1,458 research outputs found

    Advanced recommendations in a mobile tourist information system

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    An advanced tourist information provider system delivers information regarding sights and events on their users' travel route. In order to give sophisticated personalized information about tourist attractions to their users, the system is required to consider base data which are user preferences defined in their user profiles, user context, sights context, user travel history as well as their feedback given to the sighs they have visited. In addition to sights information, recommendation on sights to the user could also be provided. This project concentrates on combinations of knowledge on recommendation systems and base information given by the users to build a recommendation component in the Tourist Information Provider or TIP system. To accomplish our goal, we not only examine several tourist information systems but also conduct the investigation on recommendation systems. We propose a number of approaches for advanced recommendation models in a tourist information system and select a subset of these for implementation to prove the concept

    Customer empowerment in tourism through Consumer Centric Marketing (CCM)

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    We explain Consumer Centric Marketing (CCM) and adopt this new technique to travel context. Benefits and disadvantages of the CCM are outlined together with warnings of typical caveats Value: CCM will be expected as the norm in the travel industry by customers of the future, yet it is only the innovators who gain real tangible benefits from this development. We outline current and future opportunities to truly place your customer at the centre and provide the organisation with some real savings/gains through the use of ICT Practical Implications: We offer tangible examples for travel industry on how to utilise this new technology. The technology is already available and the ICT companies are keen to establish ways how consumers can utilise it, i.e. by providing ‘content’ for these ICT products the travel industry can fully gain from these developments and also enhance consumers’ gains from it. This can result in more satisfied customers for the travel (as well as ICT) companies thus truly adopting the basic philosophy of marketin

    Toward personalised and dynamic cultural routing: a three-level approach

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    This paper introduces the concept of “smart routing” as a recommender system for tourists that takes into account the dynamics of their personal user profiles. The concept relies on three levels of support: 1) programming the tour, i.e. selecting a set of relevant points of interests (POIs) to be included into the tour, 2) scheduling the tour, i.e. arranging the selected POIs into a sequence based on the cultural, recreational and situational value of each, and 3) determining the tour’s travel route, i.e. generating a set of trips between the POIs that the tourist needs to perform in order to complete the tour. The “smart routing” approach intends to enhance the experience of tourists in a number of ways. The first advantage is the system’s ability to reflect on the tourists’ dynamic preferences, for which an understanding of the influence of a tourist’s affective state and dynamic needs on the preferred activities is required. Next, it arranges the POIs together in a way that creates a storyline that the tourist will be interested to follow, which adds to the tour’s cultural value. Finally, the POIs are connected by a chain of multimodal trips that the tourist will have to make, also in accordance with the tourist’s preferences and dynamic needs. As a result, each tour can be personalised in a “smart” way, from the perspective of both the cultural and the overall experience of taking it. We present the building blocks of the “smart routing” concept in detail and describe the data categories involved. We also report on the current status of our activities with respect to the inclusion of a tourist’s affective state and dynamic needs into the preference measurement phase, as well as discuss relevant practical concerns in this regard

    Incorporating Constraints into Matrix Factorization for Clothes Package Recommendation

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    Recommender systems have been widely applied in the literature to suggest individual items to users. In this paper, we consider the harder problem of package recommendation, where items are recommended together as a package. We focus on the clothing domain, where a package recommendation involves a combination of a "top'' (e.g. a shirt) and a "bottom'' (e.g. a pair of trousers). The novelty in this work is that we combined matrix factorisation methods for collaborative filtering with hand-crafted and learnt fashion constraints on combining item features such as colour, formality and patterns. Finally, to better understand where the algorithms are underperforming, we conducted focus groups, which lead to deeper insights into how to use constraints to improve package recommendation in this domain

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed

    A hybrid recommendation approach for a tourism system

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    Many current e-commerce systems provide personalization when their content is shown to users. In this sense, recommender systems make personalized suggestions and provide information of items available in the system. Nowadays, there is a vast amount of methods, including data mining techniques that can be employed for personalization in recommender systems. However, these methods are still quite vulnerable to some limitations and shortcomings related to recommender environment. In order to deal with some of them, in this work we implement a recommendation methodology in a recommender system for tourism, where classification based on association is applied. Classification based on association methods, also named associative classification methods, consist of an alternative data mining technique, which combines concepts from classification and association in order to allow association rules to be employed in a prediction context. The proposed methodology was evaluated in some case studies, where we could verify that it is able to shorten limitations presented in recommender systems and to enhance recommendation quality

    Towards a social and context-aware mobile recommendation system for tourism

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    [EN] Loyalty in tourism is one of the main concerns for tourist organizations and researchers alike. Recently, technology in general and CRM and social networks in particular have been identified as important enablers for loyalty in tourism. This paper presents POST-VIA 360, a platform devoted to support the whole life-cycle of tourism loyalty after the first visit. The system is designed to collect data from the initial visit by means of pervasive approaches. Once data is analysed, POST-VIA 360 produces accurate after visit data and, once returned, is able to offer relevant recommendations based on positioning and bio-inspired recommender systems. To validate the system, a case study comparing recommendations from the POST-VIA 360 and a group of experts was conducted. Results show that the accuracy of system’s recommendations is remarkable compared to previous efforts in the field

    Modeling a mobile group recommender system for tourism with intelligent agents and gamification

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    To provide recommendations to groups of people is a complex task, especially due to the group’s heterogeneity and conflicting preferences and personalities. This heterogeneity is even deeper in occasional groups formed for predefined tour packages in tourism. Group Recommender Systems (GRS) are being designed for helping in situations like those. However, many limitations can still be found, either on their time-consuming configurations and excessive intrusiveness to build the tourists’ profile, or in their lack of concern for the tourists’ interests during the planning and tours, like feeling a greater liberty, diminish the sense of fear/being lost, increase their sense of companionship, and promote the social interaction among them without losing a personalized experience. In this paper, we propose a conceptual model that intends to enhance GRS for tourism by using gamification techniques, intelligent agents modeled with the tourists’ context and profile, such as psychological and socio-cultural aspects, and dialogue games between the agents for the post-recommendation process. Some important aspects of a GRS for tourism are also discussed, opening the way for the proposed conceptual model, which we believe will help to solve the identified limitations.This work was supported by the GrouPlanner Project (POCI-01-0145-FEDER-29178) and by National Funds through the FCT –Fundação para a CiĂȘncia e a Tecnologia (Portuguese Foundation for Science and Technology) within the Projects UID/CEC/00319/2019 and UID/EEA/00760/2019

    Popularity, novelty and relevance in point of interest recommendation: an experimental analysis

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    AbstractRecommender Systems (RSs) are often assessed in off-line settings by measuring the system precision in predicting the observed user's ratings or choices. But, when apreciseRS is on-line, the generated recommendations can be perceived as marginally useful because lacking novelty. The underlying problem is that it is hard to build an RS that can correctly generalise, from the analysis of user's observed behaviour, and can identify the essential characteristics of novel and yet relevant recommendations. In this paper we address the above mentioned issue by considering four RSs that try to excel on different target criteria: precision, relevance and novelty. Two state of the art RSs called and follow a classical Nearest Neighbour approach, while the other two, and are based on Inverse Reinforcement Learning. and optimise precision, tries to identify the characteristics of POIs that make them relevant, and , a novel RS here introduced, is similar to but it also tries to recommend popular POIs. In an off-line experiment we discover that the recommendations produced by and optimise precision essentially by recommending quite popular POIs. can be tuned to achieve a desired level of precision at the cost of losing part of the best capability of to generate novel and yet relevant recommendations. In the on-line study we discover that the recommendations of and are liked more than those produced by . The rationale of that was found in the large percentage of novel recommendations produced by , which are difficult to appreciate. However, excels in recommending items that are both novel and liked by the users
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