2,510 research outputs found

    The Datafication of Public Service Media Dreams, Dilemmas and Practical Problems:A Case Study of the Implementation of Personalized Recommendations at the Danish Public Service Media ‘DR’

    Get PDF
    Historically, public service broadcasting had no quantifiable knowledge about audiences, nor a great interest in knowing them. Today, the competitive logic of the media markets encourage public service media (PSM) organizations to increase datafication. In this paper we examine how a PSM organization interprets the classic public service obligations of creating societal cohesion and diversity in the new world of key performance indicators, business rules and algorithmic parameters.The paper presents a case study of the implementation of a personalization system for the video on demand service of the Danish PSM ‘DR’. Our empirical findings, based on longitudinal in-depth interviewing, indicate a long and difficult process of datafication of PSM, shaped by both the organizational path dependencies of broadcasting production and the expectations of public service broadcasting

    The datafication of Public Service Media: Dreams, Dilemmas and Practical Problems A Case Study of the Implementation of Personalized Recommendations at the Danish Public Service Media ‘DR’

    Get PDF
    Historically, public service broadcasting had no quantifiable knowledge about audiences, nor a great interest in knowing them. Today, the competitive logic of the media markets encourage public service media (PSM) organizations to increase datafication. In this paper we examine how a PSM organization interprets the classic public service obligations of creating societal cohesion and diversity in the new world of key performance indicators, business rules and algorithmic parameters.The paper presents a case study of the implementation of a personalization system for the video on demand service of the Danish PSM ‘DR’. Our empirical findings, based on longitudinal in-depth interviewing, indicate a long and difficult process of datafication of PSM, shaped by both the organizational path dependencies of broadcasting production and the expectations of public service broadcasting

    Benchmarking: A methodology for ensuring the relative quality of recommendation systems in software engineering

    Get PDF
    This chapter describes the concepts involved in the process of benchmarking of recommendation systems. Benchmarking of recommendation systems is used to ensure the quality of a research system or production system in comparison to other systems, whether algorithmically, infrastructurally, or according to any sought-after quality. Specifically, the chapter presents evaluation of recommendation systems according to recommendation accuracy, technical constraints, and business values in the context of a multi-dimensional benchmarking and evaluation model encompassing any number of qualities into a final comparable metric. The focus is put on quality measures related to recommendation accuracy, technical factors, and business values. The chapter first introduces concepts related to evaluation and benchmarking of recommendation systems, continues with an overview of the current state of the art, then presents the multi-dimensional approach in detail. The chapter concludes with a brief discussion of the introduced concepts and a summary

    Searching, navigating, and recommending movies through emotions: A scoping review

    Get PDF
    Movies offer viewers a broad range of emotional experiences, providing entertainment, and meaning. Following the PRISMA-ScR guidelines, we reviewed the literature on digital systems designed to help users search and browse movie libraries and offer recommendations based on emotional content. Our search yielded 83 eligible documents (published between 2000 and 2021). We identified 22 case studies, 34 empirical studies, 26 proof of concept, and one theoretical paper. User transactions (e.g., ratings, tags) were the preferred source of information. The documents examined approached emotions from both categorical (n=35) and dimensional (n=18) perspectives, and nine documents offer a combination of both approaches. Although there are several authors mentioned, the references used are frequently dated, and 12 documents do not mention the author or the model used. We identified 61 words related to emotion or affect. Documents presented on average 1.36 positive terms and 2.64 negative terms. Sentiment analysis () is frequently used for emotion identification, followed by subjective evaluations (n= 15), movie low-level audio and visual features (n = 11), and face recognition technologies (n = 8). We discuss limitations and offer a brief review of current emotion models and research.info:eu-repo/semantics/publishedVersio

    A survey of recommender systems for energy efficiency in buildings: Principles, challenges and prospects

    Full text link
    Recommender systems have significantly developed in recent years in parallel with the witnessed advancements in both internet of things (IoT) and artificial intelligence (AI) technologies. Accordingly, as a consequence of IoT and AI, multiple forms of data are incorporated in these systems, e.g. social, implicit, local and personal information, which can help in improving recommender systems' performance and widen their applicability to traverse different disciplines. On the other side, energy efficiency in the building sector is becoming a hot research topic, in which recommender systems play a major role by promoting energy saving behavior and reducing carbon emissions. However, the deployment of the recommendation frameworks in buildings still needs more investigations to identify the current challenges and issues, where their solutions are the keys to enable the pervasiveness of research findings, and therefore, ensure a large-scale adoption of this technology. Accordingly, this paper presents, to the best of the authors' knowledge, the first timely and comprehensive reference for energy-efficiency recommendation systems through (i) surveying existing recommender systems for energy saving in buildings; (ii) discussing their evolution; (iii) providing an original taxonomy of these systems based on specified criteria, including the nature of the recommender engine, its objective, computing platforms, evaluation metrics and incentive measures; and (iv) conducting an in-depth, critical analysis to identify their limitations and unsolved issues. The derived challenges and areas of future implementation could effectively guide the energy research community to improve the energy-efficiency in buildings and reduce the cost of developed recommender systems-based solutions.Comment: 35 pages, 11 figures, 1 tabl

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

    Get PDF
    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    GURILEM : A Novel Design of Customer Rating Model using K-Means and RFM

    Get PDF
    A rating system or reviews are generally used to assist in making decisions. Rating system widely used as a technique in the recommendation of one of them used by the customer, as in determining the resort to be used. However, the credibility of the rating looks vague because the rating could only represent some points of service. So that customer preference with each other is very different. Personalized recommendation systems offer more personalized advice, precisely knowing the preferences or tastes of the customers. Especially for customers who have a transaction history or reservation as at their resorts provide good information used by managers to design a recommendation model for their customers. In this study aims to create a model of resort recommendations based on a rating of frequency. This frequency is the number of resort use by the customer within the specified time frame. With the frequency can represent the preferences of customers. The RFM method is used to measure the reservation frequency value of the customer. The K-Means method is used to categorize customer data with its frequency and classify the type of resort. Recommendation resort to the customer based on the dominant use in one of the resort types. The recommended type of resort based on the similarity between the types of resorts used with other types of resorts

    Netflix and the Development of the Internet Television Network

    Get PDF
    When Netflix launched in April 1998, Internet video was in its infancy. Eighteen years later, Netflix has developed into the first truly global Internet TV network. Many books have been written about the five broadcast networks – NBC, CBS, ABC, Fox, and the CW – and many about the major cable networks – HBO, CNN, MTV, Nickelodeon, just to name a few – and this is the fitting time to undertake a detailed analysis of how Netflix, as the preeminent Internet TV networks, has come to be. This book, then, combines historical, industrial, and textual analysis to investigate, contextualize, and historicize Netflix\u27s development as an Internet TV network. The book is split into four chapters. The first explores the ways in which Netflix\u27s development during its early years a DVD-by-mail company – 1998-2007, a period I am calling Netflix as Rental Company – lay the foundations for the company\u27s future iterations and successes. During this period, Netflix adapted DVD distribution to the Internet, revolutionizing the way viewers receive, watch, and choose content, and built a brand reputation on consumer-centric innovation. This reputation served it well during its second phase, Netflix as Syndicator (2007-12), when the company turned from DVD rentals to online distribution. In chapter two, I explain who Netflix adapted syndication – a business model that has been a staple of US broadcasting for half a century – to Internet distribution. By doing so, Netflix up-ended both the TV industry\u27s traditional content release structures and viewers\u27 habits. By shifting TV distribution to the Internet, Netflix drastically increased the control viewers have over where, when, and on what devices viewers watch TV. In its third phase, Netflix entered the original programming business by subtly adapting traditional program genres, content, and release schedules to Internet video. I split this phase – Netflix as Internet Network (2012-present) – into two chapters. While many of Netflix\u27s concerns parallel those of traditional networks – in terms of production and financing, for example – Internet networks also have a number of unique concerns in areas such as Net Neutrality and distribution windows. Netflix has led the charge on these issues, and chapter three explores Netflix\u27s role as the first Internet network, including the development of its binge-viewing strategy and its push into international distribution. Finally, chapter four takes a deep dive in Netflix\u27s foray into original program production. In its third phase, Netflix has adapted traditional TV structures to Internet distribution. Despite the innovations in short-form and user-generated content that sites like YouTube, Crackle, and Twitch have named, Netflix\u27s traditional approach to programming has set the template for successful Internet networks that has been adopted by the likes of Hulu, Amazon, and Yahoo Screen. Chapter four analyses Netflix\u27s biggest programs - including House of Cards, Orange is the New Black, Daredevil and others - to explain how Netflix has adapted traditional TV genres and structures to the freedoms in production, marketing, and content possibilities that the Internet affords. In the same was that NBC set the example for broadcast networks in the 1950s and HBO developed the framework for cable TV in the 1990s, Netflix has set the template for Internet TV in the 2000s. Netflix\u27s mix of technological advancements, consumer-centric practices, personalized content, and global mindset have become the gold standard for the how-and-why of developing a successful Internet TV network. Although other aspiring Internet networks Hulu and Amazon started out with a different ethos than Netflix, Netflix\u27s financial, creative, and cultural success has forced a series of reactionary decisions from both Hulu and Amazon that have brought them closer and closer to the foundations Netflix began laying out in 1998. So while the Netflix model isn\u27t the only possible model for an Internet network, it has become the blueprint for the newly-developing Internet TV ecosystem

    Semantically-enhanced recommendations in cultural heritage

    Get PDF
    In the Web 2.0 environment, institutes and organizations are starting to open up their previously isolated and heterogeneous collections in order to provide visitors with maximal access. Semantic Web technologies act as instrumental in integrating these rich collections of metadata by defining ontologies which accommodate different representation schemata and inconsistent naming conventions over the various vocabularies. Facing the large amount of metadata with complex semantic structures, it is becoming more and more important to support visitors with a proper selection and presentation of information. In this context, the Dutch Science Foundation (NWO) funded the Cultural Heritage Information Personalization (CHIP) project in early 2005, as part of the Continuous Access to Cultural Heritage (CATCH) program in the Netherlands. It is a collaborative project between the Rijksmuseum Amsterdam, the Eindhoven University of Technology and the Telematica Instituut. The problem statement that guides the research of this thesis is as follows: Can we support visitors with personalized access to semantically-enriched collections? To study this question, we chose cultural heritage (museums) as an application domain, and the semantically rich background knowledge about the museum collection provides a basis to our research. On top of it, we deployed user modeling and recommendation technologies in order to provide personalized services for museum visitors. Our main contributions are: (i) we developed an interactive rating dialog of artworks and art concepts for a quick instantiation of the CHIP user model, which is built as a specialization of FOAF and mapped to an existing event model ontology SEM; (ii) we proposed a hybrid recommendation algorithm, combining both explicit and implicit relations from the semantic structure of the collection. On the presentation level, we developed three tools for end-users: Art Recommender, Tour Wizard and Mobile Tour Guide. Following a user-centered design cycle, we performed a series of evaluations with museum visitors to test the effectiveness of recommendations using the rating dialog, different ways to build an optimal user model and the prediction accuracy of the hybrid algorithm. Chapter 1 introduces the research questions, our approaches and the outline of this thesis. Chapter 2 gives an overview of our work at the first stage. It includes (i) the semantic enrichment of the Rijksmuseum collection, which is mapped to three Getty vocabularies (ULAN, AAT, TGN) and the Iconclass thesaurus; (ii) the minimal user model ontology defined as a specialization of FOAF, which only stores user ratings at that time, (iii) the first implementation of the content-based recommendation algorithm in our first tool, the CHIP Art Recommender. Chapter 3 presents two other tools: Tour Wizard and Mobile Tour Guide. Based on the user's ratings, the Web-based Tour Wizard recommends museum tours consisting of recommended artworks that are currently available for museum exhibitions. The Mobile Tour Guide converts recommended tours to mobile devices (e.g. PDA) that can be used in the physical museum space. To connect users' various interactions with these tools, we made a conversion of the online user model stored in RDF into XML format which the mobile guide can parse, and in this way we keep the online and on-site user models dynamically synchronized. Chapter 4 presents the second generation of the Mobile Tour Guide with a real time routing system on different mobile devices (e.g. iPod). Compared with the first generation, it can adapt museum tours based on the user's ratings artworks and concepts, her/his current location in the physical museum and the coordinates of the artworks and rooms in the museum. In addition, we mapped the CHIP user model to an existing event model ontology SEM. Besides ratings, it can store additional user activities, such as following a tour and viewing artworks. Chapter 5 identifies a number of semantic relations within one vocabulary (e.g. a concept has a broader/narrower concept) and across multiple vocabularies (e.g. an artist is associated to an art style). We applied all these relations as well as the basic artwork features in content-based recommendations and compared all of them in terms of usefulness. This investigation also enables us to look at the combined use of artwork features and semantic relations in sequence and derive user navigation patterns. Chapter 6 defines the task of personalized recommendations and decomposes the task into a number of inference steps for ontology-based recommender systems, from a perspective of knowledge engineering. We proposed a hybrid approach combining both explicit and implicit recommendations. The explicit relations include artworks features and semantic relations with preliminary weights which are derived from the evaluation in Chapter 5. The implicit relations are built between art concepts based on instance-based ontology matching. Chapter 7 gives an example of reusing user interaction data generated by one application into another one for providing cross-application recommendations. In this example, user tagging about cultural events, gathered by iCITY, is used to enrich the user model for generating content-based recommendations in the CHIP Art Recommender. To realize full tagging interoperability, we investigated the problems that arise in mapping user tags to domain ontologies, and proposed additional mechanisms, such as the use of SKOS matching operators to deal with the possible mis-alignment of tags and domain-specific ontologies. We summarized to what extent the problem statement and each of the research questions are answered in Chapter 8. We also discussed a number of limitations in our research and looked ahead at what may follow as future work
    • 

    corecore