279 research outputs found
Efficient service discovery in wide area networks
Living in an increasingly networked world, with an abundant number
of services available to consumers, the consumer electronics market
is enjoying a boom. The average consumer in the developed world may
own several networked devices such as games consoles, mobile phones,
PDAs, laptops and desktops, wireless picture frames and printers to
name but a few. With this growing number of networked devices comes
a growing demand for services, defined here as functions requested
by a client and provided by a networked node. For example, a client
may wish to download and share music or pictures, find and use
printer services, or lookup information (e.g. train times, cinema
bookings).
It is notable that a significant proportion of networked devices are
now mobile. Mobile devices introduce a new dynamic to the service
discovery problem, such as lower battery and processing power and
more expensive bandwidth. Device owners expect to access services
not only in their immediate proximity, but further afield (e.g. in
their homes and offices). Solving these problems is the focus of
this research.
This Thesis offers two alternative approaches to service discovery
in Wide Area Networks (WANs). Firstly, a unique combination of the
Session Initiation Protocol (SIP) and the OSGi middleware technology
is presented to provide both mobility and service discovery
capability in WANs. Through experimentation, this technique is shown
to be successful where the number of operating domains is small, but
it does not scale well.
To address the issue of scalability, this Thesis proposes the use of
Peer-to-Peer (P2P) service overlays as a medium for service
discovery in WANs. To confirm that P2P overlays can in fact support
service discovery, a technique to utilise the Distributed Hash Table
(DHT) functionality of distributed systems is used to store and
retrieve service advertisements. Through simulation, this is shown
to be both a scalable and a flexible service discovery technique.
However, the problems associated with P2P networks with respect to
efficiency are well documented.
In a novel approach to reduce messaging costs in P2P networks,
multi-destination multicast is used. Two well known P2P overlays are
extended using the Explicit Multi-Unicast (XCAST) protocol. The
resulting analysis of this extension provides a strong argument for
multiple P2P maintenance algorithms co-existing in a single P2P
overlay to provide adaptable performance. A novel multi-tier P2P
overlay system is presented, which is tailored for service rich
mobile devices and which provides an efficient platform for service
discovery
Exploiting Parallelism in the Design of Peer-to-Peer Overlays
Many peer-to-peer overlay operations are inherently parallel and this parallelism can be exploited by using multi-destination multicast routing, resulting in significant message reduction in the underlying network. We propose criteria for assessing when multicast routing can effectively be used, and compare multi-destination multicast and host group multicast using these criteria. We show that the assumptions underlying the Chuang-Sirbu multicast scaling law are valid in large-scale peer-to-peer overlays, and thus Chuang-Sirbu is suitable for estimating the message reduction when replacing unicast overlay messages with multicast messages. Using simulation, we evaluate message savings in two overlay algorithms when multi-destination multicast routing is used in place of unicast messages. We further describe parallelism in a range of overlay algorithms including multi-hop, variable-hop, load-balancing, random walk, and measurement overlay
Content Distribution in P2P Systems
The report provides a literature review of the state-of-the-art for content distribution. The report's contributions are of threefold. First, it gives more insight into traditional Content Distribution Networks (CDN), their requirements and open issues. Second, it discusses Peer-to-Peer (P2P) systems as a cheap and scalable alternative for CDN and extracts their design challenges. Finally, it evaluates the existing P2P systems dedicated for content distribution according to the identied requirements and challenges
Walkabout : an asynchronous messaging architecture for mobile devices
Modern mobile devices are prolific producers and consumers of digital data, and wireless networking capabilities enable them to transfer their data over the Internet while moving. Applications running on these devices may perform transfers to upload data for backup or distribution, or to download new content on demand. Unfortunately, the limited connectivity that mobile devices experience can make these transfers slow and impractical as the amount of data increases. This thesis argues that asynchronous messaging supported by local proxies can improve the transfer capabilities of mobile devices, making it practical for them to participate in large Internet transfers. The design of the Walkabout architecture follows this approach: proxies form store-and-forward overlay networks to deliver messages asynchronously across the Internet on behalf of devices. A mobile device uploads a message to a local proxy at rapid speed, and the overlay delivers it to one or more destination devices, caching the message until each one is able to retrieve it from a local proxy. A device is able to partially upload or download a message whenever it has network connectivity, and can resume this transfer at any proxy if interrupted through disconnection. Simulation results show that Walkabout provides better throughput for mobile devices than is possible under existing methods, for a range of movement patterns. Upload and end-to-end to transfer speeds are always high when the device sending the message is mobile. In the basic Walkabout model, a message sent to a mobile device that is repeatedly moving between a small selection of connection points experiences high download and end-to-end transfer speeds, but these speeds fall as the number of connection points grows. Pre-emptive message delivery extensions improve this situation, making fast end-to-end transfers and device downloads possible under any pattern of movement. This thesis describes the design and evaluation of Walkabout, with both practical implementation and extensive simulation under real-world scenarios
Network coding for reliable wireless sensor networks
Wireless sensor networks are used in many applications and are now a key element
in the increasingly growing Internet of Things. These networks are composed of
small nodes including wireless communication modules, and in most of the cases
are able to autonomously con gure themselves into networks, to ensure sensed data
delivery. As more and more sensor nodes and networks join the Internet of Things,
collaboration between geographically distributed systems are expected. Peer to peer
overlay networks can assist in the federation of these systems, for them to collaborate.
Since participating peers/proxies contribute to storage and processing, there is no
burden on speci c servers and bandwidth bottlenecks are avoided.
Network coding can be used to improve the performance of wireless sensor networks.
The idea is for data from multiple links to be combined at intermediate encoding
nodes, before further transmission. This technique proved to have a lot of potential
in a wide range of applications. In the particular case of sensor networks, network
coding based protocols and algorithms try to achieve a balance between low packet
error rate and energy consumption. For network coding based constrained networks
to be federated using peer to peer overlays, it is necessary to enable the storage
of encoding vectors and coded data by such distributed storage systems. Packets
can arrive to the overlay through any gateway/proxy (peers in the overlay), and lost
packets can be recovered by the overlay (or client) using original and coded data that
has been stored. The decoding process requires a decoding service at the overlay
network. Such architecture, which is the focus of this thesis, will allow constrained
networks to reduce packet error rate in an energy e cient way, while bene ting from an e ective distributed storage solution for their federation. This will serve as
a basis for the proposal of mathematical models and algorithms that determine the
most e ective routing trees, for packet forwarding toward sink/gateway nodes, and
best amount and placement of encoding nodes.As redes de sensores sem fios são usadas em muitas aplicações e são hoje consideradas um elemento-chave para o desenvolvimento da Internet das Coisas. Compostas por nós de pequena dimensão que incorporam módulos de comunicação sem fios, grande parte destas redes possuem a capacidade de se configurarem de forma autónoma, formando sistemas em rede para garantir a entrega dos dados recolhidos. (…
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