150 research outputs found

    Calculating the curvature shape characteristics of the human body from 3D scanner data.

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    In the recent years, there have been significant advances in the development and manufacturing of 3D scanners capable of capturing detailed (external) images of whole human bodies. Such hardware offers the opportunity to collect information that could be used to describe, interpret and analyse the shape of the human body for a variety of applications where shape information plays a vital role (e.g. apparel sizing and customisation; medical research in fields such as nutrition, obesity/anorexia and perceptive psychology; ergonomics for vehicle and furniture design). However, the representations delivered by such hardware typically consist of unstructured or partially structured point clouds, whereas it would be desirable to have models that allow shape-related information to be more immediately accessible. This thesis describes a method of extracting the differential geometry properties of the body surface from unorganized point cloud datasets. In effect, this is a way of constructing curvature maps that allows the detection on the surface of features that are deformable (such as ridges) rather than reformable under certain transformations. Such features could subsequently be used to interpret the topology of a human body and to enable classification according to its shape, rather than its size (as is currently the standard practice for many of the applications concemed). The background, motivation and significance of this research are presented in chapter one. Chapter two is a literature review describing the previous and current attempts to model 3D objects in general and human bodies in particular, as well as the mathematical and technical issues associated with the modelling. Chapter three presents an overview of: the methodology employed throughout the research; the assumptions regarding the data to be processed; and the strategy for evaluating the results for each stage of the methodology. Chapter four describes an algorithm (and some variations) for approximating the local surface geometry around a given point of the input data set by means of a least-squares minimization. The output of such an algorithm is a surface patch described in an analytic (implicit) form. This is necessary for the next step described below. The case is made for using implicit surfaces rather than more popular 3D surface representations such as parametric forms or height functions. Chapter five describes the processing needed for calculating curvature-related characteristics for each point of the input surface. This utilises the implicit surface patches generated by the algorithm described in the previous chapter, and enables the construction of a "curvature map" of the original surface, which incorporates rich information such as the principal curvatures, shape indices and curvature directions. Chapter six describes a family of algorithms for calculating features such as ridges and umbilic points on the surface from the curvature map, in a manner that bypasses the problem of separating a vector field (i.e. the principal curvature directions) across the entire surface of an object. An alternative approach, using the focal surface information, is also considered briefly in comparison. The concluding chapter summarises the results from all steps of the processing and evaluates them in relation to the requirements set in chapter one. Directions for further research are also proposed

    Creating 3D models of cultural heritage sites with terrestrial laser scanning and 3D imaging

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    Includes abstract.Includes bibliographical references.The advent of terrestrial laser-scanners made the digital preservation of cultural heritage sites an affordable technique to produce accurate and detailed 3D-computermodel representations for any kind of 3D-objects, such as buildings, infrastructure, and even entire landscapes. However, one of the key issues with this technique is the large amount of recorded points; a problem which was even more intensified by the recent advances in laser-scanning technology, which increased the data acquisition rate from 25 thousand to 1 million points per second. The following research presents a workflow for the processing of large-volume laser-scanning data, with a special focus on the needs of the Zamani initiative. The research project, based at the University of Cape Town, spatially documents African Cultural Heritage sites and Landscapes and produces meshed 3D models, of various, historically important objects, such as fortresses, mosques, churches, castles, palaces, rock art shelters, statues, stelae and even landscapes

    Geometric Surface Processing and Virtual Modeling

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    In this work we focus on two main topics "Geometric Surface Processing" and "Virtual Modeling". The inspiration and coordination for most of the research work contained in the thesis has been driven by the project New Interactive and Innovative Technologies for CAD (NIIT4CAD), funded by the European Eurostars Programme. NIIT4CAD has the ambitious aim of overcoming the limitations of the traditional approach to surface modeling of current 3D CAD systems by introducing new methodologies and technologies based on subdivision surfaces in a new virtual modeling framework. These innovations will allow designers and engineers to transform quickly and intuitively an idea of shape in a high-quality geometrical model suited for engineering and manufacturing purposes. One of the objective of the thesis is indeed the reconstruction and modeling of surfaces, representing arbitrary topology objects, starting from 3D irregular curve networks acquired through an ad-hoc smart-pen device. The thesis is organized in two main parts: "Geometric Surface Processing" and "Virtual Modeling". During the development of the geometric pipeline in our Virtual Modeling system, we faced many challenges that captured our interest and opened new areas of research and experimentation. In the first part, we present these theories and some applications to Geometric Surface Processing. This allowed us to better formalize and give a broader understanding on some of the techniques used in our latest advancements on virtual modeling and surface reconstruction. The research on both topics led to important results that have been published and presented in articles and conferences of international relevance

    Scalable Realtime Rendering and Interaction with Digital Surface Models of Landscapes and Cities

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    Interactive, realistic rendering of landscapes and cities differs substantially from classical terrain rendering. Due to the sheer size and detail of the data which need to be processed, realtime rendering (i.e. more than 25 images per second) is only feasible with level of detail (LOD) models. Even the design and implementation of efficient, automatic LOD generation is ambitious for such out-of-core datasets considering the large number of scales that are covered in a single view and the necessity to maintain screen-space accuracy for realistic representation. Moreover, users want to interact with the model based on semantic information which needs to be linked to the LOD model. In this thesis I present LOD schemes for the efficient rendering of 2.5d digital surface models (DSMs) and 3d point-clouds, a method for the automatic derivation of city models from raw DSMs, and an approach allowing semantic interaction with complex LOD models. The hierarchical LOD model for digital surface models is based on a quadtree of precomputed, simplified triangle mesh approximations. The rendering of the proposed model is proved to allow real-time rendering of very large and complex models with pixel-accurate details. Moreover, the necessary preprocessing is scalable and fast. For 3d point clouds, I introduce an LOD scheme based on an octree of hybrid plane-polygon representations. For each LOD, the algorithm detects planar regions in an adequately subsampled point cloud and models them as textured rectangles. The rendering of the resulting hybrid model is an order of magnitude faster than comparable point-based LOD schemes. To automatically derive a city model from a DSM, I propose a constrained mesh simplification. Apart from the geometric distance between simplified and original model, it evaluates constraints based on detected planar structures and their mutual topological relations. The resulting models are much less complex than the original DSM but still represent the characteristic building structures faithfully. Finally, I present a method to combine semantic information with complex geometric models. My approach links the semantic entities to the geometric entities on-the-fly via coarser proxy geometries which carry the semantic information. Thus, semantic information can be layered on top of complex LOD models without an explicit attribution step. All findings are supported by experimental results which demonstrate the practical applicability and efficiency of the methods

    Motion tracking tMRI datasets to quantify abnormal left ventricle motion using finite element modelling

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    According to `The Atlas of Heart Disease and Stroke'[MMMG04] published by the World Health Organization, heart disease accounts for nearly half the deaths in both the developed and developing countries and is the world's single biggest killer. However, early detection of a diseased heart condition can prevent many of these fatalities. Regional wall motion abnormalities of the heart precede both ECG abnormalities and chest pain as an indicator of myocardial ischaemia and are an excellent indicator of coronary stenosis [GZM97]. These motion abnormalities of the heart muscle are difficult to observe and track, because the heart is a relatively smooth organ with few landmarks and non-rigid motion with a twisting motion or tangential component. The MRI tissue-tagging technique gives researchers the first glimpse into how the heart actually beats. This research uses the tagged MRI images of the heart to create a three dimensional model of a beating heart indicating the stress of a region. Tagged MRI techniques are still developing and vary vastly, meaning that there needs to be a methodology that can adapt to these changes rapidly and effectively, to meet the needs of the evolving technology. The focus of this research is to develop and test such a methodology by the means of a Strain Estimation Pipeline along with an effective way of validating any changes made to the individual processes that it comprises of

    Analysis of 3D objects at multiple scales (application to shape matching)

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    Depuis quelques années, l évolution des techniques d acquisition a entraîné une généralisation de l utilisation d objets 3D très dense, représentés par des nuages de points de plusieurs millions de sommets. Au vu de la complexité de ces données, il est souvent nécessaire de les analyser pour en extraire les structures les plus pertinentes, potentiellement définies à plusieurs échelles. Parmi les nombreuses méthodes traditionnellement utilisées pour analyser des signaux numériques, l analyse dite scale-space est aujourd hui un standard pour l étude des courbes et des images. Cependant, son adaptation aux données 3D pose des problèmes d instabilité et nécessite une information de connectivité, qui n est pas directement définie dans les cas des nuages de points. Dans cette thèse, nous présentons une suite d outils mathématiques pour l analyse des objets 3D, sous le nom de Growing Least Squares (GLS). Nous proposons de représenter la géométrie décrite par un nuage de points via une primitive du second ordre ajustée par une minimisation aux moindres carrés, et cela à pour plusieurs échelles. Cette description est ensuite derivée analytiquement pour extraire de manière continue les structures les plus pertinentes à la fois en espace et en échelle. Nous montrons par plusieurs exemples et comparaisons que cette représentation et les outils associés définissent une solution efficace pour l analyse des nuages de points à plusieurs échelles. Un défi intéressant est l analyse d objets 3D acquis dans le cadre de l étude du patrimoine culturel. Dans cette thèse, nous nous étudions les données générées par l acquisition des fragments des statues entourant par le passé le Phare d Alexandrie, Septième Merveille du Monde. Plus précisément, nous nous intéressons au réassemblage d objets fracturés en peu de fragments (une dizaine), mais avec de nombreuses parties manquantes ou fortement dégradées par l action du temps. Nous proposons un formalisme pour la conception de systèmes d assemblage virtuel semi-automatiques, permettant de combiner à la fois les connaissances des archéologues et la précision des algorithmes d assemblage. Nous présentons deux systèmes basés sur cette conception, et nous montrons leur efficacité dans des cas concrets.Over the last decades, the evolution of acquisition techniques yields the generalization of detailed 3D objects, represented as huge point sets composed of millions of vertices. The complexity of the involved data often requires to analyze them for the extraction and characterization of pertinent structures, which are potentially defined at multiple scales. Amongthe wide variety of methods proposed to analyze digital signals, the scale-space analysis istoday a standard for the study of 2D curves and images. However, its adaptation to 3D dataleads to instabilities and requires connectivity information, which is not directly availablewhen dealing with point sets.In this thesis, we present a new multi-scale analysis framework that we call the GrowingLeast Squares (GLS). It consists of a robust local geometric descriptor that can be evaluatedon point sets at multiple scales using an efficient second-order fitting procedure. We proposeto analytically differentiate this descriptor to extract continuously the pertinent structuresin scale-space. We show that this representation and the associated toolbox define an effi-cient way to analyze 3D objects represented as point sets at multiple scales. To this end, we demonstrate its relevance in various application scenarios.A challenging application is the analysis of acquired 3D objects coming from the CulturalHeritage field. In this thesis, we study a real-world dataset composed of the fragments ofthe statues that were surrounding the legendary Alexandria Lighthouse. In particular, wefocus on the problem of fractured object reassembly, consisting of few fragments (up to aboutten), but with missing parts due to erosion or deterioration. We propose a semi-automaticformalism to combine both the archaeologist s knowledge and the accuracy of geometricmatching algorithms during the reassembly process. We use it to design two systems, andwe show their efficiency in concrete cases.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Analysis of 3D objects at multiple scales (application to shape matching)

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    Depuis quelques années, l évolution des techniques d acquisition a entraîné une généralisation de l utilisation d objets 3D très dense, représentés par des nuages de points de plusieurs millions de sommets. Au vu de la complexité de ces données, il est souvent nécessaire de les analyser pour en extraire les structures les plus pertinentes, potentiellement définies à plusieurs échelles. Parmi les nombreuses méthodes traditionnellement utilisées pour analyser des signaux numériques, l analyse dite scale-space est aujourd hui un standard pour l étude des courbes et des images. Cependant, son adaptation aux données 3D pose des problèmes d instabilité et nécessite une information de connectivité, qui n est pas directement définie dans les cas des nuages de points. Dans cette thèse, nous présentons une suite d outils mathématiques pour l analyse des objets 3D, sous le nom de Growing Least Squares (GLS). Nous proposons de représenter la géométrie décrite par un nuage de points via une primitive du second ordre ajustée par une minimisation aux moindres carrés, et cela à pour plusieurs échelles. Cette description est ensuite derivée analytiquement pour extraire de manière continue les structures les plus pertinentes à la fois en espace et en échelle. Nous montrons par plusieurs exemples et comparaisons que cette représentation et les outils associés définissent une solution efficace pour l analyse des nuages de points à plusieurs échelles. Un défi intéressant est l analyse d objets 3D acquis dans le cadre de l étude du patrimoine culturel. Dans cette thèse, nous nous étudions les données générées par l acquisition des fragments des statues entourant par le passé le Phare d Alexandrie, Septième Merveille du Monde. Plus précisément, nous nous intéressons au réassemblage d objets fracturés en peu de fragments (une dizaine), mais avec de nombreuses parties manquantes ou fortement dégradées par l action du temps. Nous proposons un formalisme pour la conception de systèmes d assemblage virtuel semi-automatiques, permettant de combiner à la fois les connaissances des archéologues et la précision des algorithmes d assemblage. Nous présentons deux systèmes basés sur cette conception, et nous montrons leur efficacité dans des cas concrets.Over the last decades, the evolution of acquisition techniques yields the generalization of detailed 3D objects, represented as huge point sets composed of millions of vertices. The complexity of the involved data often requires to analyze them for the extraction and characterization of pertinent structures, which are potentially defined at multiple scales. Amongthe wide variety of methods proposed to analyze digital signals, the scale-space analysis istoday a standard for the study of 2D curves and images. However, its adaptation to 3D dataleads to instabilities and requires connectivity information, which is not directly availablewhen dealing with point sets.In this thesis, we present a new multi-scale analysis framework that we call the GrowingLeast Squares (GLS). It consists of a robust local geometric descriptor that can be evaluatedon point sets at multiple scales using an efficient second-order fitting procedure. We proposeto analytically differentiate this descriptor to extract continuously the pertinent structuresin scale-space. We show that this representation and the associated toolbox define an effi-cient way to analyze 3D objects represented as point sets at multiple scales. To this end, we demonstrate its relevance in various application scenarios.A challenging application is the analysis of acquired 3D objects coming from the CulturalHeritage field. In this thesis, we study a real-world dataset composed of the fragments ofthe statues that were surrounding the legendary Alexandria Lighthouse. In particular, wefocus on the problem of fractured object reassembly, consisting of few fragments (up to aboutten), but with missing parts due to erosion or deterioration. We propose a semi-automaticformalism to combine both the archaeologist s knowledge and the accuracy of geometricmatching algorithms during the reassembly process. We use it to design two systems, andwe show their efficiency in concrete cases.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Development of the VHP-Female Full-Body Computational Model and Its Applications for Biomedical Electromagnetic Modeling

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    Computational modeling offers better insight into a wide range of bioelectrical and biomechanical problems with improved tools for the design of medical devices and the diagnosis of pathologies. Electromagnetic modeling at low and high frequencies is particularly necessary. Modeling electromagnetic, structural, thermal, and acoustic response of the human body to different internal and external stimuli is limited by the availability of numerically efficient computational human models. This study describes the development to date of a computational full-body human model - Visible Human Project (VHP) - Female Model. Its unique feature is full compatibility both with MATLAB and specialized FEM computational software packages such as ANSYS HFSS/Maxwell 3D. This study also describes progress made to date in using the newly developed tools for segmentation. A visualization tool is implemented within MATLAB and is based on customized version of the constrained 2D Delaunay triangulation method for intersecting objects. This thesis applies a VHP - Female Model to a specific application, transcranial Direct Current Stimulation (tDCS). Transcranial Direct Current Stimulation has been beneficial in the stimulation of cortical activity and treatment of neurological disorders in humans. The placement of electrodes, which is cephalic versus extracephalic montages, is studied for optimal targeting of currents for a given functional area. Given the difficulty of obtaining in vivo measurements of current density, modeling of conventional and alternative electrode montages via the FEM has been utilized to provide insight into the tDCS montage performance. An insight into future work and potential areas of research, such as study of bone quality have been presented too

    Latent Disentanglement for the Analysis and Generation of Digital Human Shapes

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    Analysing and generating digital human shapes is crucial for a wide variety of applications ranging from movie production to healthcare. The most common approaches for the analysis and generation of digital human shapes involve the creation of statistical shape models. At the heart of these techniques is the definition of a mapping between shapes and a low-dimensional representation. However, making these representations interpretable is still an open challenge. This thesis explores latent disentanglement as a powerful technique to make the latent space of geometric deep learning based statistical shape models more structured and interpretable. In particular, it introduces two novel techniques to disentangle the latent representation of variational autoencoders and generative adversarial networks with respect to the local shape attributes characterising the identity of the generated body and head meshes. This work was inspired by a shape completion framework that was proposed as a viable alternative to intraoperative registration in minimally invasive surgery of the liver. In addition, one of these methods for latent disentanglement was also applied to plastic surgery, where it was shown to improve the diagnosis of craniofacial syndromes and aid surgical planning

    Regular Grids: An Irregular Approach to the 3D Modelling Pipeline

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    The 3D modelling pipeline covers the process by which a physical object is scanned to create a set of points that lay on its surface. These data are then cleaned to remove outliers or noise, and the points are reconstructed into a digital representation of the original object. The aim of this thesis is to present novel grid-based methods and provide several case studies of areas in the 3D modelling pipeline in which they may be effectively put to use. The first is a demonstration of how using a grid can allow a significant reduction in memory required to perform the reconstruction. The second is the detection of surface features (ridges, peaks, troughs, etc.) during the surface reconstruction process. The third contribution is the alignment of two meshes with zero prior knowledge. This is particularly suited to aligning two related, but not identical, models. The final contribution is the comparison of two similar meshes with support for both qualitative and quantitative outputs
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