1,923 research outputs found

    Creating Simplified 3D Models with High Quality Textures

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    This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of keeping the model texture quality even for a heavily decimated model and that, when reconstructing small objects, photorealistic RGB textures can still be reconstructed.Comment: 2015 International Conference on Digital Image Computing: Techniques and Applications (DICTA), Page 1 -

    Polylidar3D -- Fast Polygon Extraction from 3D Data

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    Flat surfaces captured by 3D point clouds are often used for localization, mapping, and modeling. Dense point cloud processing has high computation and memory costs making low-dimensional representations of flat surfaces such as polygons desirable. We present Polylidar3D, a non-convex polygon extraction algorithm which takes as input unorganized 3D point clouds (e.g., LiDAR data), organized point clouds (e.g., range images), or user-provided meshes. Non-convex polygons represent flat surfaces in an environment with interior cutouts representing obstacles or holes. The Polylidar3D front-end transforms input data into a half-edge triangular mesh. This representation provides a common level of input data abstraction for subsequent back-end processing. The Polylidar3D back-end is composed of four core algorithms: mesh smoothing, dominant plane normal estimation, planar segment extraction, and finally polygon extraction. Polylidar3D is shown to be quite fast, making use of CPU multi-threading and GPU acceleration when available. We demonstrate Polylidar3D's versatility and speed with real-world datasets including aerial LiDAR point clouds for rooftop mapping, autonomous driving LiDAR point clouds for road surface detection, and RGBD cameras for indoor floor/wall detection. We also evaluate Polylidar3D on a challenging planar segmentation benchmark dataset. Results consistently show excellent speed and accuracy.Comment: 40 page

    The AAU Multimodal Annotation Toolboxes: Annotating Objects in Images and Videos

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    This tech report gives an introduction to two annotation toolboxes that enable the creation of pixel and polygon-based masks as well as bounding boxes around objects of interest. Both toolboxes support the annotation of sequential images in the RGB and thermal modalities. Each annotated object is assigned a classification tag, a unique ID, and one or more optional meta data tags. The toolboxes are written in C++ with the OpenCV and Qt libraries and are operated by using the visual interface and the extensive range of keyboard shortcuts. Pre-built binaries are available for Windows and MacOS and the tools can be built from source under Linux as well. So far, tens of thousands of frames have been annotated using the toolboxes.Comment: 6 pages, 10 figure

    3-D model construction using range and image data

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    This paper deals with the automated creation of geometric and photometric correct 3-D models of the world. Those models can be used for virtual reality, tele-presence, digital cinematography and urban planning applications. The combination of range (dense depth estimates) and image sensing (color information) provides data-sets which allow us to create geometrically correct, photorealistic models of high quality. The 3-D models are first built from range data using a volumetric set intersection method previously developed by us. Photometry can be mapped onto these models by registering features from both the 3-D and 2-D data sets. Range data segmentation algorithms have been developed to identify planar regions, determine linear features from planar intersections that can serve as features for registration with 2-D imagery lines, and reduce the overall complexity of the models. Results are shown for building models of large buildings on our campus using real data acquired from multiple sensors

    Structured Indoor Modeling

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    In this dissertation, we propose data-driven approaches to reconstruct 3D models for indoor scenes which are represented in a structured way (e.g., a wall is represented by a planar surface and two rooms are connected via the wall). The structured representation of models is more application ready than dense representations (e.g., a point cloud), but poses additional challenges for reconstruction since extracting structures requires high-level understanding about geometries. To address this challenging problem, we explore two common structural regularities of indoor scenes: 1) most indoor structures consist of planar surfaces (planarity), and 2) structural surfaces (e.g., walls and floor) can be represented by a 2D floorplan as a top-down view projection (orthogonality). With breakthroughs in data capturing techniques, we develop automated systems to tackle structured modeling problems, namely piece-wise planar reconstruction and floorplan reconstruction, by learning shape priors (i.e., planarity and orthogonality) from data. With structured representations and production-level quality, the reconstructed models have an immediate impact on many industrial applications

    PlaneSLAM: Plane-based LiDAR SLAM for Motion Planning in Structured 3D Environments

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    LiDAR sensors are a powerful tool for robot simultaneous localization and mapping (SLAM) in unknown environments, but the raw point clouds they produce are dense, computationally expensive to store, and unsuited for direct use by downstream autonomy tasks, such as motion planning. For integration with motion planning, it is desirable for SLAM pipelines to generate lightweight geometric map representations. Such representations are also particularly well-suited for man-made environments, which can often be viewed as a so-called "Manhattan world" built on a Cartesian grid. In this work we present a 3D LiDAR SLAM algorithm for Manhattan world environments which extracts planar features from point clouds to achieve lightweight, real-time localization and mapping. Our approach generates plane-based maps which occupy significantly less memory than their point cloud equivalents, and are suited towards fast collision checking for motion planning. By leveraging the Manhattan world assumption, we target extraction of orthogonal planes to generate maps which are more structured and organized than those of existing plane-based LiDAR SLAM approaches. We demonstrate our approach in the high-fidelity AirSim simulator and in real-world experiments with a ground rover equipped with a Velodyne LiDAR. For both cases, we are able to generate high quality maps and trajectory estimates at a rate matching the sensor rate of 10 Hz

    Combining Occupancy Grids with a Polygonal Obstacle World Model for Autonomous Flights

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    This chapter presents a mapping process that can be applied to autonomous systems for obstacle avoidance and trajectory planning. It is an improvement over commonly applied obstacle mapping techniques, such as occupancy grids. Problems encountered in large outdoor scenarios are tackled and a compressed map that can be sent on low-bandwidth networks is produced. The approach is real-time capable and works in full 3-D environments. The efficiency of the proposed approach is demonstrated under real operational conditions on an unmanned aerial vehicle using stereo vision for distance measurement
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