15,502 research outputs found

    Using an Adaptation of Piaget's Operative Logic of Classes for Analyzing Classification Systems

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    The main goal of this paper is to show a useful application of genetic psychology to artificial intelligence. It shows a way to interpret some concepts of classification structures by utilizing operative logic of classes defined by Jean PiageL This paper will show that classification systems can belong to one of three distinct stages: taxonomies, simple classifications and classifications with exceptions. Each of these stages will be analyzed through the same framework utilized by Piaget for analyzing human knowledge

    Structures, inner values, hierarchies and stages: essentials for developmental robot architectures

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    In this paper we try to locate the essential components needed for a developmental robot architecture. We take the vocabulary and the main concepts from Piaget’s genetic epistemology and Vygotsky’s activity theory. After proposing an outline for a general developmental architecture, we describe the architectures that we have been developing in the recent years - PetitagĂ© and Vygovorotsky. According to this outline, various contemporary works in autonomous agents can be classified, in an attempt to get a glimpse into the big picture and make the advances and open problems visible

    Enaction-Based Artificial Intelligence: Toward Coevolution with Humans in the Loop

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    This article deals with the links between the enaction paradigm and artificial intelligence. Enaction is considered a metaphor for artificial intelligence, as a number of the notions which it deals with are deemed incompatible with the phenomenal field of the virtual. After explaining this stance, we shall review previous works regarding this issue in terms of artifical life and robotics. We shall focus on the lack of recognition of co-evolution at the heart of these approaches. We propose to explicitly integrate the evolution of the environment into our approach in order to refine the ontogenesis of the artificial system, and to compare it with the enaction paradigm. The growing complexity of the ontogenetic mechanisms to be activated can therefore be compensated by an interactive guidance system emanating from the environment. This proposition does not however resolve that of the relevance of the meaning created by the machine (sense-making). Such reflections lead us to integrate human interaction into this environment in order to construct relevant meaning in terms of participative artificial intelligence. This raises a number of questions with regards to setting up an enactive interaction. The article concludes by exploring a number of issues, thereby enabling us to associate current approaches with the principles of morphogenesis, guidance, the phenomenology of interactions and the use of minimal enactive interfaces in setting up experiments which will deal with the problem of artificial intelligence in a variety of enaction-based ways

    The cognitive revolution in Europe: taking the developmental perspective seriously

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    We can do little but to share Miller’s view [1] that cognitive psychology was born in the 1950s. However, his article distorts the role of psychology in the birth of cognitive science. On two occasions, Miller proposes that psychology could not play a role in the cognitive revolution because of its narrow focus on behaviorism

    Interactivist approach to representation in epigenetic agents

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    Interactivism is a vast and rather ambitious philosophical and theoretical system originally developed by Mark Bickhard, which covers plethora of aspects related to mind and person. Within interactivism, an agent is regarded as an action system: an autonomous, self-organizing, self-maintaining entity, which can exercise actions and sense their effects in the environment it inhabits. In this paper, we will argue that it is especially suited for treatment of the problem of representation in epigenetic agents. More precisely, we will elaborate on process-based ontology for representations, and will sketch a way of discussing about architectures for epigenetic agents in a general manner

    From conditioning to learning communities: Implications of fifty years of research in e‐learning interaction design

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    This paper will consider e‐learning in terms of the underlying learning processes and interactions that are stimulated, supported or favoured by new media and the contexts or communities in which it is used. We will review and critique a selection of research and development from the past fifty years that has linked pedagogical and learning theory to the design of innovative e‐learning systems and activities, and discuss their implications. It will include approaches that are, essentially, behaviourist (Skinner and GagnĂ©), cognitivist (Pask, Piaget and Papert), situated (Lave, Wenger and Seely‐Brown), socio‐constructivist (Vygotsky), socio‐cultural (Nardi and Engestrom) and community‐based (Wenger and Preece). Emerging from this review is the argument that effective e‐learning usually requires, or involves, high‐quality educational discourse, that leads to, at the least, improved knowledge, and at the best, conceptual development and improved understanding. To achieve this I argue that we need to adopt a more holistic approach to design that synthesizes features of the included approaches, leading to a framework that emphasizes the relationships between cognitive changes, dialogue processes and the communities, or contexts for e‐learning
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