3,583 research outputs found

    Learning the dynamics of articulated tracked vehicles

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    In this work, we present a Bayesian non-parametric approach to model the motion control of ATVs. The motion control model is based on a Dirichlet Process-Gaussian Process (DP-GP) mixture model. The DP-GP mixture model provides a flexible representation of patterns of control manoeuvres along trajectories of different lengths and discretizations. The model also estimates the number of patterns, sufficient for modeling the dynamics of the ATV

    Fast Approximate Clearance Evaluation for Rovers with Articulated Suspension Systems

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    We present a light-weight body-terrain clearance evaluation algorithm for the automated path planning of NASA's Mars 2020 rover. Extraterrestrial path planning is challenging due to the combination of terrain roughness and severe limitation in computational resources. Path planning on cluttered and/or uneven terrains requires repeated safety checks on all the candidate paths at a small interval. Predicting the future rover state requires simulating the vehicle settling on the terrain, which involves an inverse-kinematics problem with iterative nonlinear optimization under geometric constraints. However, such expensive computation is intractable for slow spacecraft computers, such as RAD750, which is used by the Curiosity Mars rover and upcoming Mars 2020 rover. We propose the Approximate Clearance Evaluation (ACE) algorithm, which obtains conservative bounds on vehicle clearance, attitude, and suspension angles without iterative computation. It obtains those bounds by estimating the lowest and highest heights that each wheel may reach given the underlying terrain, and calculating the worst-case vehicle configuration associated with those extreme wheel heights. The bounds are guaranteed to be conservative, hence ensuring vehicle safety during autonomous navigation. ACE is planned to be used as part of the new onboard path planner of the Mars 2020 rover. This paper describes the algorithm in detail and validates our claim of conservatism and fast computation through experiments

    Computing fast search heuristics for physics-based mobile robot motion planning

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    Mobile robots are increasingly being employed to assist responders in search and rescue missions. Robots have to navigate in dangerous areas such as collapsed buildings and hazardous sites, which can be inaccessible to humans. Tele-operating the robots can be stressing for the human operators, which are also overloaded with mission tasks and coordination overhead, so it is important to provide the robot with some degree of autonomy, to lighten up the task for the human operator and also to ensure robot safety. Moving robots around requires reasoning, including interpretation of the environment, spatial reasoning, planning of actions (motion), and execution. This is particularly challenging when the environment is unstructured, and the terrain is \textit{harsh}, i.e. not flat and cluttered with obstacles. Approaches reducing the problem to a 2D path planning problem fall short, and many of those who reason about the problem in 3D don't do it in a complete and exhaustive manner. The approach proposed in this thesis is to use rigid body simulation to obtain a more truthful model of the reality, i.e. of the interaction between the robot and the environment. Such a simulation obeys the laws of physics, takes into account the geometry of the environment, the geometry of the robot, and any dynamic constraints that may be in place. The physics-based motion planning approach by itself is also highly intractable due to the computational load required to perform state propagation combined with the exponential blowup of planning; additionally, there are more technical limitations that disallow us to use things such as state sampling or state steering, which are known to be effective in solving the problem in simpler domains. The proposed solution to this problem is to compute heuristics that can bias the search towards the goal, so as to quickly converge towards the solution. With such a model, the search space is a rich space, which can only contain states which are physically reachable by the robot, and also tells us enough information about the safety of the robot itself. The overall result is that by using this framework the robot engineer has a simpler job of encoding the \textit{domain knowledge} which now consists only of providing the robot geometric model plus any constraints

    A Hybrid Approach for Trajectory Control Design

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    This work presents a methodology to design trajectory tracking feedback control laws, which embed non-parametric statistical models, such as Gaussian Processes (GPs). The aim is to minimize unmodeled dynamics such as undesired slippages. The proposed approach has the benefit of avoiding complex terramechanics analysis to directly estimate from data the robot dynamics on a wide class of trajectories. Experiments in both real and simulated environments prove that the proposed methodology is promising.Comment: 9 pages, 11 figure

    Axel: A Minimalist Tethered Rover for Exploration of Extreme Planetary Terrains

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    Recent scientific findings suggest that some of the most interesting sites for future exploration of planetary surfaces lie in terrains that are currently inaccessible to conventional robotic rovers. To provide robust and flexible access to these terrains, we have been developing Axel, the robotic rover. Axel is a lightweight two-wheeled vehicle that can access steep terrains and negotiate relatively large obstacles because of its actively managed tether and novel wheel design. This article reviews the Axel system and focuses on those system components that affect Axel's steep terrain mobility. Experimental demonstrations of Axel on sloped and rocky terrains are presented

    Probabilistic stable motion planning with stability uncertainty for articulated vehicles on challenging terrains

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    © 2015, Springer Science+Business Media New York. A probabilistic stable motion planning strategy applicable to reconfigurable robots is presented in this paper. The methodology derives a novel statistical stability criterion from the cumulative distribution of a tip-over metric. The measure is dynamically updated with imprecise terrain information, localization and robot kinematics to plan safety-constrained paths which simultaneously allow the widest possible visibility of the surroundings by simultaneously assuming highest feasible vantage robot configurations. The proposed probabilistic stability metric allows more conservative poses through areas with higher levels of uncertainty, while avoiding unnecessary caution in poses assumed at well-known terrain sections. The implementation with the well known grid based A* algorithm and also a sampling based RRT planner are presented. The validity of the proposed approach is evaluated with a multi-tracked robot fitted with a manipulator arm and a range camera using two challenging elevation terrains data sets: one obtained whilst operating the robot in a mock-up urban search and rescue arena, and the other from a publicly available dataset of a quasi-outdoor rover testing facility

    Assessment of simulated and real-world autonomy performance with small-scale unmanned ground vehicles

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    Off-road autonomy is a challenging topic that requires robust systems to both understand and navigate complex environments. While on-road autonomy has seen a major expansion in recent years in the consumer space, off-road systems are mostly relegated to niche applications. However, these applications can provide safety and navigation to dangerous areas that are the most suited for autonomy tasks. Traversability analysis is at the core of many of the algorithms employed in these topics. In this thesis, a Clearpath Robotics Jackal vehicle is equipped with a 3D Ouster laser scanner to define and traverse off-road environments. The Mississippi State University Autonomous Vehicle Simulator (MAVS) and the Navigating All Terrains Using Robotic Exploration (NATURE) autonomy stack are used in conjunction with the small-scale vehicle platform to traverse uneven terrain and collect data. Additionally, the NATURE stack is used as a point of comparison between a MAVS simulated and physical Clearpath Robotics Jackal vehicle in testing

    Off Road Autonomous Vehicle Modeling and Repeatability Using Real World Telemetry via Simulation

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    One approach to autonomous control of high mobility ground vehicle platforms operating on challenging terrain is with the use of predictive simulation. Using a simulated or virtual world, an autonomous system can optimize use of its control systems by predicting interaction between the vehicle and ground as well as the vehicle actuator state. Such a simulation allows the platform to assess multiple possible scenarios before attempting to execute a path. Physically realistic simulations covering all of these domains are currently computationally expensive, and are unable to provide fast execution times when assessing each individual scenario due to the use of high simulation frequencies (\u3e 1000Hz). This work evaluates using an Unreal Engine 4 vehicle model and virtual environment, leveraging its underlying PhysX library to build a simple unmanned vehicle platform. The simulation is demonstrated to run at low simulation frequencies (\u3c 1000Hz) when performing multiple off road driving maneuvers. Real world path telemetry is used as input to drive the unmanned vehicle\u27s integrated Pure Pursuit and PID autonomous driving control algorithms within the simulation. Cross-track-error and vehicle heading error between the simulation and real world telemetry is then observed after each maneuver\u27s execution. It is concluded after running multiple different vehicle maneuvers in real time at low simulation frequencies, a lower threshold frequency of 190Hz was shown to reliably control the virtual vehicle model with minimal average cross-track-error and heading angle deviation. Higher simulation frequencies approaching 400Hz, the recorded sampling frequency of the real world telemetry for each maneuver, had little change in system performance. Setting the simulation to execute at lower frequencies \u3c 190Hz resulted in a point of exponential increase in both the overall average cross-track-error and heading error. Additional simulation failures were also observed when setting the AV to travel at higher velocities with set simulation frequencies \u3c 190Hz
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