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A dynamic petri net model for iterative and interactive distributed multimedia presentation
Object Composition Petri Nets (OCPN), Priority Petri Nets (P-Net), Dynamic OCPN (DOCPN) and Enhanced P-Nets (EP-Net) have extended the original Petri Net to achieve the modeling of media synchronization and asynchronous user interactions during multimedia playback. Dynamic Petri Net (DPN) has been conceptualized to tackle existing problems in these two areas of modeling distributed multimedia systems. DPN features dynamic modeling elements which allows iteration and hence is able to reduce graph sizes of synchronous playback models while allowing greater details to be shown. DPN also introduces asynchronous event handling techniques that are powerful and effective. DPN was used in the design and modeling of a multimedia orchestration tool which is a typical representation of an application that works in a distributed multimedia system
Petri nets for systems and synthetic biology
We give a description of a Petri net-based framework for
modelling and analysing biochemical pathways, which uni¯es the qualita-
tive, stochastic and continuous paradigms. Each perspective adds its con-
tribution to the understanding of the system, thus the three approaches
do not compete, but complement each other. We illustrate our approach
by applying it to an extended model of the three stage cascade, which
forms the core of the ERK signal transduction pathway. Consequently
our focus is on transient behaviour analysis. We demonstrate how quali-
tative descriptions are abstractions over stochastic or continuous descrip-
tions, and show that the stochastic and continuous models approximate
each other. Although our framework is based on Petri nets, it can be
applied more widely to other formalisms which are used to model and
analyse biochemical networks
Zero-gravity movement studies
The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms
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