365 research outputs found
Kinetic and Dynamic Delaunay tetrahedralizations in three dimensions
We describe the implementation of algorithms to construct and maintain
three-dimensional dynamic Delaunay triangulations with kinetic vertices using a
three-simplex data structure. The code is capable of constructing the geometric
dual, the Voronoi or Dirichlet tessellation. Initially, a given list of points
is triangulated. Time evolution of the triangulation is not only governed by
kinetic vertices but also by a changing number of vertices. We use
three-dimensional simplex flip algorithms, a stochastic visibility walk
algorithm for point location and in addition, we propose a new simple method of
deleting vertices from an existing three-dimensional Delaunay triangulation
while maintaining the Delaunay property. The dual Dirichlet tessellation can be
used to solve differential equations on an irregular grid, to define partitions
in cell tissue simulations, for collision detection etc.Comment: 29 pg (preprint), 12 figures, 1 table Title changed (mainly
nomenclature), referee suggestions included, typos corrected, bibliography
update
IST Austria Thesis
In this thesis we study persistence of multi-covers of Euclidean balls and the geometric structures underlying their computation, in particular Delaunay mosaics and Voronoi tessellations.
The k-fold cover for some discrete input point set consists of the space where at least k balls of radius r around the input points overlap. Persistence is a notion that captures, in some sense, the topology of the shape underlying the input. While persistence is usually computed for the union of balls, the k-fold cover is of interest as it captures local density,
and thus might approximate the shape of the input better if the input data is noisy. To compute persistence of these k-fold covers, we need a discretization that is provided by higher-order Delaunay mosaics.
We present and implement a simple and efficient algorithm for the computation of higher-order Delaunay mosaics, and use it to give experimental results for their combinatorial properties. The algorithm makes use of a new geometric structure, the rhomboid tiling. It contains the higher-order Delaunay mosaics as slices, and by introducing a filtration
function on the tiling, we also obtain higher-order α-shapes as slices. These allow us to compute persistence of the multi-covers for varying radius r; the computation for varying k is less straight-foward and involves the rhomboid tiling directly. We apply our algorithms to experimental sphere packings to shed light on their structural properties. Finally, inspired by periodic structures in packings and materials, we propose and implement an algorithm for periodic Delaunay triangulations to be integrated into the Computational Geometry Algorithms Library (CGAL), and discuss
the implications on persistence for periodic data sets
Generalizing CGAL Periodic Delaunay Triangulations
Even though Delaunay originally introduced his famous triangulations in the case of infinite point sets with translational periodicity, a software that computes such triangulations in the general case is not yet available, to the best of our knowledge. Combining and generalizing previous work, we present a practical algorithm for computing such triangulations. The algorithm has been implemented and experiments show that its performance is as good as the one of the CGAL package, which is restricted to cubic periodicity
Delaunay Tessellations and Voronoi Diagrams in CGAL
The Cgal library provides a rich variety of Voronoi diagrams and Delaunay triangulations. This variety covers several aspects: generators, dimensions and metrics, which we describe in Section 2. One aim of this paper is to present the main paradigms used in CGAL: Generic programming, separation between predicates/constructions and combinatorics, and exact geometric computation (not to be confused with exact arithmetic!). The first two paradigms translate into software design choices, described in Section 4, while the last covers both robustness and efficiency issues, respectively described in Sec- tion 6 and 7. Other important aspects of the Cgal library are the interface issues, be they for traversing a tessellation, or for interoperability with other libraries or languages, see Section 5. We present in Section 8 some tessellations at work in the context of surface reconstruction and mesh generation. Section 9 is devoted to some on-going and future work on periodic triangulations (triangulations in periodic spaces), and on high-quality mesh generation with optimized tessellations. Section 10 provides typical numbers in terms of efficiency and scalability for constructing tessellations, and lists the remaining weaknesses. We conclude by listing some of our directions for the future
Gap Processing for Adaptive Maximal Poisson-Disk Sampling
In this paper, we study the generation of maximal Poisson-disk sets with
varying radii. First, we present a geometric analysis of gaps in such disk
sets. This analysis is the basis for maximal and adaptive sampling in Euclidean
space and on manifolds. Second, we propose efficient algorithms and data
structures to detect gaps and update gaps when disks are inserted, deleted,
moved, or have their radius changed. We build on the concepts of the regular
triangulation and the power diagram. Third, we will show how our analysis can
make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201
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