100 research outputs found

    Automated color correction for colorimetric applications using barcodes

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    [eng] Color-based sensor devices often offer qualitative solutions, where a material change its color from one color to another, and this is change is observed by a user who performs a manual reading. These materials change their color in response to changes in a certain physical or chemical magnitude. Nowadays, we can find colorimetric indicators with several sensing targets, such as: temperature, humidity, environmental gases, etc. The common approach to quantize these sensors is to place ad hoc electronic components, e.g., a reader device. With the rise of smartphone technology, the possibility to automatically acquire a digital image of those sensors and then compute a quantitative measure is near. By leveraging this measuring process to the smartphones, we avoid the use of ad hoc electronic components, thus reducing colorimetric application cost. However, there exists a challenge on how-to acquire the images of the colorimetric applications and how-to do it consistently, with the disparity of external factors affecting the measure, such as ambient light conditions or different camera modules. In this thesis, we tackle the challenges to digitize and quantize colorimetric applications, such as colorimetric indicators. We make a statement to use 2D barcodes, well-known computer vision patterns, as the base technology to overcome those challenges. We focus on four main challenges: (I) to capture barcodes on top of real-world challenging surfaces (bottles, food packages, etc.), which are the usual surface where colorimetric indicators are placed; (II) to define a new 2D barcode to embed colorimetric features in a back-compatible fashion; (III) to achieve image consistency when capturing images with smartphones by reviewing existent methods and proposing a new color correction method, based upon thin-plate splines mappings; and (IV) to demonstrate a specific application use case applied to a colorimetric indicator for sensing CO2 in the range of modified atmosphere packaging, MAP, one of the common food-packaging standards.[cat] Els dispositius de sensat basats en color, normalment ofereixen solucions qualitatives, en aquestes solucions un material canvia el seu color a un altre color, i aquest canvi de color és observat per un usuari que fa una mesura manual. Aquests materials canvien de color en resposta a un canvi en una magnitud física o química. Avui en dia, podem trobar indicadors colorimètrics que amb diferents objectius, per exemple: temperatura, humitat, gasos ambientals, etc. L'opció més comuna per quantitzar aquests sensors és l'ús d'electrònica addicional, és a dir, un lector. Amb l'augment de la tecnologia dels telèfons intel·ligents, la possibilitat d'automatitzar l'adquisició d'imatges digitals d'aquests sensors i després computar una mesura quantitativa és a prop. Desplaçant aquest procés de mesura als telèfons mòbils, evitem l'ús d'aquesta electrònica addicional, i així, es redueix el cost de l'aplicació colorimètrica. Tanmateix, existeixen reptes sobre com adquirir les imatges de les aplicacions colorimètriques i de com fer-ho de forma consistent, a causa de la disparitat de factors externs que afecten la mesura, com per exemple la llum ambient or les diferents càmeres utilitzades. En aquesta tesi, encarem els reptes de digitalitzar i quantitzar aplicacions colorimètriques, com els indicadors colorimètrics. Fem una proposició per utilitzar codis de barres en dues dimensions, que són coneguts patrons de visió per computador, com a base de la nostra tecnologia per superar aquests reptes. Ens focalitzem en quatre reptes principals: (I) capturar codis de barres sobre de superfícies del món real (ampolles, safates de menjar, etc.), que són les superfícies on usualment aquests indicadors colorimètrics estan situats; (II) definir un nou codi de barres en dues dimensions per encastar elements colorimètrics de forma retro-compatible; (III) aconseguir consistència en la captura d'imatges quan es capturen amb telèfons mòbils, revisant mètodes de correcció de color existents i proposant un nou mètode basat en transformacions geomètriques que utilitzen splines; i (IV) demostrar l'ús de la tecnologia en un cas específic aplicat a un indicador colorimètric per detectar CO2 en el rang per envasos amb atmosfera modificada, MAP, un dels estàndards en envasos de menjar.

    Encoding data into physical objects with digitally fabricated textures

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 125-128).This thesis presents and outlines a system for encoding physical passive objects with deterministic surface features that contain identifying information about that object. The goal of such work is to take steps towards a self-descriptive universe in which all objects contain within their physical structure hooks to information about how they can be used, how they can be fixed, what they're used for, who uses them, etc. By exploring modern manufacturing processes, several techniques for creating these deterministic textures are presented. Of high importance is the advancement of 3D printing technologies. By leveraging the rapid prototyping capabilities such machines offer, this thesis looks at how personalized objects and draft models may be encoded with data that allows annotations, ideas, and notes to be associated with physical points across that object. Whereas barcodes, QR codes, and RFID tags are often used to associate a single object with a single piece of data, this technique of encoding surfaces will allow for many points of identification to be placed on a single object, enabling applications in learning, group interaction, and gaming.by Travis Rich.S.M

    ACCESO A UN CENTRO DE DATOS UTILIZANDO UNA TARJETA RFiD Y HUELLA DIGITAL (ACCESS TO A DATA CENTER USING A RFiD CARD AND THE FINGERPRINT)

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    Se presenta un sistema cuyo propósito es permitir el acceso a usuarios registrados en una base de datos a cinco áreas de un centro de datos. El problema a resolver es identificar a los usuarios a través de una tarjeta RFiD y la huella digital para determinar si pueden entrar al área que intentan acceder. El diseño está compuesto por un módulo de control y cinco módulos de acceso. Los dos tipos de módulos se componen de una tarjeta Raspberry Pi 3, un lector de tarjetas RFiD y un lector de huellas digitales. La información de usuarios se almacena en una base de datos MySQL y las huellas digitales en la memoria del lector de huellas del módulo de control. Se logró un alcance de 50 metros con línea de vista en la comunicación WiFi entre los módulos y un punto de acceso y un porcentaje de confiablidad de 99.5%.A system is presented whose purpose is to allow access to registered users in a database to five areas of a data center. The problem to solve is to identify the users through an RFID card and the fingerprint to determine if they can enter the area they are trying to access. The design consists of a control module and five access modules. The two types of modules are composed of a Raspberry Pi 3 card, an RFID card reader and a fingerprint reader. The user information is stored in a MySQL database and the fingerprints in the memory of the fingerprint reader of the control module. A range of 50 meters was achieved with line of sight in the WiFi communication between the modules and an access point and a trust percentage of 99.5%

    Mathematical surfaces models between art and reality

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    In this paper, I want to document the history of the mathematical surfaces models used for the didactics of pure and applied “High Mathematics” and as art pieces. These models were built between the second half of nineteenth century and the 1930s. I want here also to underline several important links that put in correspondence conception and construction of models with scholars, cultural institutes, specific views of research and didactical studies in mathematical sciences and with the world of the figurative arts furthermore. At the same time the singular beauty of form and colour which the models possessed, aroused the admiration of those entirely ignorant of their mathematical attraction

    Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

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    How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new

    Electronic Imaging & the Visual Arts. EVA 2012 Florence

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    The key aim of this Event is to provide a forum for the user, supplier and scientific research communities to meet and exchange experiences, ideas and plans in the wide area of Culture & Technology. Participants receive up to date news on new EC and international arts computing & telecommunications initiatives as well as on Projects in the visual arts field, in archaeology and history. Working Groups and new Projects are promoted. Scientific and technical demonstrations are presented

    Intelligent Systems

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    This book is dedicated to intelligent systems of broad-spectrum application, such as personal and social biosafety or use of intelligent sensory micro-nanosystems such as "e-nose", "e-tongue" and "e-eye". In addition to that, effective acquiring information, knowledge management and improved knowledge transfer in any media, as well as modeling its information content using meta-and hyper heuristics and semantic reasoning all benefit from the systems covered in this book. Intelligent systems can also be applied in education and generating the intelligent distributed eLearning architecture, as well as in a large number of technical fields, such as industrial design, manufacturing and utilization, e.g., in precision agriculture, cartography, electric power distribution systems, intelligent building management systems, drilling operations etc. Furthermore, decision making using fuzzy logic models, computational recognition of comprehension uncertainty and the joint synthesis of goals and means of intelligent behavior biosystems, as well as diagnostic and human support in the healthcare environment have also been made easier

    Proceedings of the 12th International Conference on Technology in Mathematics Teaching ICTMT 12

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    Innovation, inclusion, sharing and diversity are some of the words that briefly and suitably characterize the ICTMT series of biennial international conferences – the International Conference on Technology in Mathematics Teaching. Being the twelfth of a series which began in Birmingham, UK, in 1993, under the influential enterprise of Professor Bert Waits from Ohio State University, this conference was held in Portugal for the first time. The 12th International Conference on Technology in Mathematics Teaching was hosted by the Faculty of Sciences and Technology of the University of Algarve, in the city of Faro, from 24 to 27 June 2015, and was guided by the original spirit of its foundation. The integration of digital technologies in mathematics education across school levels and countries, from primary to tertiary education, together with the understanding of the phenomena involved in the teaching and learning of mathematics in technological environments have always been driving forces in the transformation of pedagogical practices. The possibility of joining at an international conference a wide diversity of participants, including school mathematics teachers, lecturers, mathematicians, mathematics educators and researchers, software designers, and curriculum developers, is one facet that makes this conference rather unique. At the same time, it seeks to foster the sharing of ideas, experiences, projects and studies while providing opportunities to try-out and assess tools or didactical proposals during times of hands-on work. The ICTMT 12 had this same ambition, when embracing and welcoming just over 120 delegates who actively and enthusiastically contributed to a very packed program of scientific proposals and sessions on various topics

    Goddard's Astrophysics Science Division Annual Report 2013

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    The Astrophysics Science Division (ASD) at Goddard Space Flight Center (GSFC) is one of the largest and most diverse astrophysical organizations in the world, with activities spanning a broad range of topics in theory, observation, and mission and technology development. Scientific research is carried out over the entire electromagnetic spectrum from gamma rays to radio wavelengths as well as particle physics and gravitational radiation. Members of ASD also provide the scientific operations for two orbiting astrophysics missions Fermi Gamma-ray Space Telescope and Swift as well as the Science Support Center for Fermi. A number of key technologies for future missions are also under development in the Division, including X-ray mirrors, space-based interferometry, high contrast imaging techniques to search for exoplanets, and new detectors operating at gamma-ray, X-ray, ultraviolet, infrared, and radio wavelengths. The overriding goals of ASD are to carry out cutting-edge scientific research, provide Project Scientist support for spaceflight missions, implement the goals of the NASA Strategic Plan, serve and support the astronomical community, and enable future missions by conceiving new concepts and inventing new technologies
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