1,847 research outputs found
Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes
We present a novel approach to reconstruct RGB-D indoor scene with plane
primitives. Our approach takes as input a RGB-D sequence and a dense coarse
mesh reconstructed by some 3D reconstruction method on the sequence, and
generate a lightweight, low-polygonal mesh with clear face textures and sharp
features without losing geometry details from the original scene. To achieve
this, we firstly partition the input mesh with plane primitives, simplify it
into a lightweight mesh next, then optimize plane parameters, camera poses and
texture colors to maximize the photometric consistency across frames, and
finally optimize mesh geometry to maximize consistency between geometry and
planes. Compared to existing planar reconstruction methods which only cover
large planar regions in the scene, our method builds the entire scene by
adaptive planes without losing geometry details and preserves sharp features in
the final mesh. We demonstrate the effectiveness of our approach by applying it
onto several RGB-D scans and comparing it to other state-of-the-art
reconstruction methods.Comment: in International Conference on 3D Vision 2018; Models and Code: see
https://github.com/chaowang15/plane-opt-rgbd. arXiv admin note: text overlap
with arXiv:1905.0885
Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments
Existing simultaneous localization and mapping (SLAM) algorithms are not
robust in challenging low-texture environments because there are only few
salient features. The resulting sparse or semi-dense map also conveys little
information for motion planning. Though some work utilize plane or scene layout
for dense map regularization, they require decent state estimation from other
sources. In this paper, we propose real-time monocular plane SLAM to
demonstrate that scene understanding could improve both state estimation and
dense mapping especially in low-texture environments. The plane measurements
come from a pop-up 3D plane model applied to each single image. We also combine
planes with point based SLAM to improve robustness. On a public TUM dataset,
our algorithm generates a dense semantic 3D model with pixel depth error of 6.2
cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our
method creates a much better 3D model with state estimation error of 0.67%.Comment: International Conference on Intelligent Robots and Systems (IROS)
201
Learning Less is More - 6D Camera Localization via 3D Surface Regression
Popular research areas like autonomous driving and augmented reality have
renewed the interest in image-based camera localization. In this work, we
address the task of predicting the 6D camera pose from a single RGB image in a
given 3D environment. With the advent of neural networks, previous works have
either learned the entire camera localization process, or multiple components
of a camera localization pipeline. Our key contribution is to demonstrate and
explain that learning a single component of this pipeline is sufficient. This
component is a fully convolutional neural network for densely regressing
so-called scene coordinates, defining the correspondence between the input
image and the 3D scene space. The neural network is prepended to a new
end-to-end trainable pipeline. Our system is efficient, highly accurate, robust
in training, and exhibits outstanding generalization capabilities. It exceeds
state-of-the-art consistently on indoor and outdoor datasets. Interestingly,
our approach surpasses existing techniques even without utilizing a 3D model of
the scene during training, since the network is able to discover 3D scene
geometry automatically, solely from single-view constraints.Comment: CVPR 201
Fine-To-Coarse Global Registration of RGB-D Scans
RGB-D scanning of indoor environments is important for many applications,
including real estate, interior design, and virtual reality. However, it is
still challenging to register RGB-D images from a hand-held camera over a long
video sequence into a globally consistent 3D model. Current methods often can
lose tracking or drift and thus fail to reconstruct salient structures in large
environments (e.g., parallel walls in different rooms). To address this
problem, we propose a "fine-to-coarse" global registration algorithm that
leverages robust registrations at finer scales to seed detection and
enforcement of new correspondence and structural constraints at coarser scales.
To test global registration algorithms, we provide a benchmark with 10,401
manually-clicked point correspondences in 25 scenes from the SUN3D dataset.
During experiments with this benchmark, we find that our fine-to-coarse
algorithm registers long RGB-D sequences better than previous methods
Structured Indoor Modeling
In this dissertation, we propose data-driven approaches to reconstruct 3D models for indoor scenes which are represented in a structured way (e.g., a wall is represented by a planar surface and two rooms are connected via the wall). The structured representation of models is more application ready than dense representations (e.g., a point cloud), but poses additional challenges for reconstruction since extracting structures requires high-level understanding about geometries. To address this challenging problem, we explore two common structural regularities of indoor scenes: 1) most indoor structures consist of planar surfaces (planarity), and 2) structural surfaces (e.g., walls and floor) can be represented by a 2D floorplan as a top-down view projection (orthogonality). With breakthroughs in data capturing techniques, we develop automated systems to tackle structured modeling problems, namely piece-wise planar reconstruction and floorplan reconstruction, by learning shape priors (i.e., planarity and orthogonality) from data. With structured representations and production-level quality, the reconstructed models have an immediate impact on many industrial applications
PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene Reconstruction
Neural Radiance Fields (NeRF) enable 3D scene reconstruction from 2D images
and camera poses for Novel View Synthesis (NVS). Although NeRF can produce
photorealistic results, it often suffers from overfitting to training views,
leading to poor geometry reconstruction, especially in low-texture areas. This
limitation restricts many important applications which require accurate
geometry, such as extrapolated NVS, HD mapping and scene editing. To address
this limitation, we propose a new method to improve NeRF's 3D structure using
only RGB images and semantic maps. Our approach introduces a novel plane
regularization based on Singular Value Decomposition (SVD), that does not rely
on any geometric prior. In addition, we leverage the Structural Similarity
Index Measure (SSIM) in our loss design to properly initialize the volumetric
representation of NeRF. Quantitative and qualitative results show that our
method outperforms popular regularization approaches in accurate geometry
reconstruction for large-scale outdoor scenes and achieves SoTA rendering
quality on the KITTI-360 NVS benchmark.Comment: 14 pages, 7 figure
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