960 research outputs found

    The contribution of data mining to information science

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    The information explosion is a serious challenge for current information institutions. On the other hand, data mining, which is the search for valuable information in large volumes of data, is one of the solutions to face this challenge. In the past several years, data mining has made a significant contribution to the field of information science. This paper examines the impact of data mining by reviewing existing applications, including personalized environments, electronic commerce, and search engines. For these three types of application, how data mining can enhance their functions is discussed. The reader of this paper is expected to get an overview of the state of the art research associated with these applications. Furthermore, we identify the limitations of current work and raise several directions for future research

    Multiobjective e-commerce recommendations based on hypergraph ranking

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    © 2018 Recommender systems are emerging in e-commerce as important promotion tools to assist customers to discover potentially interesting items. Currently, most of these are single-objective and search for items that fit the overall preference of a particular user. In real applications, such as restaurant recommendations, however, users often have multiple objectives such as group preferences and restaurant ambiance. This paper highlights the need for multi-objective recommendations and provides a solution using hypergraph ranking. A general User–Item–Attribute–Context data model is proposed to summarize different information resources and high-order relationships for the construction of a multipartite hypergraph. This study develops an improved balanced hypergraph ranking method to rank different types of objects in hypergraph data. An overall framework is then proposed as a guideline for the implementation of multi-objective recommender systems. Empirical experiments are conducted with the dataset from a review site Yelp.com, and the outcomes demonstrate that the proposed model performs very well for multi-objective recommendations. The experiments also demonstrate that this framework is still compatible for traditional single-objective recommendations and can improve accuracy significantly. In conclusion, the proposed multi-objective recommendation framework is able to handle complex and changing demands for e-commerce customers

    Varieties of interpretation in educational research: how we frame the project

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    Workshop proceedings:CBRecSys 2014. Workshop on New Trends in Content-based Recommender Systems

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    Implicit feedback-based group recommender system for internet of things applications

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    With the prevalence of Internet of Things (IoT)-based social media applications, the distance among people has been greatly shortened. As a result, recommender systems in IoT-based social media need to be developed oriented to groups of users rather than individual users. However, existing methods were highly dependent on explicit preference feedbacks, ignoring scenarios of implicit feedbacks. To remedy such gap, this paper proposes an implicit feedback-based group recommender system using probabilistic inference and non-cooperative game (GREPING) for IoT-based social media. Particularly, unknown process variables can be estimated from observable implicit feedbacks via Bayesian posterior probability inference. In addition, the globally optimal recommendation results can be calculated with the aid of non-cooperative game. Two groups of experiments are conducted to assess the GREPING from two aspects: efficiency and robustness. Experimental results show obvious promotion and considerable stability of the GREPING compared to baseline methods. © 2020 IEEE
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