4,680 research outputs found

    Media Ecologies

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    In this chapter, we frame the media ecologies that contextualize the youth practices we describe in later chapters. By drawing from case studies that are delimited by locality, institutions, networked sites, and interest groups (see appendices), we have been able to map the contours of the varied social, technical, and cultural contexts that structure youth media engagement. This chapter introduces three genres of participation with new media that have emerged as overarching descriptive frameworks for understanding how youth new media practices are defi ned in relation and in opposition to one another. The genres of participation—hanging out, messing around, and geeking out—refl ect and are intertwined with young people’s practices, learning, and identity formation within these varied and dynamic media ecologies

    Towards a reference model for m-commerce over ad hoc wireless networks

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    Digital Probes as Opening Possibilities of Generativity

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    The information systems research on generativity promises unprompted, innovative inputs from uncoordinated audiences, whose participation with heterogeneous technological resources generates diverse outputs and opens new possibilities. The question is how to perpetuate the openness on which the outputs of generativity rely. We advance, as a potential mechanism of generativity, the concept of digital probes, which leverage human and technological resources in hybrid digital and physical environments. The aesthetically rich probes challenge values, identities, and practices, cultivating emotional tensions that can reveal previously unexplored and unimagined possibilities, resulting in novel ideas, thoughts, and expressions. The new possibilities reveal what is hidden; reconfigure practices; cross-appropriate technological and social resources; and thereby further expand what can be experienced, viewed, and imagined. Further, the new possibilities draw new actors that again view things differently and seek different experiences, thus fueling emotional tensions that in turn open new possibilities, without settling them. We illustrate digital probes and their effects at Formula E. Formula E is a new motorsports venture that leveraged eSports, social media, crowdsourcing, and driverless cars in digital probes to reveal and examine previously unimagined possibilities of what the world of motorsport could be in the digital era. We end by exploring future research directions

    New data analytics and visualization methods in personal data mining, cancer data analysis and sports data visualization

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    In this dissertation, we discuss a reading profiling system, a biological data visualization system and a sports visualization system. Self-tracking is getting increasingly popular in the field of personal informatics. Reading profiling can be used as a personal data collection method. We present UUAT, an unintrusive user attention tracking system. In UUAT, we used user interaction data to develop technologies that help to pinpoint a users reading region (RR). Based on computed RR and user interaction data, UUAT can identify a readers reading struggle or interest. A biomarker is a measurable substance that may be used as an indicator of a particular disease. We developed CancerVis for visual and interactive analysis of cancer data and demonstrate how to apply this platform in cancer biomarker research. CancerVis provides interactive multiple views from different perspectives of a dataset. The views are synchronized so that users can easily link them to a same data entry. Furthermore, CancerVis supports data mining practice in cancer biomarker, such as visualization of optimal cutpoints and cutthrough exploration. Tennis match summarization helps after-live sports consumers assimilate an interested match. We developed TennisVis, a comprehensive match summarization and visualization platform. TennisVis offers chart- graph for a client to quickly get match facts. Meanwhile, TennisVis offers various queries of tennis points to satisfy diversified client preferences (such as volley shot, many-shot rally) of tennis fans. Furthermore, TennisVis offers video clips for every single tennis point and a recommendation rating is computed for each tennis play. A case study shows that TennisVis identifies more than 75% tennis points in full time match

    Clemson Football Parking Optimization Using the Hitchcock Algorithm and Validation with Bluetooth Sensors

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    The City of Clemson has a population of approximately 14,000 residents and the university has 22,700 enrolled students. However, for seven weekends during the fall, the roadways are pushed beyond capacity during home football games on Clemson University\u27s campus. Typical attendance for these home games is 80,000+ Clemson fans. These home games generate non-recurring congestion and typically require special mitigations measures, such as police officer-control of intersections. With this substantial increase in demand during football game days, the mobility around the Clemson area is severely constrained both before and after games. In an effort to alleviate traffic congestion, researchers at Clemson employed the Hitchcock Algorithm to optimize where ticketholders from particular origins park. By optimizing where ticketholders park and the routes they take into campus, unnecessary link flows can be reduced. Furthermore, demand for games is high enough to cause links to reach capacity, so this research also considers link capacity when optimizing lot and route assignments. Additionally results from a Bluetooth study collected by a third party were used to calibrate the existing probable routes and link flows. The data also showed that where these vehicles park is not typically a function of where they enter the network. The added travel time of these vehicles through the campus network negatively impacts the traffic congestion of the overall system. This research revisits the problem of optimizing football parking analyzed by Malisetty in 2004 but incorporates the use of Bluetooth sensor data and the concept of capacity-restraint. Likely link flows through campus resulting from existing lot assignments are compared to those predicted by the Hitchcock optimization, and recommendations for new parking assignments (both lots and routes into campus) are proposed for ticketholders based upon the region of the Southeast US where they originate

    Creating Value By Object Hyperlinking Along The Consumer Buying Decision Process In The IoT Era

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    Within the IoT scope, a new application named ‘object hyperlinking’ has evolved. Object hyperlinking is the pervasive presence of different things or objects identified by tags, sensors, and mobile phones that can interact with each other as well as with their neighbors through unique addressing schemes for business purpose. Enabled by Automatic Identification and Data Capture (AIDC) technologies such as QR code and NFC, object hyperlinking services make it possible link any object or location to a more comprehensive and editable information. While tagging technologies have good prospects to offer more opportunities in a company’s interaction with its consumers, how this capability can be best applied and what innovative business services be created with object hyperlinking remain to be discovered. This study surveys and examines 76 projects of object hyperlinking in Taiwan and provides a framework to figure out business value and issues of object hyperlinking along the five stages of a consumer buying decision process. Based on the functionality and purpose of object hyperlinking services, this framework is conducted in dimensions of value creation, value orientation, functionality, key factor and challenges, key activities within organization, and managerial issues concerned. Some innovative business models enabled by object hyperlinking will also be introduced. The research results found that only when the information gathered by identified objects is used, analyzed, and distributed into wide business activities in term of marketing, customer service and firm level strategy planning, the effectiveness and value of object hyperlinking services can be realized at its maximum. The integration across different consumer buying decision process is also important. The more applications of object hyperlinking in different buying decisions, the more benefits will be created for customers. Managers can use the list of dimensions proposed in the framework to develop rich IoT business from enhancing service operations with object hyperlinking

    Spartan Daily, January 25, 2006

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    Volume 126, Issue 1https://scholarworks.sjsu.edu/spartandaily/10201/thumbnail.jp
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