3,562 research outputs found

    Synthesis in Distributed Environments

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    Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game with complete observation. In many applications, however, the system\u27s environment consists of several distinct entities, and the system must actively communicate with these entities in order to obtain information available in the environment. In this paper, we model such environments as a team of players and keep track of the information known to each individual player. This allows us to synthesize programs that interact with a distributed environment and leverage multiple interacting sources of information. The synthesis problem in distributed environments corresponds to solving a special class of Petri games, i.e., multi-player games played over Petri nets, where the net has a distinguished token representing the system and an arbitrary number of tokens representing the environment. While, in general, even the decidability of Petri games is an open question, we show that the synthesis problem in distributed environments can be solved in polynomial time for nets with up to two environment tokens. For an arbitrary but fixed number of three or more environment tokens, the problem is NP-complete. If the number of environment tokens grows with the size of the net, the problem is EXPTIME-complete

    Performance evaluation using timed coloured Petri nets

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    Colored Petri nets are Petri nets in which attributes are associated with individual tokens. These attributes are called colors. The set of colors is finite. Colors can be modified during transition firings, and the same transition can perform different transformations for tokens of different colors. Colors can thus distinguish tokens, and this allows one to fold similar subnets of a net into a single subnet, reducing the model complexity. In timed colored nets. the transitions fire in real-time, i.e., there is a firing-time associated with each color and each transition of a net. A state description of timed nets is proposed which represents the behavior of a timed colored net by a probabilistic state graph. Performance analysis of timed colored nets is based on stationary probabilities of state

    Abridged Petri Nets

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    A new graphical framework, Abridged Petri Nets (APNs) is introduced for bottom-up modeling of complex stochastic systems. APNs are similar to Stochastic Petri Nets (SPNs) in as much as they both rely on component-based representation of system state space, in contrast to Markov chains that explicitly model the states of an entire system. In both frameworks, so-called tokens (denoted as small circles) represent individual entities comprising the system; however, SPN graphs contain two distinct types of nodes (called places and transitions) with transitions serving the purpose of routing tokens among places. As a result, a pair of place nodes in SPNs can be linked to each other only via a transient stop, a transition node. In contrast, APN graphs link place nodes directly by arcs (transitions), similar to state space diagrams for Markov chains, and separate transition nodes are not needed. Tokens in APN are distinct and have labels that can assume both discrete values ("colors") and continuous values ("ages"), both of which can change during simulation. Component interactions are modeled in APNs using triggers, which are either inhibitors or enablers (the inhibitors' opposites). Hierarchical construction of APNs rely on using stacks (layers) of submodels with automatically matching color policies. As a result, APNs provide at least the same modeling power as SPNs, but, as demonstrated by means of several examples, the resulting models are often more compact and transparent, therefore facilitating more efficient performance evaluation of complex systems.Comment: 17 figure

    Formalization of Petri Nets with Individual Tokens as Basis for DPO Net Transformations

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    Reconfigurable place/transition systems are Petri nets with initial markings and a set of rules which allow the modification of the net structure during runtime. They have been successfully used in different areas like mobile ad-hoc networks. In most of these applications the modification of net markings during runtime is an important issue. This requires the analysis of the interaction between firing and rule-based modification. For place/transition systems this analysis has been started explicitly without using the general theory of M-adhesive transformation systems, because firing cannot be expressed by rule-based transformations for P/T systems in this framework. This problem is solved in this paper using the new approach of P/T nets with individual tokens. In our main results we show that on one hand this new approach allows to express firing by transformation via suitable transition rules. On the other hand transformations of P/T nets with individual tokens can be shown to be an instance ofM-adhesive transformation systems, such that several well-known results, like the local Church-Rosser theorem, can be applied. This avoids a separate conflict analysis of token firing and transformations. Moreover, we compare the behavior of P/T nets with individual tokens with that of classical P/T nets. Our new approach is also motivated and demonstrated by a network scenario modeling a distributed communication system

    RONs Revisited: General Approach to Model Reconfigurable Object Nets based on Algebraic High-Level Nets

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    Reconfigurable Object Nets (RONs) have been implemented in our group to support the visual specification of controlled rule-based transformations of marked place/transition (P/T) nets. RONs are high-level nets (system nets) with two types of tokens: object nets (P/T nets) and net transformation rules. System net transitions can be of different types to fire object net transitions, move object nets through the system net, or to apply a net transformation rule to an object net. The disadvantage of the RON approach and tool is the limitation of object nets to P/T nets and the limitation of the underlying semantics of RONs due to the fixed types for system net transitions. Often, a more general approach is preferred where the type of object nets and the behavior of reconfigurations may be defined in a more flexible way. In this paper, we propose to use Algebraic High-Level nets with individual tokens (AHLI nets) as system nets. In this more general approach, tokens may be any type of Petri nets, defined by the corresponding algebraic signature and algebra. To support this general approach, a development environment for AHLI nets is currently implemented which allows the user to edit and simulate AHLI nets. We present the formalization of RONs as special AHLI nets and describe the current state of the AHLI net tool environment
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