12 research outputs found

    Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games

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    The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interact given a fixed, static game. In this paper, we move away from the artificial divide between dynamic agents and static games, to introduce and analyze a large class of competitive settings where both the agents and the games they play evolve strategically over time. We focus on arguably the most archetypal game-theoretic setting -- zero-sum games (as well as network generalizations) -- and the most studied evolutionary learning dynamic -- replicator, the continuous-time analogue of multiplicative weights. Populations of agents compete against each other in a zero-sum competition that itself evolves adversarially to the current population mixture. Remarkably, despite the chaotic coevolution of agents and games, we prove that the system exhibits a number of regularities. First, the system has conservation laws of an information-theoretic flavor that couple the behavior of all agents and games. Secondly, the system is Poincar\'{e} recurrent, with effectively all possible initializations of agents and games lying on recurrent orbits that come arbitrarily close to their initial conditions infinitely often. Thirdly, the time-average agent behavior and utility converge to the Nash equilibrium values of the time-average game. Finally, we provide a polynomial time algorithm to efficiently predict this time-average behavior for any such coevolving network game.Comment: To appear in AAAI 202

    Explore Aggressively, Update Conservatively: Stochastic Extragradient Methods with Variable Stepsize Scaling

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    Owing to their stability and convergence speed, extragradient methods have become a staple for solving large-scale saddle-point problems in machine learning. The basic premise of these algorithms is the use of an extrapolation step before performing an update; thanks to this exploration step, extra-gradient methods overcome many of the non-convergence issues that plague gradient descent/ascent schemes. On the other hand, as we show in this paper, running vanilla extragradient with stochastic gradients may jeopardize its convergence, even in simple bilinear models. To overcome this failure, we investigate a double stepsize extragradient algorithm where the exploration step evolves at a more aggressive time-scale compared to the update step. We show that this modification allows the method to converge even with stochastic gradients, and we derive sharp convergence rates under an error bound condition.Comment: In Advances in Neural Information Processing Systems 33 (NeurIPS 2020); 29 pages, 5 figure

    Curvature-Independent Last-Iterate Convergence for Games on Riemannian Manifolds

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    Numerous applications in machine learning and data analytics can be formulated as equilibrium computation over Riemannian manifolds. Despite the extensive investigation of their Euclidean counterparts, the performance of Riemannian gradient-based algorithms remain opaque and poorly understood. We revisit the original scheme of Riemannian gradient descent (RGD) and analyze it under a geodesic monotonicity assumption, which includes the well-studied geodesically convex-concave min-max optimization problem as a special case. Our main contribution is to show that, despite the phenomenon of distance distortion, the RGD scheme, with a step size that is agnostic to the manifold's curvature, achieves a curvature-independent and linear last-iterate convergence rate in the geodesically strongly monotone setting. To the best of our knowledge, the possibility of curvature-independent rates and/or last-iterate convergence in the Riemannian setting has not been considered before

    Adaptive extra-gradient methods for min-max optimization and games

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    International audienceWe present a new family of min-max optimization algorithms that automatically exploit the geometry of the gradient data observed at earlier iterations to perform more informative extra-gradient steps in later ones. Thanks to this adaptation mechanism, the proposed method automatically detects whether the problem is smooth or not, without requiring any prior tuning by the optimizer. As a result, the algorithm simultaneously achieves order-optimal convergence rates, i.e., it converges to an ε-optimal solution within O(1/ε) iterations in smooth problems, and within O(1/ε 2) iterations in non-smooth ones.Importantly, these guarantees do not require any of the standard boundedness or Lipschitz continuity conditions that are typically assumed in the literature; in particular, they apply even to problems with singularities (such as resource allocation problems and the like). This adaptation is achieved through the use of a geometric apparatus based on Finsler metrics and a suitably chosen mirror-prox template that allows us to derive sharp convergence rates for the methods at hand

    ISIPTA'07: Proceedings of the Fifth International Symposium on Imprecise Probability: Theories and Applications

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