578 research outputs found
Perturbed Timed Automata
We consider timed automata whose clocks are imperfect. For a given perturbation error 0 \u3c ε \u3c 1, the perturbed language of a timed automaton is obtained by letting its clocks change at a rate within the interval [1 - ε, 1 + ε]. We show that the perturbed language of a timed automaton with a single clock can be captured by a deterministic timed automaton. This leads to a decision procedure for the language inclusion problem for systems modeled as products of 1-clock automata with imperfect clocks. We also prove that determinization and decidability of language inclusion are not possible for multi-clock automata, even with perturbation
Revisiting Robustness in Priced Timed Games
Priced timed games are optimal-cost reachability games played between two
players---the controller and the environment---by moving a token along the
edges of infinite graphs of configurations of priced timed automata. The goal
of the controller is to reach a given set of target locations as cheaply as
possible, while the goal of the environment is the opposite. Priced timed games
are known to be undecidable for timed automata with or more clocks, while
they are known to be decidable for automata with clock.
In an attempt to recover decidability for priced timed games Bouyer, Markey,
and Sankur studied robust priced timed games where the environment has the
power to slightly perturb delays proposed by the controller. Unfortunately,
however, they showed that the natural problem of deciding the existence of
optimal limit-strategy---optimal strategy of the controller where the
perturbations tend to vanish in the limit---is undecidable with or more
clocks. In this paper we revisit this problem and improve our understanding of
the decidability of these games. We show that the limit-strategy problem is
already undecidable for a subclass of robust priced timed games with or
more clocks. On a positive side, we show the decidability of the existence of
almost optimal strategies for the same subclass of one-clock robust priced
timed games by adapting a classical construction by Bouyer at al. for one-clock
priced timed games
Re-verification of a Lip Synchronization Protocol using Robust Reachability
The timed automata formalism is an important model for specifying and
analysing real-time systems. Robustness is the correctness of the model in the
presence of small drifts on clocks or imprecision in testing guards. A symbolic
algorithm for the analysis of the robustness of timed automata has been
implemented. In this paper, we re-analyse an industrial case lip
synchronization protocol using the new robust reachability algorithm. This lip
synchronization protocol is an interesting case because timing aspects are
crucial for the correctness of the protocol. Several versions of the model are
considered: with an ideal video stream, with anchored jitter, and with
non-anchored jitter
Re-verification of a Lip Synchronization Algorithm using robust reachability
The timed automata formalism is an important model for specifying and analysing real-time systems. Robustness is the correctness of the model in the presence of small drifts on clocks or imprecision in testing guards. A symbolic algorithm for the analysis of the robustness of timed automata has been implemented. In this paper we re-analyse an industrial case lip synchronization protocol using the new robust reachability algorithm.This lip synchronization protocol is an interesting case because timing aspect are crucial for the correctness of the protocol. Several versions of the model are considered, with an ideal video stream, with anchored jitter, and with non-anchored jitter
Robust safety of timed automata
Timed automata are governed by an idealized semantics that assumes a perfectly precise behavior of the clocks. The traditional semantics is not robust because the slightest perturbation in the timing of actions may lead to completely different behaviors of the automaton. Following several recent works, we consider a relaxation of this semantics, in which guards on transitions are widened byΔ>0 and clocks can drift byε>0. The relaxed semantics encompasses the imprecisions that are inevitably present in an implementation of a timed automaton, due to the finite precision of digital clocks. We solve the safety verification problem for this robust semantics: given a timed automaton and a set of bad states, our algorithm decides if there exist positive values for the parametersΔ andε such that the timed automaton never enters the bad states under the relaxed semantic
A Survey on Continuous Time Computations
We provide an overview of theories of continuous time computation. These
theories allow us to understand both the hardness of questions related to
continuous time dynamical systems and the computational power of continuous
time analog models. We survey the existing models, summarizing results, and
point to relevant references in the literature
O-Minimal Hybrid Reachability Games
In this paper, we consider reachability games over general hybrid systems,
and distinguish between two possible observation frameworks for those games:
either the precise dynamics of the system is seen by the players (this is the
perfect observation framework), or only the starting point and the delays are
known by the players (this is the partial observation framework). In the first
more classical framework, we show that time-abstract bisimulation is not
adequate for solving this problem, although it is sufficient in the case of
timed automata . That is why we consider an other equivalence, namely the
suffix equivalence based on the encoding of trajectories through words. We show
that this suffix equivalence is in general a correct abstraction for games. We
apply this result to o-minimal hybrid systems, and get decidability and
computability results in this framework. For the second framework which assumes
a partial observation of the dynamics of the system, we propose another
abstraction, called the superword encoding, which is suitable to solve the
games under that assumption. In that framework, we also provide decidability
and computability results
- …