12,695 research outputs found

    Relating Objective and Subjective Performance Measures for AAM-based Visual Speech Synthesizers

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    We compare two approaches for synthesizing visual speech using Active Appearance Models (AAMs): one that utilizes acoustic features as input, and one that utilizes a phonetic transcription as input. Both synthesizers are trained using the same data and the performance is measured using both objective and subjective testing. We investigate the impact of likely sources of error in the synthesized visual speech by introducing typical errors into real visual speech sequences and subjectively measuring the perceived degradation. When only a small region (e.g. a single syllable) of ground-truth visual speech is incorrect we find that the subjective score for the entire sequence is subjectively lower than sequences generated by our synthesizers. This observation motivates further consideration of an often ignored issue, which is to what extent are subjective measures correlated with objective measures of performance? Significantly, we find that the most commonly used objective measures of performance are not necessarily the best indicator of viewer perception of quality. We empirically evaluate alternatives and show that the cost of a dynamic time warp of synthesized visual speech parameters to the respective ground-truth parameters is a better indicator of subjective quality

    A Photo-realistic Voice-bot

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    Technology is at the point where systems are capable of synthesizing video of human actors indistinguishably from ones in which the actor is present. This research investigates whether or not it is possible to use this technology in order to create a system which, allows video generation of a human actor, that is able to interact with a user through speech in real-time, whilst also remaining indistinguishable from a real human actor. In other words, a photo-realistic voicebot. The work discusses the motivations and ethics, but also presents and tests a prototype system. The prototype aims to take advantage of the latest in real-time video manipulation software to create a natural sounding conversation with an artificially synthesized video

    OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis

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    We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes, articulated neck and jaw poses. To achieve such high level of disentangled control, we first explicitly define a novel semantic signed distance function (SDF) around a head geometry (FLAME) conditioned on the control parameters. This semantic SDF allows us to build a differentiable volumetric correspondence map from the observation space to a disentangled canonical space from all the control parameters. We then leverage the 3D-aware GAN framework (EG3D) to synthesize detailed shape and appearance of 3D full heads in the canonical space, followed by a volume rendering step guided by the volumetric correspondence map to output into the observation space. To ensure the control accuracy on the synthesized head shapes and expressions, we introduce a geometry prior loss to conform to head SDF and a control loss to conform to the expression code. Further, we enhance the temporal realism with dynamic details conditioned upon varying expressions and joint poses. Our model can synthesize more preferable identity-preserved 3D heads with compelling dynamic details compared to the state-of-the-art methods both qualitatively and quantitatively. We also provide an ablation study to justify many of our system design choices

    You said that?

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    We present a method for generating a video of a talking face. The method takes as inputs: (i) still images of the target face, and (ii) an audio speech segment; and outputs a video of the target face lip synched with the audio. The method runs in real time and is applicable to faces and audio not seen at training time. To achieve this we propose an encoder-decoder CNN model that uses a joint embedding of the face and audio to generate synthesised talking face video frames. The model is trained on tens of hours of unlabelled videos. We also show results of re-dubbing videos using speech from a different person.Comment: https://youtu.be/LeufDSb15Kc British Machine Vision Conference (BMVC), 201
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