4,359 research outputs found
I/O-Efficient Algorithms for Contour Line Extraction and Planar Graph Blocking
For a polyhedral terrain C, the contour at z-coordinate h, denoted Ch, is defined to be the intersection of the plane z = h with C. In this paper, we study the contour-line extraction problem, where we want to preprocess C into a data structure so that given a query z-coordinate h, we can report Ch quickly. This is a central problem that arises in geographic information systems (GIS), where terrains are often stored as Triangular Irregular Networks (TINS). We present an I/O-optimal algorithm for this problem which stores a terrain C with N vertices using O(N/B) blocks, where B is the size of a disk block, so that for any query h, the contour ch can be computed using o(log, N + I&l/B) I/O operations, where l&l denotes the size of Ch.
We also present en improved algorithm for a more general problem of blocking bounded-degree planar graphs such as TINS (i.e., storing them on disk so that any graph traversal algorithm can traverse the graph in an I/O-efficient manner), and apply it to two problms that arise in GIS
04301 Abstracts Collection -- Cache-Oblivious and Cache-Aware Algorithms
The Dagstuhl Seminar 04301 ``Cache-Oblivious and Cache-Aware Algorithms\u27\u27 was held
in the International Conference and Research Center (IBFI), Schloss Dagstuhl, from 18.07.2004 to 23.07.2004.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available
External-Memory Graph Algorithms
We present a collection of new techniques for designing and analyzing efficient external-memory algorithms for graph problems and illustrate how these techniques can be applied to a wide variety of specific problems. Our results include:
Proximate-neighboring. We present a simple
method for deriving external-memory lower bounds
via reductions from a problem we call the “proximate neighbors” problem. We use this technique to derive non-trivial lower bounds for such problems as list ranking, expression tree evaluation, and connected components. PRAM simulation. We give methods for efficiently
simulating PRAM computations in external memory, even for some cases in which the PRAM algorithm is not work-optimal. We apply this to derive a number of optimal (and simple) external-memory graph algorithms.
Time-forward processing. We present a general
technique for evaluating circuits (or “circuit-like”
computations) in external memory. We also usethis in a deterministic list ranking algorithm.
Deterministic 3-coloring of a cycle. We give
several optimal methods for 3-coloring a cycle,
which can be used as a subroutine for finding large
independent sets for list ranking. Our ideas go
beyond a straightforward PRAM simulation, and
may be of independent interest.
External depth-first search. We discuss a method
for performing depth first search and solving related
problems efficiently in external memory. Our
technique can be used in conjunction with ideas
due to Ullman and Yannakakis in order to solve
graph problems involving closed semi-ring computations even when their assumption that vertices fit in main memory does not hold.
Our techniques apply to a number of problems, including list ranking, which we discuss in detail, finding Euler tours, expression-tree evaluation, centroid decomposition of a tree, least-common ancestors, minimum spanning tree verification, connected and biconnected components, minimum spanning forest, ear decomposition, topological sorting, reachability, graph drawing, and visibility representation
Theory and Practice of I/O efficient Algorithms for Multidimensional Batched Searching Problems
Extended AbstractWe describe a powerful framework for designing efficient batch algorithms for certain large-scale dynamic problems that must be solved using external memory. The class of problems we consider, which we call colorable external decomposable problems, include rectangle intersection, orthogonal line segment intersection, range searching, and point location. We are particularly interested in these problems in two and higher dimensions. They have numerous applications in geographic information systems (GIS), spatial databases, and VLSI and CAD design. We present simplified algorithms for problems previously solved by more complicated approaches (such as rectangle intersection), and
we present efficient algorithms for problems not previously solved in an efficient way (such as point location and higher dimensional versions of range searching and rectangle intersection).
We give experimental results concerning the running time for our approach applied to the red-blue rectangle intersection problem, which is a key component of the extremely important database operation spatial join. Our algorithm
scales well with the problem size, and for large problems sizes it greatly outperforms the well-known sweepline approach
Online Data Structures in External Memory
The original publication is available at www.springerlink.comThe data sets for many of today's computer applications are
too large to t within the computer's internal memory and must instead
be stored on external storage devices such as disks. A major performance
bottleneck can be the input/output communication (or I/O) between
the external and internal memories. In this paper we discuss a variety of
online data structures for external memory, some very old and some very
new, such as hashing (for dictionaries), B-trees (for dictionaries and 1-D
range search), bu er trees (for batched dynamic problems), interval trees
with weight-balanced B-trees (for stabbing queries), priority search trees
(for 3-sided 2-D range search), and R-trees and other spatial structures.
We also discuss several open problems along the way
A New Parallel Algorithm for Planarity Testing
Determining whether a graph is planar is both theoretically and practically interesting. Although several sequential algorithms have been introduced which accomplish planarity testing in O(V ) time for graphs with V vertices, very few of these have been parallelized. In a recent comparison of sequential planarity testing algorithms, the newest algorithms were found to be fastest; however, these are the ones which have not been parallelized. The goal of this thesis is to introduce a method for parallelizing one of the newest planarity testing algorithms
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