64 research outputs found

    A petri net toolkit for parallel program debugging

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    An effective debugger must support the language and operating system resource abstractions that are available to the programmer. Earlier debuggers worked at the machine architecture level: they dealt with machine instructions and registers. Current debuggers, designed for single process debugging, permit access to program variables and breakpoints and single-stepping at the level of high-level language statements. Eventhough the current debuggers, are already implemented to be a powerful tool, they still cannot do a job of parallel debugger. In this thesis, a computer simulation system has been established by Petri Nets execution providing a convenient and friendly interface as it allows the user to do parallel program debugging. The Parallel Debugger is simulated by providing a time parameter for each transition and thus simulating the net performance. Hitherto, this time parameter can either be constant or exponentially distributed

    A model driven approach to analysis and synthesis of sequence diagrams

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    Software design is a vital phase in a software development life cycle as it creates a blueprint for the implementation of the software. It is crucial that software designs are error-free since any unresolved design-errors could lead to costly implementation errors. To minimize these errors, the software community adopted the concept of modelling from various other engineering disciplines. Modelling provides a platform to create and share abstract or conceptual representations of the software system – leading to various modelling languages, among them Unified Modelling Language (UML) and Petri Nets. While Petri Nets strong mathematical capability allows various formal analyses to be performed on the models, UMLs user-friendly nature presented a more appealing platform for system designers. Using Multi Paradigm Modelling, this thesis presents an approach where system designers may have the best of both worlds; SD2PN, a model transformation that maps UML Sequence Diagrams into Petri Nets allows system designers to perform modelling in UML while still using Petri Nets to perform the analysis. Multi Paradigm Modelling also provided a platform for a well-established theory in Petri Nets – synthesis to be adopted into Sequence Diagram as a method of putting-together different Sequence Diagrams based on a set of techniques and algorithms

    Live Coding as a Model for Cultural Practice & Cultural-Epistemological Aspects of Live Coding

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    This report documents the program and the outcomes of Dagstuhl Seminar 13382 “Collaboration and learning through live coding”. Live coding is improvised interactive programming, typically to create electronic music and other digital media, done live with an audience. Our seminar was motivated by the phenomenon and experience of live coding. Our conviction was that those represent an important and broad, but seldom articulated, set of opportunities for computer science and the arts and humanities. The seminar participants included a broad range of scholars, researchers, and practitioners spanning fields from music theory to software engineering. We held live coding performances, and facilitated discussions on three main perspectives, the humanities, computing education, and software engineering. The main outcome of our seminar was better understanding of the potential of live coding for informing cross-disciplinary scholarship and practice, connecting the arts, cultural studies, and computing. The report is edited by Alan Blackwell and Alex McLean and James Noble and Julian Rohrhuber

    Interactive process mining

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    Interactive process mining

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    Compositional synthesis of reactive systems

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    Synthesis is the task of automatically deriving correct-by-construction implementations from formal specifications. While it is a promising path toward developing verified programs, it is infamous for being hard to solve. Compositionality is recognized as a key technique for reducing the complexity of synthesis. So far, compositional approaches require extensive manual effort. In this thesis, we introduce algorithms that automate these steps. In the first part, we develop compositional synthesis techniques for distributed systems. Providing assumptions on other processes' behavior is fundamental in this setting due to inter-process dependencies. We establish delay-dominance, a new requirement for implementations that allows for implicitly assuming that other processes will not maliciously violate the shared goal. Furthermore, we present an algorithm that computes explicit assumptions on process behavior to address more complex dependencies. In the second part, we transfer the concept of compositionality from distributed to single-process systems. We present a preprocessing technique for synthesis that identifies independently synthesizable system components. We extend this approach to an incremental synthesis algorithm, resulting in more fine-grained decompositions. Our experimental evaluation shows that our techniques automate the required manual efforts, resulting in fully automated compositional synthesis algorithms for both distributed and single-process systems.Synthese ist die Aufgabe korrekte Implementierungen aus formalen Spezifikation abzuleiten. Sie ist zwar ein vielversprechender Weg für die Entwicklung verifizierter Programme, aber auch dafür bekannt schwer zu lösen zu sein. Kompositionalität gilt als eine Schlüsseltechnik zur Verringerung der Komplexität der Synthese. Bislang erfordern kompositionale Ansätze einen hohen manuellen Aufwand. In dieser Dissertation stellen wir Algorithmen vor, die diese Schritte automatisieren. Im ersten Teil entwickeln wir kompositionale Synthesetechniken für verteilte Systeme. Aufgrund der Abhängigkeiten zwischen den Prozessen ist es in diesem Kontext von grundlegender Bedeutung, Annahmen über das Verhalten der anderen Prozesse zu treffen. Wir etablieren Delay-Dominance, eine neue Anforderung für Implementierungen, die es ermöglicht, implizit anzunehmen, dass andere Prozesse das gemeinsame Ziel nicht böswillig verletzen. Darüber hinaus stellen wir einen Algorithmus vor, der explizite Annahmen über das Verhalten anderer Prozesse ableitet, um komplexere Abhängigkeiten zu berücksichtigen. Im zweiten Teil übertragen wir das Konzept der Kompositionalität von verteilten auf Einzelprozesssysteme. Wir präsentieren eine Vorverarbeitungmethode für die Synthese, die unabhängig synthetisierbare Systemkomponenten identifiziert. Wir erweitern diesen Ansatz zu einem inkrementellen Synthesealgorithmus, der zu feineren Dekompositionen führt. Unsere experimentelle Auswertung zeigt, dass unsere Techniken den erforderlichen manuellen Aufwand automatisieren und so zu vollautomatischen Algorithmen für die kompositionale Synthese sowohl für verteilte als auch für Einzelprozesssysteme führen

    Thermal protection properties of aerogel-coated Kevlar woven fabrics

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    This paper investigated the thermal properties of aerogel-coated Kevlar fabrics under both the ambient temperature and high temperature with laser radiation. It is found that the aerogels combined with a Kevlar fabric contribute to a higher thermal insulation value. Under laser radiation with high temperature, the aerogel content plays a vital role on the surface temperature of the fabrics. At laser radiations with pixel time 330 μs, the surface temperatures of the aerogel coated Kevlar fabrics are 400-440°C lower than that of the uncoated fabric. Results also show that the fabric temperature is directly proportional to pixel time. It can be concluded that the Kevlar fabrics coated with silica aerogel provides better thermal protection under high temperature

    Practical, appropriate, empirically-validated guidelines for designing educational games

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    There has recently been a great deal of interest in the potential of computer games to function as innovative educational tools. However, there is very little evidence of games fulfilling that potential. Indeed, the process of merging the disparate goals of education and games design appears problematic, and there are currently no practical guidelines for how to do so in a coherent manner. In this paper, we describe the successful, empirically validated teaching methods developed by behavioural psychologists and point out how they are uniquely suited to take advantage of the benefits that games offer to education. We conclude by proposing some practical steps for designing educational games, based on the techniques of Applied Behaviour Analysis. It is intended that this paper can both focus educational games designers on the features of games that are genuinely useful for education, and also introduce a successful form of teaching that this audience may not yet be familiar with

    Factories of the Future

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    Engineering; Industrial engineering; Production engineerin
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