttering and occlusion, the uncertainty information is attached to a contour tree instead of being integrated with the visualization of the data. An efficient contour tree-based interface is designed to reduce users’ workload in viewing and analyzing complicated data with uncertainties and to facilitate a quick and accurate selection of prominent contours. This thesis advances the current uncertainty studies with an in-depth investigation of the feature-level uncertainties and an exploration of topology tools for effective and interactive uncertainty visualizations. With quantified representation and interactive capability, feature-based visualization helps people gain new insights into the uncertainties of their data, especially the uncertainties of extracted features which otherwise would remain unknown with the visualization of only data-level uncertainties
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