5,883 research outputs found

    Interactivity: A review of the concept and a framework for analysis

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    The terms `interactivity' and `interactive media' became significant buzz-words during the late 1980s and early 1990s when the multi-media euphoria fascinated politicians, economists, and researchers alike. However, right from the beginning of the scientific debate, the inconsistent usage of the term `interactivity' massively complicated the comparability of numerous empirical studies. This is where this article joins the discussion. First, the article sheds light on the terminological origins of `interactivity' and distinguishes the term from cognate expressions. Further, it restructures and extends existing findings on the basis of a new analysis framework which considers three levels of interactive communication (action level, level of subjective situation evaluation, and level of meaning exchange). Finally, it delivers a systematic overview of specific criteria of interactive communication

    Technology Mediated Dispute Resolution (TMDR): Opportunities and Dangers

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    Technology Mediated Dispute Resolution (TMDR) presents opportunities and dangers that we cannot yet fully envision. Technologies are available or imminent, such as tele-immersion, that will dramatically change the ways we think about dispute resolution in a virtual environment. Whether or not one finds the idea of TMDR appealing, a generation of teens and preteens is integrating technology so deeply into their daily lives that they not only will expect, but will demand, that those technologies be used in a dispute resolution proceeding. Because girls communicate differently than boys when using technology, it will be interesting to learn if women prove to be more effective technology mediated dispute resolvers than men. TMDR already is proving to be the most appropriate process when great distances are involved or safety and security are paramount. Despite the fears some may have, virtual spaces do not produce only virtual agreements. TMDR can enable us to achieve long-term process goals, and technology usage does not cause us to be less satisfied or content. Although the dangers of technology can be formidable, a number of protective measures are possible. We must be vigilant to ensure that neutrals are not using technology to manipulate dispute resolution processes. And finally, parties and neutrals must take care to protect confidential information from wrongdoers intent on taking advantage of technology\u27s inherent vulnerabilities

    Technology Mediated Dispute Resolution (TMDR): Opportunities and Dangers

    Get PDF
    Technology Mediated Dispute Resolution (TMDR) presents opportunities and dangers that we cannot yet fully envision. Technologies are available or imminent, such as tele-immersion, that will dramatically change the ways we think about dispute resolution in a virtual environment. Whether or not one finds the idea of TMDR appealing, a generation of teens and preteens is integrating technology so deeply into their daily lives that they not only will expect, but will demand, that those technologies be used in a dispute resolution proceeding. Because girls communicate differently than boys when using technology, it will be interesting to learn if women prove to be more effective technology mediated dispute resolvers than men. TMDR already is proving to be the most appropriate process when great distances are involved or safety and security are paramount. Despite the fears some may have, virtual spaces do not produce only virtual agreements. TMDR can enable us to achieve long-term process goals, and technology usage does not cause us to be less satisfied or content. Although the dangers of technology can be formidable, a number of protective measures are possible. We must be vigilant to ensure that neutrals are not using technology to manipulate dispute resolution processes. And finally, parties and neutrals must take care to protect confidential information from wrongdoers intent on taking advantage of technology\u27s inherent vulnerabilities

    Head Mounted Wind

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    Within the context of tele-presence and immersion for piloting light aircraft, knowledge about the surrounding wind offers useful information for piloting purposes. Rendering wind in virtual simulation or tele-presence application has been used still the early sixties [ ] to enhance immersion. However since then it has been rather limited to use a fan in front of the user to produce an illusion of speed. This paper presents the development of a new haptic device generating wind around the user head. The system is based on an embedded system driving 8 fan actuators regularly distributed around a Head Mounted Display (HMD). In order to validate the added value of the device in the context of tele-operation, an application has been developed around a flight simulator where wind direction and forces are passed to the user via our system. Feedback from the different users of the applications shows improvements of the immersion inside the simulation. It also gives reliable information about the wind direction and forces using the most natural cues

    Young Children’s Mobile Device Use in Public Places: Immersion, Distraction, and Co-Use

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    Though prior research has examined how parents use mobile devices in public, we know less about children’s use of mobile devices outside the home. The present study therefore explores how children use mobile devices in public places they visit with their parents in order to conceptualize how device use affects children’s interactions with their parents and environments. We used naturalistic non-participant observational methods in three locations in the US: eateries, laundromats, and airports. We observed 77 families with at least one parent and one child estimated to be between 2-6 years old. The observers wrote detailed field notes that we analyzed qualitatively using thematic analysis. We found that children used mobile devices in 31% of the observed families. We categorized children’s behaviors under three themes: immersion, distraction, and co-use. Children were highly engaged with their parents and environment during co-use. However, when children asked for a device or were provided with a device that they used on their own, they were less engaged with parents and environments. Engagement levels between children and parents therefore corresponded with the circumstances of children’s device use and whether they used devices with their parents or in isolation from them. The themes we develop here may be applied to future qualitative and quantitative studies of children’s mobile device use in public and at home
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