298 research outputs found

    Smart nudging: How cognitive technologies enable choice architectures for value co-creation

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    Abstract People make decisions and take actions to improve their viability everyday, and they increasingly turn to artificial intelligence (AI) to assist with their decision making. Such trends suggest the need to determine how AI and other cognitive technologies affect value co-creation. An integrative framework, based on the service-dominant logic and nudge theory, conceptualizes smart nudging as uses of cognitive technologies to affect people's behaviour predictably, without limiting their options or altering their economic incentives. Several choice architectures and nudges affect value co-creation, by (1) widening resource accessibility, (2) extending engagement, or (3) augmenting human actors' agency. Although cognitive technologies are unlikely to engender smart outcomes alone, they enable designs of conditions and contexts that promote smart behaviours, by amplifying capacities for self-understanding, control, and action. This study offers a conceptualization of actors' value co-creation prompted by AI-driven nudged choices, in terms of re-institutionalizing processes that affect agency and practices

    A Practical Approach for Recognizing Eating Moments With Wrist-Mounted Inertial Sensing

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    Copyright ©2015 ACMDOI: 10.1145/2750858.2807545Recognizing when eating activities take place is one of the key challenges in automated food intake monitoring. Despite progress over the years, most proposed approaches have been largely impractical for everyday usage, requiring multiple on-body sensors or specialized devices such as neck collars for swallow detection. In this paper, we describe the implementation and evaluation of an approach for inferring eating moments based on 3-axis accelerometry collected with a popular off-the-shelf smartwatch. Trained with data collected in a semi-controlled laboratory setting with 20 subjects, our system recognized eating moments in two free-living condition studies (7 participants, 1 day; 1 participant, 31 days), with F-scores of 76.1% (66.7% Precision, 88.8% Recall), and 71.3% (65.2% Precision, 78.6% Recall). This work represents a contribution towards the implementation of a practical, automated system for everyday food intake monitoring, with applicability in areas ranging from health research and food journaling

    Inferring Meal Eating Activities in Real World Settings from Ambient Sounds: A Feasibility Study

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    Copyright ©2015 ACMDOI: 10.1145/2678025.2701405Dietary self-monitoring has been shown to be an effective method for weight-loss, but it remains an onerous task despite recent advances in food journaling systems. Semi-automated food journaling can reduce the effort of logging, but often requires that eating activities be detected automatically. In this work we describe results from a feasibility study conducted in-the-wild where eating activities were inferred from ambient sounds captured with a wrist-mounted device; twenty participants wore the device during one day for an average of 5 hours while performing normal everyday activities. Our system was able to identify meal eating with an F-score of 79.8% in a person-dependent evaluation, and with 86.6% accuracy in a person-independent evaluation. Our approach is intended to be practical, leveraging off-the-shelf devices with audio sensing capabilities in contrast to systems for automated dietary assessment based on specialized sensors

    Pervasive Quantied-Self using Multiple Sensors

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    abstract: The advent of commercial inexpensive sensors and the advances in information and communication technology (ICT) have brought forth the era of pervasive Quantified-Self. Automatic diet monitoring is one of the most important aspects for Quantified-Self because it is vital for ensuring the well-being of patients suffering from chronic diseases as well as for providing a low cost means for maintaining the health for everyone else. Automatic dietary monitoring consists of: a) Determining the type and amount of food intake, and b) Monitoring eating behavior, i.e., time, frequency, and speed of eating. Although there are some existing techniques towards these ends, they suffer from issues of low accuracy and low adherence. To overcome these issues, multiple sensors were utilized because the availability of affordable sensors that can capture the different aspect information has the potential for increasing the available knowledge for Quantified-Self. For a), I envision an intelligent dietary monitoring system that automatically identifies food items by using the knowledge obtained from visible spectrum camera and infrared spectrum camera. This system is able to outperform the state-of-the-art systems for cooked food recognition by 25% while also minimizing user intervention. For b), I propose a novel methodology, IDEA that performs accurate eating action identification within eating episodes with an average F1-score of 0.92. This is an improvement of 0.11 for precision and 0.15 for recall for the worst-case users as compared to the state-of-the-art. IDEA uses only a single wrist-band which includes four sensors and provides feedback on eating speed every 2 minutes without obtaining any manual input from the user.Dissertation/ThesisDoctoral Dissertation Computer Engineering 201

    Computational Commensality: from theories to computational models for social food preparation and consumption in HCI

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    Food and eating are inherently social activities taking place, for example, around the dining table at home, in restaurants, or in public spaces. Enjoying eating with others, often referred to as “commensality,” positively affects mealtime in terms of, among other factors, food intake, food choice, and food satisfaction. In this paper we discuss the concept of “Computational Commensality,” that is, technology which computationally addresses various social aspects of food and eating. In the past few years, Human-Computer Interaction started to address how interactive technologies can improve mealtimes. However, the main focus has been made so far on improving the individual's experience, rather than considering the inherently social nature of food consumption. In this survey, we first present research from the field of social psychology on the social relevance of Food- and Eating-related Activities (F&EA). Then, we review existing computational models and technologies that can contribute, in the near future, to achieving Computational Commensality. We also discuss the related research challenges and indicate future applications of such new technology that can potentially improve F&EA from the commensality perspective

    Smart Sensing Technologies for Personalised Coaching

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    People living in both developed and developing countries face serious health challenges related to sedentary lifestyles. It is therefore essential to find new ways to improve health so that people can live longer and can age well. With an ever-growing number of smart sensing systems developed and deployed across the globe, experts are primed to help coach people toward healthier behaviors. The increasing accountability associated with app- and device-based behavior tracking not only provides timely and personalized information and support but also gives us an incentive to set goals and to do more. This book presents some of the recent efforts made towards automatic and autonomous identification and coaching of troublesome behaviors to procure lasting, beneficial behavioral changes

    A theoretical and practical approach to a persuasive agent model for change behaviour in oral care and hygiene

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    There is an increased use of the persuasive agent in behaviour change interventions due to the agent‘s features of sociable, reactive, autonomy, and proactive. However, many interventions have been unsuccessful, particularly in the domain of oral care. The psychological reactance has been identified as one of the major reasons for these unsuccessful behaviour change interventions. This study proposes a formal persuasive agent model that leads to psychological reactance reduction in order to achieve an improved behaviour change intervention in oral care and hygiene. Agent-based simulation methodology is adopted for the development of the proposed model. Evaluation of the model was conducted in two phases that include verification and validation. The verification process involves simulation trace and stability analysis. On the other hand, the validation was carried out using user-centred approach by developing an agent-based application based on belief-desire-intention architecture. This study contributes an agent model which is made up of interrelated cognitive and behavioural factors. Furthermore, the simulation traces provide some insights on the interactions among the identified factors in order to comprehend their roles in behaviour change intervention. The simulation result showed that as time increases, the psychological reactance decreases towards zero. Similarly, the model validation result showed that the percentage of respondents‘ who experienced psychological reactance towards behaviour change in oral care and hygiene was reduced from 100 percent to 3 percent. The contribution made in this thesis would enable agent application and behaviour change intervention designers to make scientific reasoning and predictions. Likewise, it provides a guideline for software designers on the development of agent-based applications that may not have psychological reactance
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