11,454 research outputs found
Planning in answer set programming while learning action costs for mobile robots
For mobile robots to perform complex missions, it may be necessary for them to plan with incomplete information and reason about the indirect effects of their actions. Answer Set Programming (ASP) provides an elegant way of formalizing domains which involve indirect effects of an action and recursively defined fluents. In this paper, we present an approach that uses ASP for robotic task planning, and demonstrate how ASP can be used to generate plans that acquire missing information necessary to achieve the goal. Action costs are also incorporated with planning to produce optimal plans, and we show how these costs can be estimated from experience making planning adaptive. We evaluate our approach using a realistic simulation of an indoor environment where a robot learns to complete its objective in the shortest time
Learning and Reasoning for Robot Sequential Decision Making under Uncertainty
Robots frequently face complex tasks that require more than one action, where
sequential decision-making (SDM) capabilities become necessary. The key
contribution of this work is a robot SDM framework, called LCORPP, that
supports the simultaneous capabilities of supervised learning for passive state
estimation, automated reasoning with declarative human knowledge, and planning
under uncertainty toward achieving long-term goals. In particular, we use a
hybrid reasoning paradigm to refine the state estimator, and provide
informative priors for the probabilistic planner. In experiments, a mobile
robot is tasked with estimating human intentions using their motion
trajectories, declarative contextual knowledge, and human-robot interaction
(dialog-based and motion-based). Results suggest that, in efficiency and
accuracy, our framework performs better than its no-learning and no-reasoning
counterparts in office environment.Comment: In proceedings of 34th AAAI conference on Artificial Intelligence,
202
Answer Set Programming for Non-Stationary Markov Decision Processes
Non-stationary domains, where unforeseen changes happen, present a challenge
for agents to find an optimal policy for a sequential decision making problem.
This work investigates a solution to this problem that combines Markov Decision
Processes (MDP) and Reinforcement Learning (RL) with Answer Set Programming
(ASP) in a method we call ASP(RL). In this method, Answer Set Programming is
used to find the possible trajectories of an MDP, from where Reinforcement
Learning is applied to learn the optimal policy of the problem. Results show
that ASP(RL) is capable of efficiently finding the optimal solution of an MDP
representing non-stationary domains
KR: An Architecture for Knowledge Representation and Reasoning in Robotics
This paper describes an architecture that combines the complementary
strengths of declarative programming and probabilistic graphical models to
enable robots to represent, reason with, and learn from, qualitative and
quantitative descriptions of uncertainty and knowledge. An action language is
used for the low-level (LL) and high-level (HL) system descriptions in the
architecture, and the definition of recorded histories in the HL is expanded to
allow prioritized defaults. For any given goal, tentative plans created in the
HL using default knowledge and commonsense reasoning are implemented in the LL
using probabilistic algorithms, with the corresponding observations used to
update the HL history. Tight coupling between the two levels enables automatic
selection of relevant variables and generation of suitable action policies in
the LL for each HL action, and supports reasoning with violation of defaults,
noisy observations and unreliable actions in large and complex domains. The
architecture is evaluated in simulation and on physical robots transporting
objects in indoor domains; the benefit on robots is a reduction in task
execution time of 39% compared with a purely probabilistic, but still
hierarchical, approach.Comment: The paper appears in the Proceedings of the 15th International
Workshop on Non-Monotonic Reasoning (NMR 2014
REBA: A Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics
This paper describes an architecture for robots that combines the
complementary strengths of probabilistic graphical models and declarative
programming to represent and reason with logic-based and probabilistic
descriptions of uncertainty and domain knowledge. An action language is
extended to support non-boolean fluents and non-deterministic causal laws. This
action language is used to describe tightly-coupled transition diagrams at two
levels of granularity, with a fine-resolution transition diagram defined as a
refinement of a coarse-resolution transition diagram of the domain. The
coarse-resolution system description, and a history that includes (prioritized)
defaults, are translated into an Answer Set Prolog (ASP) program. For any given
goal, inference in the ASP program provides a plan of abstract actions. To
implement each such abstract action, the robot automatically zooms to the part
of the fine-resolution transition diagram relevant to this action. A
probabilistic representation of the uncertainty in sensing and actuation is
then included in this zoomed fine-resolution system description, and used to
construct a partially observable Markov decision process (POMDP). The policy
obtained by solving the POMDP is invoked repeatedly to implement the abstract
action as a sequence of concrete actions, with the corresponding observations
being recorded in the coarse-resolution history and used for subsequent
reasoning. The architecture is evaluated in simulation and on a mobile robot
moving objects in an indoor domain, to show that it supports reasoning with
violation of defaults, noisy observations and unreliable actions, in complex
domains.Comment: 72 pages, 14 figure
Planning in action language BC while learning action costs for mobile robots
The action language BC provides an elegant way of formalizing dynamic domains which involve indirect effects of actions and recursively defined fluents. In complex robot task planning domains, it may be necessary for robots to plan with incomplete information, and reason about indirect or recursive action effects. In this paper, we demonstrate how BC can be used for robot task planning to solve these issues. Additionally, action costs are incorporated with planning to produce optimal plans, and we estimate these costs from experience making planning adaptive. This paper presents the first application of BC on a real robot in a realistic domain, which involves human-robot interaction for knowledge acquisition, optimal plan generation to minimize navigation time, and learning for adaptive planning
BWIBots: A platform for bridging the gap between AI and human–robot interaction research
Recent progress in both AI and robotics have enabled the development of general purpose robot platforms that are capable of executing a wide variety of complex, temporally extended service tasks in open environments. This article introduces a novel, custom-designed multi-robot platform for research on AI, robotics, and especially human–robot interaction for service robots. Called BWIBots, the robots were designed as a part of the Building-Wide Intelligence (BWI) project at the University of Texas at Austin. The article begins with a description of, and justification for, the hardware and software design decisions underlying the BWIBots, with the aim of informing the design of such platforms in the future. It then proceeds to present an overview of various research contributions that have enabled the BWIBots to better (a) execute action sequences to complete user requests, (b) efficiently ask questions to resolve user requests, (c) understand human commands given in natural language, and (d) understand human intention from afar. The article concludes with a look forward towards future research opportunities and applications enabled by the BWIBot platform
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