8,935 research outputs found

    Morphological updating on the basis of integrated DTMs: study on the Albano and Nemi craters

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    The Colli Albani Volcano has recently developed particular interest in the geophysical community for some peculiar characteristics imputable to a recent residual volcanic activity, thus evidencing that it cannot be considered extinguished yet. On April 2006 an airborne laser scanning (ALS) survey of the Albano and Nemi craters has been carried out to obtain a high resolution digital terrain model (DTM) of the area. We have compared the accuracy of the ALS heights with those obtained by a fast GPS kinematic survey, obtaining maximum deviation within 50 cm. Then, we have integrated the ALS survey of the craters and the bathymetry of the Albano lake to achieve a complete DTM, useful for morphological studies. In addition, with a GNSS/RTK survey (July 2007) we have estimated the Albano and Nemi mean lake levels respectively at 288.16 m and 319.02 m (asl). Based on the integrated DTM and the newly estimated water level values, we have evaluated about 21.7 106 of m3 the water volume loss of the Albano lake from 1993 to 2007, with an average rate of about 1.6 106 m3/yr. © 2008, de Gruyter. All rights reserved

    Geodesign in Pampulha cultural and heritage urban area: Visualization tools to orchestrate urban growth and dynamic transformations

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    This paper discusses the role of visualization in Geodesign methodology consideringits applications in the case study of the region of Pampulha in Belo Horizonte,Minas Gerais, Brazil. In order to consider the opinion of the participants, their effortswere recorded in different steps of the process, at different stages of Geodesign iterations,and different possibilities of visualization were tested. The methodology of Geodesignwas applied in different applications and with different tools. The goal was to determinewhether different techniques and tools used in the process of Geodesign contributed toimproved understanding of data and problem context, and to derive guidelines for improvedGeodesign techniques and tools

    Key Concepts and Techniques in GIS

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    Interpolační metody pro konstrukci ploch

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    Setting intelligent city tiling strategies for urban shading simulations

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    Assessing accurately the solar potential of all building surfaces in cities, including shading and multiple reflections between buildings, is essential for urban energy modelling. However, since the number of surface interactions and radiation exchanges increase exponentially with the scale of the district, innovative computational strategies are needed, some of which will be introduced in the present work. They should hold the best compromise between result accuracy and computational efficiency, i.e. computational time and memory requirements. In this study, different approaches that may be used for the computation of urban solar irradiance in large areas are presented. Two concrete urban case studies of different densities have been used to compare and evaluate three different methods: the Perez Sky model, the Simplified Radiosity Algorithm and a new scene tiling method implemented in our urban simulation platform SimStadt, used for feasible estimations on a large scale. To quantify the influence of shading, the new concept of Urban Shading Ratio has been introduced and used for this evaluation process. In high density urban areas, this index may reach 60% for facades and 25% for roofs. Tiles of 500 m width and 200 m overlap are a minimum requirement in this case to compute solar irradiance with an acceptable accuracy. In medium density areas, tiles of 300 m width and 100 m overlap meet perfectly the accuracy requirements. In addition, the solar potential for various solar energy thresholds as well as the monthly variation of the Urban Shading Ratio have been quantified for both case studies, distinguishing between roofs and facades of different orientations

    A methodology for determining optimum microwave remote sensor parameters

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    There are no author-identified significant results in this report

    Sensor Data Visualization in Virtual Globe

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    Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.With the recent developments related with sensors in matters of standardization and accessibility, valuable data covering different geographical subjects have become widely available. The applications that can leverage sensor data are still under development and there is much to do in this subject in the scientific community. Data visualization tools are one of the immediately relevant needs related with sensor data. Such tools would help to increase the understanding and exploration of the data from which many other fields can get benefits. Virtual Globes are becoming increasingly popular in the society. The existence of several implementations and millions of users (scientific and no scientific) around the world are a proof of their increasing usability as a tool for representing and sharing geographical content. In this document we present a generic tool for visualizing sensor data retrieved from SOS servers over the NASA World Wind virtual globe. For this, we started by creating a classification of sensor data that helps in defining possible visualizations for the different types of sensor data. Using this classification as a basis, we have implemented a set of visualization types to ease sensor data exploration. We also included analysis capabilities by integrating the SEXTANTE library in the visualization tool. The results of the analysis can be included in the virtual globe as part of the visualizations

    Storage free terrain simulation

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    Landscape visualisation is the process of recreating a natural environment and displaying it in an interactive graphical simulation. To do this a terrain is displayed together with accompanying plant life and other objects. Present landscape visualisation software is capable in theory of displaying very detailed and large landscapes. The software is also in theory capable of simulating environments with thousands if not millions of individually structured plants. In practice though, the simulation of such landscapes requires such a large amount of storage space that it is not achievable on personal computers. Even storing small landscapes with a moderate amount plant life can be a major development problem. The extent of this problem is such that modem simulators almost always exhibit the following limitations. • When detailed landscapes are stored to the hard disk, the area of terrain covered is usually very small. • When large terrains are stored to the hard disk the detail used is usually low. • When detailed plants are used in a landscape only twenty or so plants are created and used over and over again in the landscape. This work is an original approach to solving the storage space problem that involves not storing any landscape data to the hard disk at all. In this solution, instead of the landscape simulator displaying a landscape that is stored on a hard disk, the landscape simulator displays a landscape that is randomly generated. The landscape is produced on a need-to know basis, the only landscape that exists in the simulator is the landscape that the user of the simulator can see. If the user\u27s position in the landscape alters then the newly visible areas of landscape are created, and the areas no longer visible are removed from the simulator entirely. Areas of landscape being visited for a second time are always re-created the same way as they were originally created

    Breaking new ground in mapping human settlements from space -The Global Urban Footprint-

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    Today 7.2 billion people inhabit the Earth and by 2050 this number will have risen to around nine billion, of which about 70 percent will be living in cities. Hence, it is essential to understand drivers, dynamics, and impacts of the human settlements development. A key component in this context is the availability of an up-to-date and spatially consistent map of the location and distribution of human settlements. It is here that the Global Urban Footprint (GUF) raster map can make a valuable contribution. The new global GUF binary settlement mask shows a so far unprecedented spatial resolution of 0.4 arcsec (12m\sim12 m) that provides - for the first time - a complete picture of the entirety of urban and rural settlements. The GUF has been derived by means of a fully automated processing framework - the Urban Footprint Processor (UFP) - that was used to analyze a global coverage of more than 180,000 TanDEM-X and TerraSAR-X radar images with 3m ground resolution collected in 2011-2012. Various quality assessment studies to determine the absolute GUF accuracy based on ground truth data on the one hand and the relative accuracies compared to established settlements maps on the other hand, clearly indicate the added value of the new global GUF layer, in particular with respect to the representation of rural settlement patterns. Generally, the GUF layer achieves an overall absolute accuracy of about 85\%, with observed minima around 65\% and maxima around 98 \%. The GUF will be provided open and free for any scientific use in the full resolution and for any non-profit (but also non-scientific) use in a generalized version of 2.8 arcsec (84m\sim84m). Therewith, the new GUF layer can be expected to break new ground with respect to the analysis of global urbanization and peri-urbanization patterns, population estimation or vulnerability assessment
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