141 research outputs found

    Keeping Avoider's graph almost acyclic

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    We consider biased (1:b)(1:b) Avoider-Enforcer games in the monotone and strict versions. In particular, we show that Avoider can keep his graph being a forest for every but maybe the last round of the game if b200nlnnb \geq 200 n \ln n. By this we obtain essentially optimal upper bounds on the threshold biases for the non-planarity game, the non-kk-colorability game, and the KtK_t-minor game thus addressing a question and improving the results of Hefetz, Krivelevich, Stojakovi\'c, and Szab\'o. Moreover, we give a slight improvement for the lower bound in the non-planarity game.Comment: 11 page

    Fast winning strategies in Avoider-Enforcer games

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    In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for Maker-Breaker games; here we initiate their study for unbiased Avoider-Enforcer games played on the edge set of the complete graph KnK_n on nn vertices. For several games that are known to be an Enforcer's win, we estimate quite precisely the minimum number of moves Enforcer has to play in order to win. We consider the non-planarity game, the connectivity game and the non-bipartite game

    Are there any good digraph width measures?

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    Several different measures for digraph width have appeared in the last few years. However, none of them shares all the "nice" properties of treewidth: First, being \emph{algorithmically useful} i.e. admitting polynomial-time algorithms for all \MS1-definable problems on digraphs of bounded width. And, second, having nice \emph{structural properties} i.e. being monotone under taking subdigraphs and some form of arc contractions. As for the former, (undirected) \MS1 seems to be the least common denominator of all reasonably expressive logical languages on digraphs that can speak about the edge/arc relation on the vertex set.The latter property is a necessary condition for a width measure to be characterizable by some version of the cops-and-robber game characterizing the ordinary treewidth. Our main result is that \emph{any reasonable} algorithmically useful and structurally nice digraph measure cannot be substantially different from the treewidth of the underlying undirected graph. Moreover, we introduce \emph{directed topological minors} and argue that they are the weakest useful notion of minors for digraphs

    Positional Games

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    Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely connected to many other combinatorial disciplines such as Ramsey theory, extremal graph and set theory, probabilistic combinatorics, and to computer science. We survey the basic notions of the field, its approaches and tools, as well as numerous recent advances, standing open problems and promising research directions.Comment: Submitted to Proceedings of the ICM 201

    First-Order Logic with Connectivity Operators

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    First-order logic (FO) can express many algorithmic problems on graphs, such as the independent set and dominating set problem, parameterized by solution size. On the other hand, FO cannot express the very simple algorithmic question of whether two vertices are connected. We enrich FO with connectivity predicates that are tailored to express algorithmic graph properties that are commonly studied in parameterized algorithmics. By adding the atomic predicates connk(x,y,z1,,zk)conn_k (x, y, z_1 ,\ldots, z_k) that hold true in a graph if there exists a path between (the valuations of) xx and yy after (the valuations of) z1,,zkz_1,\ldots,z_k have been deleted, we obtain separator logic FO+connFO + conn. We show that separator logic can express many interesting problems such as the feedback vertex set problem and elimination distance problems to first-order definable classes. We then study the limitations of separator logic and prove that it cannot express planarity, and, in particular, not the disjoint paths problem. We obtain the stronger disjoint-paths logic FO+DPFO + DP by adding the atomic predicates disjointpathsk[(x1,y1),,(xk,yk)]disjoint-paths_k [(x_1, y_1 ),\ldots , (x_k , y_k )] that evaluate to true if there are internally vertex disjoint paths between (the valuations of) xix_i and yiy_i for all 1ik1 \le i \le k. Disjoint-paths logic can express the disjoint paths problem, the problem of (topological) minor containment, the problem of hitting (topological) minors, and many more. Finally, we compare the expressive power of the new logics with that of transitive closure logics and monadic second-order logic.Comment: 18 pages, 3 figure
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