1,114,845 research outputs found

    An Intelligent Tutoring System for Health Problems Related To Addiction of Video Game Playing

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    Lately in the past couple of years, there are an increasing in the normal rate of playing computer games or video games compared to the E-learning content that are introduced for the safety of our children, and the impact of the video game addictiveness that ranges from (Musculoskeletal issues, Vision problems and Obesity). Furthermore, this paper introduce an intelligent tutoring system for both parent and their children for enhancement the experience of gaming and tell us about the health problems and how we can solve them, with an easy user interface that way can our children be happy and excited about the information and their health

    Game-theoretic learning using the imprecise Dirichlet model

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    We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations of past play to guide them in choosing a strategy. Central in these approaches is the way the opponent's next strategy is assessed; both a precise and an imprecise Dirichlet model are used. The observations of the opponent's past strategies can then be used to update the model and obtain new assessments. To some extent, the imprecise probability approach allows us to avoid making arbitrary initial assessments. To be able to choose a strategy, the assessment of the opponent's strategy is combined with rules for selecting an optimal response to it: a so-called best response or a maximin strategy. Together with the updating procedure, this allows us to choose strategies for all the rounds of the game. The resulting playing sequence can then be analysed to investigate if the strategy choices can converge to equilibria

    Playing with the past: the politics of historiographic theatre

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    This thesis explores theatre's capacity to act as a medium for the 'production' of history. Proposing a theoretical model capable of accommodating this significantly underexplored function of contemporary drama, I adapt recent developments in the debates over textual historiography to the processes of theatrical production. Concurrent with this investigation, I examine certain examples of one of the most popular forms of contemporary historical theatre in Britain - the documentary strand known as 'verbatim' - and demonstrate the ways in which a lack of attention to theatre- historiography has allowed some uninformed and unstable historical methodologies to proliferate in theatrical discourses. Initially focussing upon the August Riots of 2011, I demonstrate the ways in which the political disingenuousness of key verbatim methodologies renders them unfit to engage productively with the demands of their surrounding context. Arguing the necessity for theatre to fulfil this societal function, I then consider alternative, politically conscious theatrical approaches to history. Exploring the work of Edward Bond through a preliminary study of Saved and a chapter-length analysis of Lear, I address the topic of narrative historiography in theatre. Interrogating the trajectories of dramatic and performance texts over time, I demonstrate that theatre's propensity to respond to the conditions of its performing context complicates the notion of a single or 'stable' narrative. Thus, in conjunction with the theatrical and scholarly responses of Peter Brook and Jan Kott, I argue that the Shakespeare with whom Bond interacts in Lear is a product of the twentieth, rather than the seventeenth century. Focussing in on the theatrical 'event' as a site of historical production, I then examine the National Theatre's 2012 production of Howard Barker's Scenes from an Execution. Barker's plays employ an ambiguous and disruptive approach to history, designed to oppose the orthodoxies of the performing contexts into which they are brought into being. However, using this production as example, I show that this opposition is only possible if a historiographic consciousness is maintained at the level of performance. The studies of Bond and Playing with the Past: The Politics of Historiographic Theatre Barker outline a model for the production of 'historiographic theatre' - theatre that exploits its own unique capacities to produce and engage with history. I reassert the value of this kind of theatre by returning, in the 'Epilogue', to the August Riots, events that I propose are symptomatic of wider instabilities in contemporary socio-political climates. Historiographic theatre, I argue, has the capacity to point beyond these climates, providing a space in which these instabilities may be engaged

    Review and assessment of simplification measures in cohesion policy 2007-2013 : Report to policy department B: structural and cohesion policies

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    Simplification has been an ongoing feature of Cohesion policy reform debates since 1988, and the most recent simplification exercise responds to the economic crisis and involves measures for speeding up programme implementation. The study by John Bachtler and Carlos Mendez drew on an online survey of IQ-Net partners in May 2010 to assess their experience of individual simplification measures. The research also made extensive use of material from IQ-Net Review papers published over the past 18 months which have reported on the relevance and utility of the simplification exercise. The study found that these measures have been at least partially effective, with some programmes playing a major role in dealing with the crisis, through accelerated spending or special instruments. The longer term focus of attention is on how the current, administratively complex management and control system can be simplified while maintaining assurance on the regularity of spending

    Emulation is the most sincere form of flattery : retro videogames, rom distribution and copyright

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    The Internet has made it possible for amateur game creators to collaborate on projects irrespective of geographical location. The success of projects such as Minecraft, and even CounterStrike, demonstrates that ‘indie’ developers can create entertainment products just as popular and successful as mainstream developers with huge budgets. However, many individuals instead are more interested in the old than the new – reliving past experiences through the playing of old videogames that are no longer commercially sold. Through the creation of emulators, and the ripping of ROM images (data that allows for the playing of an emulated videogame, such as Super Mario Bros. on the Super Nintendo), games with nostalgic value can be easily distributed, played and replayed. In addition, this allows for the preservation of legacy content that may otherwise be consigned to the ‘dustbin of history’. However, irrespective of the effort and ingenuity that goes into the creation of emulation software, and the effort involved in ripping ROM data to make old games playable, are these pursuits entirely legal? The purpose of this paper is to consider the compatibility of such projects with pre-existing norms of intellectual property law, comparing and contrasting the approaches of US and EU IP regimes in their handling of emulators and ROMS. The paper will analyse the issue under pre-existing legislation and with regard to relevant case law, seeking to draw conclusions on whether the existing regimes in copyright law are compatible and satisfactorily balance the right of videogame publishers to seek fair remuneration for their work with the desire by enthusiasts to preserve and relive a form of creative culture

    An Exact Solution of 4D Higher-Spin Gauge Theory

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    We give a one-parameter family of exact solutions to four-dimensional higher-spin gauge theory invariant under a deformed higher-spin extension of SO(3,1) and parameterized by a zero-form invariant. All higher-spin gauge fields vanish, while the metric interpolates between two asymptotically AdS4 regions via a dS3-foliated domainwall and two H3-foliated Robertson-Walker spacetimes -- one in the future and one in the past -- with the scalar field playing the role of foliation parameter. All Weyl tensors vanish, including that of spin two. We furthermore discuss methods for constructing solutions, including deformation of solutions to pure AdS gravity, the gauge-function approach, the perturbative treatment of (pseudo-)singular initial data describing isometric or otherwise projected solutions, and zero-form invariants.Comment: 47 pages. v3: global properties of the solution clarified, minor corrections made, discussion and refs revise

    Productivity analysis in Asia-Pacific Economic Cooperation region: A multi-country translog comparative analysis, 1965-97

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    We employ the total factor productivity (TFP) index in growth accounting as a proxy for productivity growth to compare patterns and sources of output growth for a group of proximate countries in Asia-Pacific Economic Cooperation region. The estimates indicate that output growth has benefited from both TFP and factor input contributions albeit with differing magnitudes. Whereas TFP and capital are the dominant contributors to output growth in Japan and the tiger economies, capital and labour emerge as the dominant contributors in the baby tiger economies. In addition, Japanese productivity has on the average been growing over the past decade. It also emerges that foreign direct investment may be playing a prominent role of promoting the contribution of TFP.
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