793 research outputs found
Dexterous Manipulation Graphs
We propose the Dexterous Manipulation Graph as a tool to address in-hand
manipulation and reposition an object inside a robot's end-effector. This graph
is used to plan a sequence of manipulation primitives so to bring the object to
the desired end pose. This sequence of primitives is translated into motions of
the robot to move the object held by the end-effector. We use a dual arm robot
with parallel grippers to test our method on a real system and show successful
planning and execution of in-hand manipulation
Stable Prehensile Pushing: In-Hand Manipulation with Alternating Sticking Contacts
This paper presents an approach to in-hand manipulation planning that
exploits the mechanics of alternating sticking contact. Particularly, we
consider the problem of manipulating a grasped object using external pushes for
which the pusher sticks to the object. Given the physical properties of the
object, frictional coefficients at contacts and a desired regrasp on the
object, we propose a sampling-based planning framework that builds a pushing
strategy concatenating different feasible stable pushes to achieve the desired
regrasp. An efficient dynamics formulation allows us to plan in-hand
manipulations 100-1000 times faster than our previous work which builds upon a
complementarity formulation. Experimental observations for the generated plans
show that the object precisely moves in the grasp as expected by the planner.
Video Summary -- youtu.be/qOTKRJMx6HoComment: IEEE International Conference on Robotics and Automation 201
Experimental Validation of Contact Dynamics for In-Hand Manipulation
This paper evaluates state-of-the-art contact models at predicting the
motions and forces involved in simple in-hand robotic manipulations. In
particular it focuses on three primitive actions --linear sliding, pivoting,
and rolling-- that involve contacts between a gripper, a rigid object, and
their environment. The evaluation is done through thousands of controlled
experiments designed to capture the motion of object and gripper, and all
contact forces and torques at 250Hz. We demonstrate that a contact modeling
approach based on Coulomb's friction law and maximum energy principle is
effective at reasoning about interaction to first order, but limited for making
accurate predictions. We attribute the major limitations to 1) the
non-uniqueness of force resolution inherent to grasps with multiple hard
contacts of complex geometries, 2) unmodeled dynamics due to contact
compliance, and 3) unmodeled geometries dueto manufacturing defects.Comment: International Symposium on Experimental Robotics, ISER 2016, Tokyo,
Japa
Dexterous manipulation of unknown objects using virtual contact points
The manipulation of unknown objects is a problem of special interest in robotics since it is not always possible to have exact models of the objects with which the robot interacts. This paper presents a simple strategy to manipulate unknown objects using a robotic hand equipped with tactile sensors. The hand configurations that allow the rotation of an unknown object are computed using only tactile and kinematic information, obtained during the manipulation process and reasoning about the desired and real positions of the fingertips during the manipulation. This is done taking into account that the desired positions of the fingertips are not physically reachable since they are located in the interior of the manipulated object and therefore they are virtual positions with associated virtual contact points. The proposed approach was satisfactorily validated using three fingers of an anthropomorphic robotic hand (Allegro Hand), with the original fingertips replaced by tactile sensors (WTS-FT). In the experimental validation, several everyday objects with different shapes were successfully manipulated, rotating them without the need of knowing their shape or any other physical property.Peer ReviewedPostprint (author's final draft
Prehensile Pushing: In-hand Manipulation with Push-Primitives
This paper explores the manipulation of a grasped object by pushing it against its environment. Relying on precise arm motions and detailed models of frictional contact, prehensile pushing enables dexterous manipulation with simple manipulators, such as those currently available in industrial settings, and those likely affordable by service and field robots. This paper is concerned with the mechanics of the forceful interaction between a gripper, a grasped object, and its environment. In particular, we describe the quasi-dynamic motion of an object held by a set of point, line, or planar rigid frictional contacts and forced by an external pusher (the environment). Our model predicts the force required by the external pusher to “break” the equilibrium of the grasp and estimates the instantaneous motion of the object in the grasp. It also captures interesting behaviors such as the constraining effect of line or planar contacts and the guiding effect of the pusher’s motion on the objects’s motion. We evaluate the algorithm with three primitive prehensile pushing actions—straight sliding, pivoting, and rolling—with the potential to combine into a broader in-hand manipulation capability.National Science Foundation (U.S.). National Robotics Initiative (Award NSF-IIS-1427050)Karl Chang Innovation Fund Awar
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