124 research outputs found

    The radiometry of multiple images

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    A full photometric and geometric model for attached webcam/matte screen devices

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    International audienceWe present a thorough photometric and geometric study of the multimedia devices composed of both a matte screen and an attached camera, where it is shown that the light emitted by an image displayed on the monitor can be expressed in closed-form at any point facing the screen, and that the geometric calibration of the camera attached to the screen can be simplified by introducing simple geometric constraints. These theoretical contributions are experimentally validated in a photometric stereo application with extended sources, where a colored scene is reconstructed while watching a collection of graylevel images displayed on the screen, providing a cheap and entertaining way to acquire realistic 3D-representations for, e.g., augmented reality

    Integration and Segregation in Audition and Vision

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    Perceptual systems can improve their performance by integrating relevant perceptual information and segregating away irrelevant information. Three studies exploring perceptual integration and segregation in audition and vision are reported in this thesis. In Chapter 1, we explore the role of similarity in informational masking. In informational masking tasks, listeners detect the presence of a signal tone presented simultaneously with a random-frequency multitone masker. Detection thresholds are high in the presence of an informational masker, even though listeners should be able to ignore the masker frequencies. The informational masker\u27s effect may be due to the similarity between signal and masker components. We used a behavioral measure to demonstrate that the amount of frequency change over time could be the stimulus dimension underlying the similarity effect. In Chapter 2, we report a set of experiments on the visual system\u27s ability to discriminate distributions of luminances. The distribution of luminances can serve as a cue to the presence of multiple illuminants in a scene. We presented observers with simple achromatic scenes with patches drawn from one or two luminance distributions. Performance depended on the number of patches from the second luminance distribution, as well as knowledge of the location of these patches. Irrelevant geometric cues, which we expected to negatively affect performance, did not have an effect. An ideal observer model and a classification analysis showed that observers successfully integrated information provided by the image photometric cues. In Chapter 3, we investigated the role of photometric and geometric cues in lightness perception. We rendered achromatic scenes that were consistent with two oriented background context surfaces illuminated by a light source with a directional component. Observers made lightness matches to tabs rendered at different orientations in the scene. We manipulated the photometric cues by changing the intensity of the illumination, and the geometric cues by changing the orientation of the context surfaces. Observers\u27 matches varied with both manipulations, demonstrating that observers used both types of cues to account for the illumination in the scene. The two types of cues were found to have independent effects on the lightness matches

    Cavlectometry: Towards Holistic Reconstruction of Large Mirror Objects

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    We introduce a method based on the deflectometry principle for the reconstruction of specular objects exhibiting significant size and geometric complexity. A key feature of our approach is the deployment of an Automatic Virtual Environment (CAVE) as pattern generator. To unfold the full power of this extraordinary experimental setup, an optical encoding scheme is developed which accounts for the distinctive topology of the CAVE. Furthermore, we devise an algorithm for detecting the object of interest in raw deflectometric images. The segmented foreground is used for single-view reconstruction, the background for estimation of the camera pose, necessary for calibrating the sensor system. Experiments suggest a significant gain of coverage in single measurements compared to previous methods. To facilitate research on specular surface reconstruction, we will make our data set publicly available

    Color image-based shape reconstruction of multi-color objects under general illumination conditions

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    Humans have the ability to infer the surface reflectance properties and three-dimensional shape of objects from two-dimensional photographs under simple and complex illumination fields. Unfortunately, the reported algorithms in the area of shape reconstruction require a number of simplifying assumptions that result in poor performance in uncontrolled imaging environments. Of all these simplifications, the assumptions of non-constant surface reflectance, globally consistent illumination, and multiple surface views are the most likely to be contradicted in typical environments. In this dissertation, three automatic algorithms for the recovery of surface shape given non-constant reflectance using a single-color image acquired are presented. In addition, a novel method for the identification and removal of shadows from simple scenes is discussed.In existing shape reconstruction algorithms for surfaces of constant reflectance, constraints based on the assumed smoothness of the objects are not explicitly used. Through Explicit incorporation of surface smoothness properties, the algorithms presented in this work are able to overcome the limitations of the previously reported algorithms and accurately estimate shape in the presence of varying reflectance. The three techniques developed for recovering the shape of multi-color surfaces differ in the method through which they exploit the surface smoothness property. They are summarized below:• Surface Recovery using Pre-Segmentation - this algorithm pre-segments the image into distinct color regions and employs smoothness constraints at the color-change boundaries to constrain and recover surface shape. This technique is computationally efficient and works well for images with distinct color regions, but does not perform well in the presence of high-frequency color textures that are difficult to segment.iv• Surface Recovery via Normal Propagation - this approach utilizes local gradient information to propagate a smooth surface solution from points of known orientation. While solution propagation eliminates the need for color-based image segmentation, the quality of the recovered surface can be degraded by high degrees of image noise due to reliance on local information.• Surface Recovery by Global Variational Optimization - this algorithm utilizes a normal gradient smoothness constraint in a non-linear optimization strategy, to iteratively solve for the globally optimal object surface. Because of its global nature, this approach is much less sensitive to noise than the normal propagation is, but requires significantly more computational resources.Results acquired through application of the above algorithms to various synthetic and real image data sets are presented for qualitative evaluation. A quantitative analysis of the algorithms is also discussed for quadratic shapes. The robustness of the three approaches to factors such as segmentation error and random image noise is also explored

    Ear-to-ear Capture of Facial Intrinsics

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    We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric calibration. Photometric measurements made in a lightstage are used to estimate view dependent high resolution normal maps. We overcome the problem of having a single photometric viewpoint by capturing in multiple poses. We use uncalibrated multiview stereo to estimate a coarse base mesh to which the photometric views are registered. We propose a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model. The resulting relightable models provide photorealistic renderings in any view
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