5,535 research outputs found

    Experimental analysis of sample-based maps for long-term SLAM

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    This paper presents a system for long-term SLAM (simultaneous localization and mapping) by mobile service robots and its experimental evaluation in a real dynamic environment. To deal with the stability-plasticity dilemma (the trade-off between adaptation to new patterns and preservation of old patterns), the environment is represented at multiple timescales simultaneously (5 in our experiments). A sample-based representation is proposed, where older memories fade at different rates depending on the timescale, and robust statistics are used to interpret the samples. The dynamics of this representation are analysed in a five week experiment, measuring the relative influence of short- and long-term memories over time, and further demonstrating the robustness of the approach

    GUARDIANS final report

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    Emergencies in industrial warehouses are a major concern for firefghters. The large dimensions together with the development of dense smoke that drastically reduces visibility, represent major challenges. The Guardians robot swarm is designed to assist fire fighters in searching a large warehouse. In this report we discuss the technology developed for a swarm of robots searching and assisting fire fighters. We explain the swarming algorithms which provide the functionality by which the robots react to and follow humans while no communication is required. Next we discuss the wireless communication system, which is a so-called mobile ad-hoc network. The communication network provides also one of the means to locate the robots and humans. Thus the robot swarm is able to locate itself and provide guidance information to the humans. Together with the re ghters we explored how the robot swarm should feed information back to the human fire fighter. We have designed and experimented with interfaces for presenting swarm based information to human beings

    Expecting the Unexpected : Measuring Uncertainties in Mobile Robot Path Planning in Dynamic Envionments

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    Unexpected obstacles pose significant challenges to mobile robot navigation. In this paper we investigate how, based on the assumption that unexpected obstacles really follow patterns that can be exploited, a mobile robot can learn the locations within an environment that are likely to contain obstacles, and so plan optimal paths by avoiding these locations in subsequent navigation tasks. We propose the DUNC (Dynamically Updating Navigational Confidence) method to do this. We evaluate the performance of the DUNC method by comparing it with existing methods in a large number of randomly generated simulated test environments. our evaluations show that, by learning the likely locations of unexpected obstacles, the DUNC method can plan more efficient paths than existing approaches to this problem

    GUARDIANS final report part 1 (draft): a robot swarm assisting a human fire fighter

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    Emergencies in industrial warehouses are a major concern for fire fighters. The large dimensions together with the development of dense smoke that drastically reduces visibility, represent major challenges. The Guardians robot swarm is designed to assist re ghters in searching a large warehouse. In this paper we discuss the technology developed for a swarm of robots assisting re ghters. We explain the swarming algorithms which provide the functionality by which the robots react to and follow humans while no communication is required. Next we discuss the wireless communication system, which is a so-called mobile ad-hoc network. The communication network provides also the means to locate the robots and humans. Thus the robot swarm is able to provide guidance information to the humans. Together with the fire fighters we explored how the robot swarm should feed information back to the human fire fighter. We have designed and experimented with interfaces for presenting swarm based information to human beings

    Control of self-reconfigurable robot teams for sensor placement

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    Self Reconfigurable Robots (SRRs) are a system of many simple modules that can rearrange themselves to work together and better perform complicated tasks. They are in theory more extensible then traditional robotics. We investigate the particular problem of using SRRs to both explore and survey an unknown environment. The environment is explored by using the Robots internal sensors, and surveyed by placing a limited number of static sensors at ideal locations. The advantage of SRRs is that they can adapt to terrain difficulty by adjusting the number of individual robots on the field by reorganizing its modules. We test a distributed task driven implementation based on the ALLIANCE architecture in a simulated environment. The results show that SRRs are both able to cooperatively explore the environment as well as place sensors in useful locations, getting good results

    Advances towards behaviour-based indoor robotic exploration

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    215 p.The main contributions of this research work remain in object recognition by computer vision, by one side, and in robot localisation and mapping by the other. The first contribution area of the research address object recognition in mobile robots. In this area, door handle recognition is of great importance, as it help the robot to identify doors in places where the camera is not able to view the whole door. In this research, a new two step algorithm is presented based on feature extraction that aimed at improving the extracted features to reduce the superfluous keypoints to be compared at the same time that it increased its efficiency by improving accuracy and reducing the computational time. Opposite to segmentation based paradigms, the feature extraction based two-step method can easily be generalized to other types of handles or even more, to other type of objects such as road signals. Experiments have shown very good accuracy when tested in real environments with different kind of door handles. With respect to the second contribution, a new technique to construct a topological map during the exploration phase a robot would perform on an unseen office-like environment is presented. Firstly a preliminary approach proposed to merge the Markovian localisation in a distributed system, which requires low storage and computational resources and is adequate to be applied in dynamic environments. In the same area, a second contribution to terrain inspection level behaviour based navigation concerned to the development of an automatic mapping method for acquiring the procedural topological map. The new approach is based on a typicality test called INCA to perform the so called loop-closing action. The method was integrated in a behaviour-based control architecture and tested in both, simulated and real robot/environment system. The developed system proved to be useful also for localisation purpose

    Proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET 2013)

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    "This book contains the proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET) 2013 which was held on 16.-17.September 2013 in Paphos (Cyprus) in conjunction with the EC-TEL conference. The workshop and hence the proceedings are divided in two parts: on Day 1 the EuroPLOT project and its results are introduced, with papers about the specific case studies and their evaluation. On Day 2, peer-reviewed papers are presented which address specific topics and issues going beyond the EuroPLOT scope. This workshop is one of the deliverables (D 2.6) of the EuroPLOT project, which has been funded from November 2010 – October 2013 by the Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission through the Lifelong Learning Programme (LLL) by grant #511633. The purpose of this project was to develop and evaluate Persuasive Learning Objects and Technologies (PLOTS), based on ideas of BJ Fogg. The purpose of this workshop is to summarize the findings obtained during this project and disseminate them to an interested audience. Furthermore, it shall foster discussions about the future of persuasive technology and design in the context of learning, education and teaching. The international community working in this area of research is relatively small. Nevertheless, we have received a number of high-quality submissions which went through a peer-review process before being selected for presentation and publication. We hope that the information found in this book is useful to the reader and that more interest in this novel approach of persuasive design for teaching/education/learning is stimulated. We are very grateful to the organisers of EC-TEL 2013 for allowing to host IWEPLET 2013 within their organisational facilities which helped us a lot in preparing this event. I am also very grateful to everyone in the EuroPLOT team for collaborating so effectively in these three years towards creating excellent outputs, and for being such a nice group with a very positive spirit also beyond work. And finally I would like to thank the EACEA for providing the financial resources for the EuroPLOT project and for being very helpful when needed. This funding made it possible to organise the IWEPLET workshop without charging a fee from the participants.

    On the ecological approach to Information and control for roboticists

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    The ongoing and increasingly important trend in robotics to conceive designs that decentralize control is paralleled by currently active research paradigms in the study of perception and action. James Gibson’s ecological approach is one of these paradigms. Gibson’s approach emerged in part as a reaction to representationalist and computationalist approaches, which devote the bulk of their resources to the study of internal processes. The ecological approach instead focuses on constraints and ambient energy patterns in the animal‐environment coalition. The present article reviews how the emphasis on the environment by ecological psychologists has given rise to the concepts of direct perception, higher order information, active information pick up, informationbased control laws, prospective control, and direct learning. Examples are included to illustrate these concepts and to show how they can be applied to the construction of robots. Action is described as emergent and self‐organized. It is argued that knowledge about perception, action, and learning as it occurs in living organisms may facilitate the construction of robots, more obviously so if the aim is to construct (to some extent) biologically plausible robots.This material is based upon work supported by grant FFI2009‐13416‐C02‐02 of the Spanish Ministry of Science and Innovation
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