68,841 research outputs found
OpenAdaptxt: an open source enabling technology for high quality text entry
Modern text entry systems, especially for touch screen phones and novel devices, rely on complex underlying technologies such as error correction and word suggestion. Furthermore, for global deployment a vast number of languages have to be supported. Together this has raised the entry bar for new text entry techniques, which makes developing and testing a longer process thus stifling innovation. For example, testing a new feedback mechanism in comparison to a stock keyboard now requires the researchers to support at least slip correction and probably word suggestion. This paper introduces OpenAdaptxt: an open source community driven text input platform to enable development of higher quality text input solutions. It is the first commercial-grade open source enabling technology for modern text entry that supports both multiple platforms and dictionary support for over 50 spoken languages
Pickup usability dominates: a brief history of mobile text entry research and adoption
Text entry on mobile devices (e.g. phones and PDAs) has been a research challenge since devices shrank below laptop size: mobile devices are simply too small to have a traditional full-size keyboard. There has been a profusion of research into text entry techniques for smaller keyboards and touch screens: some of which have become mainstream, while others have not lived up to early expectations. As the mobile phone industry moves to mainstream touch screen interaction we will review the range of input techniques for mobiles, together with evaluations that have taken place to assess their validity: from theoretical modelling through to formal usability experiments. We also report initial results on iPhone text entry speed
Automatic Extraction of Subcategorization from Corpora
We describe a novel technique and implemented system for constructing a
subcategorization dictionary from textual corpora. Each dictionary entry
encodes the relative frequency of occurrence of a comprehensive set of
subcategorization classes for English. An initial experiment, on a sample of 14
verbs which exhibit multiple complementation patterns, demonstrates that the
technique achieves accuracy comparable to previous approaches, which are all
limited to a highly restricted set of subcategorization classes. We also
demonstrate that a subcategorization dictionary built with the system improves
the accuracy of a parser by an appreciable amount.Comment: 8 pages; requires aclap.sty. To appear in ANLP-9
Thesaurus-based index term extraction for agricultural documents
This paper describes a new algorithm for automatically extracting index terms from documents relating to the domain of agriculture. The domain-specific Agrovoc thesaurus developed by the FAO is used both as a controlled vocabulary and as a knowledge base for semantic matching. The automatically assigned terms are evaluated against a manually indexed 200-item sample of the FAO’s document repository, and the performance of the new algorithm is compared with a state-of-the-art system for keyphrase extraction
Fast and flexible selection with a single switch
Selection methods that require only a single-switch input, such as a button
click or blink, are potentially useful for individuals with motor impairments,
mobile technology users, and individuals wishing to transmit information
securely. We present a single-switch selection method, "Nomon," that is general
and efficient. Existing single-switch selection methods require selectable
options to be arranged in ways that limit potential applications. By contrast,
traditional operating systems, web browsers, and free-form applications (such
as drawing) place options at arbitrary points on the screen. Nomon, however,
has the flexibility to select any point on a screen. Nomon adapts automatically
to an individual's clicking ability; it allows a person who clicks precisely to
make a selection quickly and allows a person who clicks imprecisely more time
to make a selection without error. Nomon reaps gains in information rate by
allowing the specification of beliefs (priors) about option selection
probabilities and by avoiding tree-based selection schemes in favor of direct
(posterior) inference. We have developed both a Nomon-based writing application
and a drawing application. To evaluate Nomon's performance, we compared the
writing application with a popular existing method for single-switch writing
(row-column scanning). Novice users wrote 35% faster with the Nomon interface
than with the scanning interface. An experienced user (author TB, with > 10
hours practice) wrote at speeds of 9.3 words per minute with Nomon, using 1.2
clicks per character and making no errors in the final text.Comment: 14 pages, 5 figures, 1 table, presented at NIPS 2009 Mini-symposi
Exploring the Front Touch Interface for Virtual Reality Headsets
In this paper, we propose a new interface for virtual reality headset: a
touchpad in front of the headset. To demonstrate the feasibility of the front
touch interface, we built a prototype device, explored VR UI design space
expansion, and performed various user studies. We started with preliminary
tests to see how intuitively and accurately people can interact with the front
touchpad. Then, we further experimented various user interfaces such as a
binary selection, a typical menu layout, and a keyboard. Two-Finger and
Drag-n-Tap were also explored to find the appropriate selection technique. As a
low-cost, light-weight, and in low power budget technology, a touch sensor can
make an ideal interface for mobile headset. Also, front touch area can be large
enough to allow wide range of interaction types such as multi-finger
interactions. With this novel front touch interface, we paved a way to new
virtual reality interaction methods
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