22,045 research outputs found
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NoTube ā making TV a medium for personalized interaction
In this paper, we introduce NoTubeās vision on deploying semantics in interactive TV context in order to contextualize distributed applications and lift them to a new level of service that provides context-dependent and personalized selection of TV content. Additionally, lifting content consumption from a single-user activity to a community-based experience in a connected multi-device environment is central to the project. Main research questions relate to (1) data integration and enrichment - how to achieve unified and simple access to dynamic, growing and distributed multimedia content of diverse formats? (2) user and context modeling - what is an appropriate framework for context modeling, incorporating task-, domain and device-specific viewpoints? (3) context-aware discovery of resources - how could rather fuzzy matchmaking between potentially infinite contexts and available media resources be achieved? (4) collaborative architecture for TV content personalization - how can the combined information about data, context and user be put at disposal of both content providers and end-users in the view of creating extremely personalized services under controlled privacy and security policies? Thus, with the grand challenge in mind - to put the TV viewer back in the driver's seat ā we focus on TV content as a medium for personalized interaction between people based on a service architecture that caters for a variety of content metadata, delivery channels and rendering devices
Second Screen User Profiling and Multi-level Smart Recommendations in the context of Social TVs
In the context of Social TV, the increasing popularity of first and second
screen users, interacting and posting content online, illustrates new business
opportunities and related technical challenges, in order to enrich user
experience on such environments. SAM (Socializing Around Media) project uses
Social Media-connected infrastructure to deal with the aforementioned
challenges, providing intelligent user context management models and mechanisms
capturing social patterns, to apply collaborative filtering techniques and
personalized recommendations towards this direction. This paper presents the
Context Management mechanism of SAM, running in a Social TV environment to
provide smart recommendations for first and second screen content. Work
presented is evaluated using real movie rating dataset found online, to
validate the SAM's approach in terms of effectiveness as well as efficiency.Comment: In: Wu TT., Gennari R., Huang YM., Xie H., Cao Y. (eds) Emerging
Technologies for Education. SETE 201
Media fusion and future TV: Examining multi-screen TV convergence in Singapore
This study examines Singapore's national media blueprint and industry stakeholders' coping strategies in response to multi-screen TV development. The findings show Singapore muti-screen TV development is still at a nascent stage after launching Media Fushion and FutureTV plans in mid 2009. The policymakers play a key role to follow national media blueprint to unify the inter-industry and cross-country collaboration. TV operators and telcos are found to remediate themselves by harnessing the power of internet and mobile technologies for content innovation and distribution. To tackle the complicated convergent issues in multi-screen TV industry, this study proposes to separately regulate the technology-neutral platforms and diverse audiovisual content. It also recommends a pro-innovative policy with the light-touch licensing scheme and loose content regulation to facilitate the development of the next TV. --three-screen TV,multi-screen TV,convergence,media fusion,IPTV,mobile TV,cross-platform,TV technologies,TV market,TV policy
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Television and the future internet: the NoTube project
[1st paragraph] 'New technology is transforming the TV industry', Mark Thompson, BBC Director General told the newspaper The Observer. The classic notion of TV being a set in the living room with finite channels and linear programming is already gone: TV has moved into the world of Internet and mobile technology and content is growing exponentially in terms of number and diversity. The notion of channels is being replaced by individual choice and on-demand programming. Distinctions between TV and other streaming content are blurred: both live in a shared connected online world. We expect that as the Future Internet develops, TV will complete this disruptive paradigm shift into becoming ubiquituous, always-available, and increasingly personalized. NoTube is a EU funded project (in the Objective 4.3 Intelligent Information Management) which began February 2009 and runs for three years, with the goal to prepare TV for the Future Internet ā addressing challenges of TV content ubiquity and choice, personalization and integration
First experiences with Personal Networks as an enabling platform for service providers
By developing demonstrators and performing small-scale user trials, we found various opportunities and pitfalls for deploying personal networks (PNs) on a commercial basis. The demonstrators were created using as many as possible legacy devices and proven technologies. They deal with applications in the health sector, home services, tourism, and the transportation sector. This paper describes the various architectures and our experiences with the end users and the technology. We conclude that context awareness, service discovery, and content management are very important in PNs and that a personal network provider role is necessary to realize these functions under the assumptions we made. The PNPay Travel demonstrator suggests that PN service platforms provide an opportunity to develop true trans-sector services
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
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