11,564 research outputs found
Robot graphic simulation testbed
The objective of this research was twofold. First, the basic capabilities of ROBOSIM (graphical simulation system) were improved and extended by taking advantage of advanced graphic workstation technology and artificial intelligence programming techniques. Second, the scope of the graphic simulation testbed was extended to include general problems of Space Station automation. Hardware support for 3-D graphics and high processing performance make high resolution solid modeling, collision detection, and simulation of structural dynamics computationally feasible. The Space Station is a complex system with many interacting subsystems. Design and testing of automation concepts demand modeling of the affected processes, their interactions, and that of the proposed control systems. The automation testbed was designed to facilitate studies in Space Station automation concepts
Forward Vehicle Collision Warning Based on Quick Camera Calibration
Forward Vehicle Collision Warning (FCW) is one of the most important
functions for autonomous vehicles. In this procedure, vehicle detection and
distance measurement are core components, requiring accurate localization and
estimation. In this paper, we propose a simple but efficient forward vehicle
collision warning framework by aggregating monocular distance measurement and
precise vehicle detection. In order to obtain forward vehicle distance, a quick
camera calibration method which only needs three physical points to calibrate
related camera parameters is utilized. As for the forward vehicle detection, a
multi-scale detection algorithm that regards the result of calibration as
distance priori is proposed to improve the precision. Intensive experiments are
conducted in our established real scene dataset and the results have
demonstrated the effectiveness of the proposed framework
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Articular human joint modelling
Copyright @ Cambridge University Press 2009.The work reported in this paper encapsulates the theories and algorithms developed to drive the core analysis modules of the software which has been developed to model a musculoskeletal structure of anatomic joints. Due to local bone surface and contact geometry based joint kinematics, newly developed algorithms make the proposed modeller different from currently available modellers. There are many modellers that are capable of modelling gross human body motion. Nevertheless, none of the available modellers offer complete elements of joint modelling. It appears that joint modelling is an extension of their core analysis capability, which, in every case, appears to be musculoskeletal motion dynamics. It is felt that an analysis framework that is focused on human joints would have significant benefit and potential to be used in many orthopaedic applications. The local mobility of joints has a significant influence in human motion analysis, in understanding of joint loading, tissue behaviour and contact forces. However, in order to develop a bone surface based joint modeller, there are a number of major problems, from tissue idealizations to surface geometry discretization and non-linear motion analysis. This paper presents the following: (a) The physical deformation of biological tissues as linear or non-linear viscoelastic deformation, based on spring-dashpot elements. (b) The linear dynamic multibody modelling, where the linear formulation is established for small motions and is particularly useful for calculating the equilibrium position of the joint. This model can also be used for finding small motion behaviour or loading under static conditions. It also has the potential of quantifying the joint laxity. (c) The non-linear dynamic multibody modelling, where a non-matrix and algorithmic formulation is presented. The approach allows handling complex material and geometrical nonlinearity easily. (d) Shortest path algorithms for calculating soft tissue line of action geometries. The developed algorithms are based on calculating minimum âsurface massâ and âsurface covarianceâ. An improved version of the âsurface covarianceâ algorithm is described as âresidual covarianceâ. The resulting path is used to establish the direction of forces and moments acting on joints. This information is needed for linear or non-linear treatment of the joint motion. (e) The final contribution of the paper is the treatment of the collision. In the virtual world, the difficulty in analysing bodies in motion arises due to body interpenetrations. The collision algorithm proposed in the paper involves finding the shortest projected ray from one body to the other. The projection of the body is determined by the resultant forces acting on it due to soft tissue connections under tension. This enables the calculation of collision condition of non-convex objects accurately. After the initial collision detection, the analysis involves attaching special springs (stiffness only normal to the surfaces) at the âpotentially colliding pointsâ and motion of bodies is recalculated. The collision algorithm incorporates the rotation as well as translation. The algorithm continues until the joint equilibrium is achieved. Finally, the results obtained based on the software are compared with experimental results obtained using cadaveric joints
Numerical relativity for D dimensional axially symmetric space-times: formalism and code tests
The numerical evolution of Einstein's field equations in a generic background
has the potential to answer a variety of important questions in physics: from
applications to the gauge-gravity duality, to modelling black hole production
in TeV gravity scenarios, analysis of the stability of exact solutions and
tests of Cosmic Censorship. In order to investigate these questions, we extend
numerical relativity to more general space-times than those investigated
hitherto, by developing a framework to study the numerical evolution of D
dimensional vacuum space-times with an SO(D-2) isometry group for D\ge 5, or
SO(D-3) for D\ge 6.
Performing a dimensional reduction on a (D-4)-sphere, the D dimensional
vacuum Einstein equations are rewritten as a 3+1 dimensional system with source
terms, and presented in the Baumgarte, Shapiro, Shibata and Nakamura (BSSN)
formulation. This allows the use of existing 3+1 dimensional numerical codes
with small adaptations. Brill-Lindquist initial data are constructed in D
dimensions and a procedure to match them to our 3+1 dimensional evolution
equations is given. We have implemented our framework by adapting the LEAN code
and perform a variety of simulations of non-spinning black hole space-times.
Specifically, we present a modified moving puncture gauge which facilitates
long term stable simulations in D=5. We further demonstrate the internal
consistency of the code by studying convergence and comparing numerical versus
analytic results in the case of geodesic slicing for D=5,6.Comment: 31 pages, 6 figures; v2 Minor changes and added two references.
Matches the published version in PRD
Newtonian and relativistic theory of orbits and emission of gravitational waves
This review paper is devoted to the theory of orbits. We start with the
discussion of the Newtonian problem of motion then we consider the relativistic
problem of motion, in particular the PN approximation and the further
gravitomagnetic corrections. Finally by a classification of orbits in
accordance with the conditions of motion, we calculate the gravitational waves
luminosity for different types of stellar encounters and orbits.Comment: 44 pages, 22 figures. arXiv admin note: substantial text overlap with
arXiv:gr-qc/0501041 by other authors without attributio
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