268 research outputs found

    A hierarchical task-network planner based on symbolic model checking

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    Although several approaches have been developed for planning in nondeterministic domains, solving large planning problems is still quite difficult. In this work, we present a novel algorithm, called YoYo, for planning in nondeterministic domains under the assumption of full observability. This algorithm enables us to combine the power of search-control strategies as in Planning with Hierarchical Task Networks (HTNs) with techniques from the Planning via Symbolic Model-Checking (SMC). Our experimental evaluation confirms the potentialities of our approach, demonstrating that it combines the advantages of these paradigms

    Reasoning about LTL Synthesis over finite and infinite games

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    In the last few years, research formal methods for the analysis and the verification of properties of systems has increased greatly. A meaningful contribution in this area has been given by algorithmic methods developed in the context of synthesis. The basic idea is simple and appealing: instead of developing a system and verifying that it satisfies its specification, we look for an automated procedure that, given the specification returns a system that is correct by construction. Synthesis of reactive systems is one of the most popular variants of this problem, in which we want to synthesize a system characterized by an ongoing interaction with the environment. In this setting, large effort has been devoted to analyze specifications given as formulas of linear temporal logic, i.e., LTL synthesis. Traditional approaches to LTL synthesis rely on transforming the LTL specification into parity deterministic automata, and then to parity games, for which a so-called winning region is computed. Computing such an automaton is, in the worst-case, double-exponential in the size of the LTL formula, and this becomes a computational bottleneck in using the synthesis process in practice. The first part of this thesis is devoted to improve the solution of parity games as they are used in solving LTL synthesis, trying to give efficient techniques, in terms of running time and space consumption, for solving parity games. We start with the study and the implementation of an automata-theoretic technique to solve parity games. More precisely, we consider an algorithm introduced by Kupferman and Vardi that solves a parity game by solving the emptiness problem of a corresponding alternating parity automaton. Our empirical evaluation demonstrates that this algorithm outperforms other algorithms when the game has a small number of priorities relative to the size of the game. In many concrete applications, we do indeed end up with parity games where the number of priorities is relatively small. This makes the new algorithm quite useful in practice. We then provide a broad investigation of the symbolic approach for solving parity games. Specifically, we implement in a fresh tool, called SPGSolver, four symbolic algorithms to solve parity games and compare their performances to the corresponding explicit versions for different classes of games. By means of benchmarks, we show that for random games, even for constrained random games, explicit algorithms actually perform better than symbolic algorithms. The situation changes, however, for structured games, where symbolic algorithms seem to have the advantage. This suggests that when evaluating algorithms for parity-game solving, it would be useful to have real benchmarks and not only random benchmarks, as the common practice has been. LTL synthesis has been largely investigated also in artificial intelligence, and specifically in automated planning. Indeed, LTL synthesis corresponds to fully observable nondeterministic planning in which the domain is given compactly and the goal is an LTL formula, that in turn is related to two-player games with LTL goals. Finding a strategy for these games means to synthesize a plan for the planning problem. The last part of this thesis is then dedicated to investigate LTL synthesis under this different view. In particular, we study a generalized form of planning under partial observability, in which we have multiple, possibly infinitely many, planning domains with the same actions and observations, and goals expressed over observations, which are possibly temporally extended. By building on work on two-player games with imperfect information in the Formal Methods literature, we devise a general technique, generalizing the belief-state construction, to remove partial observability. This reduces the planning problem to a game of perfect information with a tight correspondence between plans and strategies. Then we instantiate the technique and solve some generalized planning problems

    Engineering a Conformant Probabilistic Planner

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    We present a partial-order, conformant, probabilistic planner, Probapop which competed in the blind track of the Probabilistic Planning Competition in IPC-4. We explain how we adapt distance based heuristics for use with probabilistic domains. Probapop also incorporates heuristics based on probability of success. We explain the successes and difficulties encountered during the design and implementation of Probapop

    The Planning Spectrum - One, Two, Three, Infinity

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    Linear Temporal Logic (LTL) is widely used for defining conditions on the execution paths of dynamic systems. In the case of dynamic systems that allow for nondeterministic evolutions, one has to specify, along with an LTL formula f, which are the paths that are required to satisfy the formula. Two extreme cases are the universal interpretation A.f, which requires that the formula be satisfied for all execution paths, and the existential interpretation E.f, which requires that the formula be satisfied for some execution path. When LTL is applied to the definition of goals in planning problems on nondeterministic domains, these two extreme cases are too restrictive. It is often impossible to develop plans that achieve the goal in all the nondeterministic evolutions of a system, and it is too weak to require that the goal is satisfied by some execution. In this paper we explore alternative interpretations of an LTL formula that are between these extreme cases. We define a new language that permits an arbitrary combination of the A and E quantifiers, thus allowing, for instance, to require that each finite execution can be extended to an execution satisfying an LTL formula (AE.f), or that there is some finite execution whose extensions all satisfy an LTL formula (EA.f). We show that only eight of these combinations of path quantifiers are relevant, corresponding to an alternation of the quantifiers of length one (A and E), two (AE and EA), three (AEA and EAE), and infinity ((AE)* and (EA)*). We also present a planning algorithm for the new language that is based on an automata-theoretic approach, and study its complexity

    Automated synthesis of executable web service compositions from BPEL4WS processes

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    We propose a technique for the automated synthesis of new com-posite web services. Given a set of abstract BPEL4WS descriptions of component services, and a composition requirement, we auto-matically generate a concrete BPEL4WS process that, when exe-cuted, interacts with the components and satisfies the requirement. We implement the proposed approach exploiting efficient repre-sentation techniques, and we show its scalability over case stud-ies taken from a real world application and over a parameterized domain

    An Introduction to Simulation-Based Techniques for Automated Service Composition

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    This work is an introduction to the author's contributions to the SOC area, resulting from his PhD research activity. It focuses on the problem of automatically composing a desired service, given a set of available ones and a target specification. As for description, services are represented as finite-state transition systems, so to provide an abstract account of their behavior, seen as the set of possible conversations with external clients. In addition, the presence of a finite shared memory is considered, that services can interact with and which provides a basic form of communication. Rather than describing technical details, we offer an informal overview of the whole work, and refer the reader to the original papers, referenced throughout this work, for all details

    Generalized Planning with Loops under Strong Fairness Constraints

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    Abstract We consider a generalized form of planning, possibly involving loops, that arises in nondeterministic domains when explicit strong fairness constraints are asserted over the planning domain. Such constraints allow us to specify the necessity of occurrence of selected effects of nondeterministic actions over domain's runs. Also they are particularly meaningful from the technical point of view because they exhibit the expressiveness advantage of LTL over CTL in verification. We show that planning for reachability and maintenance goals is EXPTIME-complete in this setting, that is, it has the same complexity as conditional planning in nondeterministic domains (without strong fairness constraints). We also show that within the EXPTIME bound one can solve the more general problems of realizing agent planning programs as well as composition-based planning in the presence of strong fairness constraints
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