8,896 research outputs found

    Autonomous behaviour in tangible user interfaces as a design factor

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    PhD ThesisThis thesis critically explores the design space of autonomous and actuated artefacts, considering how autonomous behaviours in interactive technologies might shape and influence users’ interactions and behaviours. Since the invention of gearing and clockwork, mechanical devices were built that both fascinate and intrigue people through their mechanical actuation. There seems to be something magical about moving devices, which draws our attention and piques our interest. Progress in the development of computational hardware is allowing increasingly complex commercial products to be available to broad consumer-markets. New technologies emerge very fast, ranging from personal devices with strong computational power to diverse user interfaces, like multi-touch surfaces or gestural input devices. Electronic systems are becoming smaller and smarter, as they comprise sensing, controlling and actuation. From this, new opportunities arise in integrating more sensors and technology in physical objects. These trends raise some specific questions around the impacts smarter systems might have on people and interaction: how do people perceive smart systems that are tangible and what implications does this perception have for user interface design? Which design opportunities are opened up through smart systems? There is a tendency in humans to attribute life-like qualities onto non-animate objects, which evokes social behaviour towards technology. Maybe it would be possible to build user interfaces that utilise such behaviours to motivate people towards frequent use, or even motivate them to build relationships in which the users care for their devices. Their aim is not to increase the efficiency of user interfaces, but to create interfaces that are more engaging to interact with and excite people to bond with these tangible objects. This thesis sets out to explore autonomous behaviours in physical interfaces. More specifically, I am interested in the factors that make a user interpret an interface as autonomous. Through a review of literature concerned with animated objects, autonomous technology and robots, I have mapped out a design space exploring the factors that are important in developing autonomous interfaces. Building on this and utilising workshops conducted with other researchers, I have vi developed a framework that identifies key elements for the design of Tangible Autonomous Interfaces (TAIs). To validate the dimensions of this framework and to further unpack the impacts on users of interacting with autonomous interfaces I have adopted a ‘research through design’ approach. I have iteratively designed and realised a series of autonomous, interactive prototypes, which demonstrate the potential of such interfaces to establish themselves as social entities. Through two deeper case studies, consisting of an actuated helium balloon and desktop lamp, I provide insights into how autonomy could be implemented into Tangible User Interfaces. My studies revealed that through their autonomous behaviour (guided by the framework) these devices established themselves, in interaction, as social entities. They furthermore turned out to be acceptable, especially if people were able to find a purpose for them in their lives. This thesis closes with a discussion of findings and provides specific implications for design of autonomous behaviour in interfaces

    The Smart House Intelligent Management System : a thesis presented in partial fulfilment of the requirements for the degree of Master of Engineering in Information Engineering at Massey University

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    In October 2002, Massey University embarked on the Smart House Project. It was intended to be a test bed of different technologies that improve the safety and quality of life within the home. This thesis presents the design and current status of the Smart House Intelligent Management System, a management system for processing the commands received in the Massey University Smart House. There will be two parts to this Management System: an Expert System which will be responsible for the supervision of the house, its rules and its devices, as well as a conversation module which will converse with the occupant/s of the Smart House. The system will receive voice or text commands from the user as input and process the information through performing database queries about the received command, to ascertain whether it is valid. Validity is dependent on the command's adhering to house rules, which have been set by the user beforehand. This Management System will communicate with three other modules: the Bluetooth Smart Watch, the Speech Recognition/Generation System and the Ethernet Switching System, which enables access to the house devices

    Towards A Computational Intelligence Framework in Steel Product Quality and Cost Control

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    Steel is a fundamental raw material for all industries. It can be widely used in vari-ous fields, including construction, bridges, ships, containers, medical devices and cars. However, the production process of iron and steel is very perplexing, which consists of four processes: ironmaking, steelmaking, continuous casting and rolling. It is also extremely complicated to control the quality of steel during the full manufacturing pro-cess. Therefore, the quality control of steel is considered as a huge challenge for the whole steel industry. This thesis studies the quality control, taking the case of Nanjing Iron and Steel Group, and then provides new approaches for quality analysis, manage-ment and control of the industry. At present, Nanjing Iron and Steel Group has established a quality management and control system, which oversees many systems involved in the steel manufacturing. It poses a high statistical requirement for business professionals, resulting in a limited use of the system. A lot of data of quality has been collected in each system. At present, all systems mainly pay attention to the processing and analysis of the data after the manufacturing process, and the quality problems of the products are mainly tested by sampling-experimental method. This method cannot detect product quality or predict in advance the hidden quality issues in a timely manner. In the quality control system, the responsibilities and functions of different information systems involved are intricate. Each information system is merely responsible for storing the data of its corresponding functions. Hence, the data in each information system is relatively isolated, forming a data island. The iron and steel production process belongs to the process industry. The data in multiple information systems can be combined to analyze and predict the quality of products in depth and provide an early warning alert. Therefore, it is necessary to introduce new product quality control methods in the steel industry. With the waves of industry 4.0 and intelligent manufacturing, intelligent technology has also been in-troduced in the field of quality control to improve the competitiveness of the iron and steel enterprises in the industry. Applying intelligent technology can generate accurate quality analysis and optimal prediction results based on the data distributed in the fac-tory and determine the online adjustment of the production process. This not only gives rise to the product quality control, but is also beneficial to in the reduction of product costs. Inspired from this, this paper provide in-depth discussion in three chapters: (1) For scrap steel to be used as raw material, how to use artificial intelligence algorithms to evaluate its quality grade is studied in chapter 3; (2) the probability that the longi-tudinal crack occurs on the surface of continuous casting slab is studied in chapter 4;(3) The prediction of mechanical properties of finished steel plate in chapter 5. All these 3 chapters will serve as the technical support of quality control in iron and steel production

    The Regional Exchange: From Main Street to Shopping Mall to App Market

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    The heart of our existence lies within regions. Loosely defined, these territories are defined by what we do, not by what we call them. It is where we live, work, shop and socialize, characterized by an infinite multitude of interactions with other people and environments. The concept of “regionalism” is best described as a set of overlapping factors that together characterize the shared interests and dynamics of its people and environment, whether social, cultural, ecological or something else. This dynamic, constantly-changing overlap is most apparent at the center of the region, and least so at its edges. Regionalism is especially relevant to the application of architecture, the discipline of designing built environments. Architectural theorist, Keller Easterling proposes the theory of “Organization Space,” a framework of architecture and spatial expression which focuses not on form or geometry, but on the interrelationships, temporal components, and active parts that define a spatial system. This framework can be used to respond to complex systems and problems opportunistically in a way that conventional modes cannot. When the concept of “regionalism” is merged with the architectural qualities and potentials of Easterling’s “Organization Space,” the concept of the “Regional Exchange” is formed. The regional exchange provides a framework for current regional architectural nodes to evolve more responsively to lifestyle and culture. It is a built environment that organizes a region and is integral to its “interests and dynamics.” How can architects influence regional exchanges effectively? Although Regional Exchanges are constantly evolving and changing, the results of this change can be guided and controlled via what Easterling defines as “switches.” Switches are common development protocols or everyday tools, often overlooked, that influence interactivity and linkages and, if recognized and engaged, can be used opportunistically to reorganize regions. When you apply a switch to a regional exchange, a radical restructuring will result in a completely new exchange. At the heart of small-town America, the concept of Main Street as a corridor of social activity framed by commercial buildings was arguably the first major regional exchange that defined social and commercial dynamics within the United States. The later introduction of the automobile to mainstream America served as a turning point as the car quickly became adopted and loved by the America people. Architects generally did not embrace this switch, and had little design influence as it shifted the key interests and dynamics of Main Street to the regional shopping center. This new center was essentially derived from the same elements, yet with a different organizing force. The current switch that has now made the shopping center model vulnerable to yet another evolution is the smartphone, which, since its introduction has become an essential component to American lifestyle even more quickly than the car, changing the way in which people engage in both social and commercial activity. Unlike their response to the automobile switch, if architects can recognize and accept the smartphone as a evolutionary tool, then they can take a center role in designing the next major regional exchange. This new social and commercial regional spatial organizer is still desired to be a physical place, however it would be reorganized around the role of the smartphone in this place. It would accept the recent movement of people back to urban cores, maximize a desire for not just physical mobility but also access to information, and balance regional diversity with global demands. It would consist of a range of specialized programs and functions, or “Apps,” integrated with mobile devices, that assist, enhance and adapt to everyday social and commercial activities at multiple scales. If the automobile was able to evolve the organization of Main Street into the Shopping Mall, then the smartphone can evolve the Shopping Mall into the Regional App Market

    Migration from Teleoperation to Autonomy via Modular Sensor and Mobility Bricks

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    In this thesis, the teleoperated communications of a Remotec ANDROS robot have been reverse engineered. This research has used the information acquired through the reverse engineering process to enhance the teleoperation and add intelligence to the initially automated robot. The main contribution of this thesis is the implementation of the mobility brick paradigm, which enables autonomous operations, using the commercial teleoperated ANDROS platform. The brick paradigm is a generalized architecture for a modular approach to robotics. This architecture and the contribution of this thesis are a paradigm shift from the proprietary commercial models that exist today. The modular system of sensor bricks integrates the transformed mobility platform and defines it as a mobility brick. In the wall following application implemented in this work, the mobile robotic system acquires intelligence using the range sensor brick. This application illustrates a way to alleviate the burden on the human operator and delegate certain tasks to the robot. Wall following is one among several examples of giving a degree of autonomy to an essentially teleoperated robot through the Sensor Brick System. Indeed once the proprietary robot has been altered into a mobility brick; the possibilities for autonomy are numerous and vary with different sensor bricks. The autonomous system implemented is not a fixed-application robot but rather a non-specific autonomy capable platform. Meanwhile the native controller and the computer-interfaced teleoperation are still available when necessary. Rather than trading off by switching from teleoperation to autonomy, this system provides the flexibility to switch between the two at the operator’s command. The contributions of this thesis reside in the reverse engineering of the original robot, its upgrade to a computer-interfaced teleoperated system, the mobility brick paradigm and the addition of autonomy capabilities. The application of a robot autonomously following a wall is subsequently implemented, tested and analyzed in this work. The analysis provides the programmer with information on controlling the robot and launching the autonomous function. The results are conclusive and open up the possibilities for a variety of autonomous applications for mobility platforms using modular sensor bricks

    Mobile phone technology as an aid to contemporary transport questions in walkability, in the context of developing countries

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    The emerging global middle class, which is expected to double by 2050 desires more walkable, liveable neighbourhoods, and as distances between work and other amenities increases, cities are becoming less monocentric and becoming more polycentric. African cities could be described as walking cities, based on the number of people that walk to their destinations as opposed to other means of mobility but are often not walkable. Walking is by far the most popular form of transportation in Africa’s rapidly urbanising cities, although it is not often by choice rather a necessity. Facilitating this primary mode, while curbing the growth of less sustainable mobility uses requires special attention for the safety and convenience of walking in view of a Global South context. In this regard, to further promote walking as a sustainable mobility option, there is a need to assess the current state of its supporting infrastructure and begin giving it higher priority, focus and emphasis. Mobile phones have emerged as a useful alternative tool to collect this data and audit the state of walkability in cities. They eliminate the inaccuracies and inefficiencies of human memories because smartphone sensors such as GPS provides information with accuracies within 5m, providing superior accuracy and precision compared to other traditional methods. The data is also spatial in nature, allowing for a range of possible applications and use cases. Traditional inventory approaches in walkability often only revealed the perceived walkability and accessibility for only a subset of journeys. Crowdsourcing the perceived walkability and accessibility of points of interest in African cities could address this, albeit aspects such as ease-of-use and road safety should also be considered. A tool that crowdsources individual pedestrian experiences; availability and state of pedestrian infrastructure and amenities, using state-of-the-art smartphone technology, would over time also result in complete surveys of the walking environment provided such a tool is popular and safe. This research will illustrate how mobile phone applications currently in the market can be improved to offer more functionality that factors in multiple sensory modalities for enhanced visual appeal, ease of use, and aesthetics. The overarching aim of this research is, therefore, to develop the framework for and test a pilot-version mobile phone-based data collection tool that incorporates emerging technologies in collecting data on walkability. This research project will assess the effectiveness of the mobile application and test the technical capabilities of the system to experience how it operates within an existing infrastructure. It will continue to investigate the use of mobile phone technology in the collection of user perceptions of walkability, and the limitations of current transportation-based mobile applications, with the aim of developing an application that is an improvement to current offerings in the market. The prototype application will be tested and later piloted in different locations around the globe. Past studies are primarily focused on the development of transport-based mobile phone applications with basic features and limited functionality. Although limited progress has been made in integrating emerging advanced technologies such as Augmented Reality (AR), Machine Learning (ML), Big Data analytics, amongst others into mobile phone applications; what is missing from these past examples is a comprehensive and structured application in the transportation sphere. In turn, the full research will offer a broader understanding of the iii information gathered from these smart devices, and how that large volume of varied data can be better and more quickly interpreted to discover trends, patterns, and aid in decision making and planning. This research project attempts to fill this gap and also bring new insights, thus promote the research field of transportation data collection audits, with particular emphasis on walkability audits. In this regard, this research seeks to provide insights into how such a tool could be applied in assessing and promoting walkability as a sustainable and equitable mobility option. In order to get policy-makers, analysts, and practitioners in urban transport planning and provision in cities to pay closer attention to making better, more walkable places, appealing to them from an efficiency and business perspective is vital. This crowdsourced data is of great interest to industry practitioners, local governments and research communities as Big Data, and to urban communities and civil society as an input in their advocacy activities. The general findings from the results of this research show clear evidence that transport-based mobile phone applications currently available in the market are increasingly getting outdated and are not keeping up with new and emerging technologies and innovations. It is also evident from the results that mobile smartphones have revolutionised the collection of transport-related information hence the need for new initiatives to help take advantage of this emerging opportunity. The implications of these findings are that more attention needs to be paid to this niche going forward. This research project recommends that more studies, particularly on what technologies and functionalities can realistically be incorporated into mobile phone applications in the near future be done as well as on improving the hardware specifications of mobile phone devices to facilitate and support these emerging technologies whilst keeping the cost of mobile devices as low as possible

    Driver Acceptance of Advanced Driver Assistance Systems and Semi-Autonomous Driving Systems

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    Advanced Driver Assistance Systems (ADAS) and semi-autonomous driving systems are intended to enhance driver performance and improve transportation safety. The potential benefits of these technologies, such as reduction in number of crashes, enhancing driver comfort or convenience, decreasing environmental impact, etc., are well accepted and endorsed by transportation safety researchers and federal transportation agencies. Even though these systems afford safety advantages, they challenge the traditional role of drivers in operating vehicles. Driver acceptance, therefore, is essential for the implementation of ADAS and semi-autonomous driving systems into the transportation system. These technologies will not achieve their potential if drivers do not accept them and use them in a sustainable and appropriate manner. The potential benefits of these in-vehicle assistive systems presents a strong need for research. A comprehensive review of current literature on the definitions of acceptance, acceptance modelling approaches, and assessment techniques was carried out to explore and summarize the different approaches adopted by previous researchers. The review identified three major research needs: a comprehensive evaluation of general technology acceptance models in the context of ADAS, development of an acceptance model specifically for ADAS and similar technologies, and development of an acceptance assessment questionnaire. Two studies were conducted to address these needs. In the first study, data collection was done using two approaches: a driving simulator approach and an online survey approach. In both approaches, participants were exposed to an ADAS and, based on their experience, responded to several survey questions to indicate their attitude toward using the ADAS and their perception of its usefulness, usability, reliability, etc. The results of the first study showed the utility of the general technology acceptance theories to model driver acceptance. A Unified Model of Driver Acceptance (UMDA) and two versions (a long version with 21 items and a short version with 13 items) of an acceptance assessment questionnaire were also developed, based on the results of the first study. The second was conducted to validate the findings of first study. The results of the second study found statistical evidence validating UMDA and the two versions of the acceptance assessment questionnaire

    PhoenixD Magazine - News from the German Cluster of Excellence on Optics and Photonics

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    News from the German Cluster of Excellence PhoenixD on Optics and Photonics at Leibniz University Hannover with reports, interviews, portraits and the PhoenixD chronicle. Scientific topics are integrated optics, optics production, optical materials and others.DFG - Deutsche Forschungsgemeinschaft/Exzellenzstrategie des Bundes und der LĂ€nder/EXC 2122, Projekt-ID 390833453/E
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