584 research outputs found

    Map++: A Crowd-sensing System for Automatic Map Semantics Identification

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    Digital maps have become a part of our daily life with a number of commercial and free map services. These services have still a huge potential for enhancement with rich semantic information to support a large class of mapping applications. In this paper, we present Map++, a system that leverages standard cell-phone sensors in a crowdsensing approach to automatically enrich digital maps with different road semantics like tunnels, bumps, bridges, footbridges, crosswalks, road capacity, among others. Our analysis shows that cell-phones sensors with humans in vehicles or walking get affected by the different road features, which can be mined to extend the features of both free and commercial mapping services. We present the design and implementation of Map++ and evaluate it in a large city. Our evaluation shows that we can detect the different semantics accurately with at most 3% false positive rate and 6% false negative rate for both vehicle and pedestrian-based features. Moreover, we show that Map++ has a small energy footprint on the cell-phones, highlighting its promise as a ubiquitous digital maps enriching service.Comment: Published in the Eleventh Annual IEEE International Conference on Sensing, Communication, and Networking (IEEE SECON 2014

    Automatic Wi-Fi Fingerprint System based on Unsupervised Learning

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    Recently, smartphones and Wi-Fi appliances have been generalized in daily life, and location-based service(LBS) has gradually been extended to indoor environments. Unlike outdoor positioning, which is typically handled by the global positioning system(GPS), indoor positioning technologies for providing LBSs have been studied with algorithms using various short-range wireless communications such as Wi-Fi, Ultra-wideband, Bluetooth, etc. Fingerprint-based positioning technology, a representative indoor LBS, estimates user locations using the received signal strength indicator(RSSI), indicating the relative transmission power of the access point(AP). Therefore, a fingerprint-based algorithm has the advantage of being robust to distorted wireless environments, such as radio wave reflections and refractions, compared to the time-of-arrival(TOA) method for non-line-of-sight(NLOS), where many obstacles exist. Fingerprint is divided into a training phase in which a radio map is generated by measuring the RSSIs of all indoor APs and positioning phase in which the positions of users are estimated by comparing the RSSIs of the generated radio map in real-time. In the training phase, the user collects the RSSIs of all APs measured at reference points set at regular intervals of 2 to 3m, creating a radio map. In the positioning phase, the reference point, which is most similar to the RSSI, compares the generated radio map from the training phase to the RSSI measured from user movements. This estimates the real-time indoor position. Fingerprint algorithms based on supervised and semi-supervised learning such as support vector machines and principal component analysis are essential for measuring the RSSIs in all indoor areas to produce a radio map. As the building size and the complexity of structures increases, the amount of work and time required also increase. The radio map generation algorithm that uses channel modeling does not require direct measurement, but it requires considerable effort because of building material, three-dimensional reflection coefficient, and numerical modeling of all obstacles. To overcome these problems, this thesis proposes an automatic Wi-Fi fingerprint system that combines an unsupervised dual radio mapping(UDRM) algorithm that reduces the time taken to acquire Wi-Fi signals and leverages an indoor environment with a minimum description length principle(MDLP)-based radio map feedback(RMF) algorithm to simultaneously optimize and update the radio map. The proposed UDRM algorithm in the training phase generates a radio map of the entire building based on the measured radio map of one reference floor by selectively applying the autoencoder and the generative adversarial network(GAN) according to the spatial structures. The proposed learning-based UDRM algorithm does not require labeled data, which is essential for supervised and semi-supervised learning algorithms. It has a relatively low dependency on RSSI datasets. Additionally, it has a high accuracy of radio map prediction than existing models because it learns the indoor environment simultaneously via a indoor two-dimensional map(2-D map). The produced radio map is used to estimate the real-time positioning of users in the positioning phase. Simultaneously, the proposed MDLP-based RMF algorithm analyzes the distribution characteristics of the RSSIs of newly measured APs and feeds the analyzed results back to the radio map. The MDLP, which is applied to the proposed algorithm, improves the performance of the positioning and optimizes the size of the radio map by preventing the indefinite update of the RSSI and by updating the newly added APs to the radio map. The proposed algorithm is compared with a real measurement-based radio map, confirming the high stability and accuracy of the proposed fingerprint system. Additionally, by generating a radio map of indoor areas with different structures, the proposed system is shown to be robust against the change in indoor environment, thus reducing the time cost. Finally, via a euclidean distance-based experiment, it is confirmed that the accuracy of the proposed fingerprint system is almost the same as that of the RSSI-based fingerprint system.|์ตœ๊ทผ ์Šค๋งˆํŠธํฐ๊ณผ Wi-Fi๊ฐ€ ์‹ค์ƒํ™œ์— ๋ณดํŽธํ™”๋˜๋ฉด์„œ ์œ„์น˜๊ธฐ๋ฐ˜ ์„œ๋น„์Šค์— ๋Œ€ํ•œ ๊ฐœ๋ฐœ ๋ถ„์•ผ๊ฐ€ ์‹ค๋‚ด ํ™˜๊ฒฝ์œผ๋กœ ์ ์ฐจ ํ™•๋Œ€๋˜๊ณ  ์žˆ๋‹ค. GPS๋กœ ๋Œ€ํ‘œ๋˜๋Š” ์‹ค์™ธ ์œ„์น˜ ์ธ์‹๊ณผ ๋‹ฌ๋ฆฌ ์œ„์น˜๊ธฐ๋ฐ˜ ์„œ๋น„์Šค๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•œ ์‹ค๋‚ด ์œ„์น˜ ์ธ์‹ ๊ธฐ์ˆ ์€ Wi-Fi, UWB, ๋ธ”๋ฃจํˆฌ์Šค ๋“ฑ๊ณผ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ๊ทผ๊ฑฐ๋ฆฌ ๋ฌด์„  ํ†ต์‹  ๊ธฐ๋ฐ˜์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค์ด ์—ฐ๊ตฌ๋˜๊ณ  ์žˆ๋‹ค. ๋Œ€ํ‘œ์ ์ธ ์‹ค๋‚ด ์œ„์น˜์ธ์‹ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์ค‘ ํ•˜๋‚˜์ธ Fingerprint๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์ˆ˜์‹ ํ•œ AP ์‹ ํ˜ธ์˜ ์ƒ๋Œ€์ ์ธ ํฌ๊ธฐ๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š” RSSI๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์œ„์น˜๋ฅผ ์ถ”์ •ํ•œ๋‹ค. ๋”ฐ๋ผ์„œ Fingerprint๊ธฐ๋ฐ˜์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์žฅ์• ๋ฌผ์ด ๋งŽ์ด ์กด์žฌํ•˜๋Š” ๋น„๊ฐ€์‹œ ๊ฑฐ๋ฆฌ์—์„œ TOA ๋ฐฉ์‹์— ๋น„ํ•ด ์ „ํŒŒ์˜ ๋ฐ˜์‚ฌ ๋ฐ ๊ตด์ ˆ๊ณผ ๊ฐ™์ด ์™œ๊ณก๋œ ๋ฌด์„  ํ™˜๊ฒฝ์— ๊ฐ•์ธํ•˜๋‹ค๋Š” ์žฅ์ ์ด ์žˆ๋‹ค. Fingerprint๋Š” ์‹ค๋‚ด์˜ ๋ชจ๋“  AP์˜ RSSI๋“ค์„ ์ธก์ •ํ•˜์—ฌ Radio map์„ ์ œ์ž‘ํ•˜๋Š” ๊ณผ์ •์ธ ํ•™์Šต ๋‹จ๊ณ„์™€ ์ƒ์„ฑ๋œ Radio map์˜ RSSI๋“ค์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ธก์ •๋œ RSSI์™€ ๋น„๊ตํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์œ„์น˜๋ฅผ ์ถ”์ •ํ•˜๋Š” ์œ„์น˜์ธ์‹ ๋‹จ๊ณ„๋กœ ๋‚˜๋ˆ„์–ด์ง„๋‹ค. ํ•™์Šต ๋‹จ๊ณ„์—์„œ๋Š” ์œ„์น˜๋ฅผ ๊ตฌ๋ถ„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์‚ฌ์šฉ์ž๊ฐ€ 2~3m์˜ ์ผ์ •ํ•œ ๊ฐ„๊ฒฉ์œผ๋กœ ์„ค์ •๋œ ์ฐธ์กฐ ์œ„์น˜๋“ค๋งˆ๋‹ค ์ธก์ •๋˜๋Š” ๋ชจ๋“  AP๋“ค์˜ RSSI๋ฅผ ์ˆ˜์ง‘ํ•˜๊ณ  Radio map์œผ๋กœ ์ œ์ž‘ํ•œ๋‹ค. ์œ„์น˜์ธ์‹ ๋‹จ๊ณ„์—์„œ๋Š” ํ•™์Šต ๋‹จ๊ณ„์—์„œ ์ œ์ž‘๋œ Radio map๊ณผ ์‚ฌ์šฉ์ž์˜ ์ด๋™์— ์˜ํ•ด ์ธก์ •๋˜๋Š” RSSI์˜ ๋น„๊ต๋ฅผ ํ†ตํ•ด ๊ฐ€์žฅ ์œ ์‚ฌํ•œ RSSI ํŒจํ„ด์„ ๊ฐ€์ง€๋Š” ์ฐธ์กฐ ์œ„์น˜๊ฐ€ ์‹ค์‹œ๊ฐ„ ์‹ค๋‚ด ์œ„์น˜๋กœ ์ถ”์ •๋œ๋‹ค. ์„œํฌํŠธ ๋ฒกํ„ฐ ๋จธ์‹ (SVM), ์ฃผ์„ฑ๋ถ„ ๋ถ„์„(PCA) ๋“ฑ๊ณผ ๊ฐ™์ด ์ง€๋„ ๋ฐ ์ค€์ง€๋„ ํ•™์Šต๊ธฐ๋ฐ˜์˜ Fingerprint ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ Radio map์„ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด ๋ชจ๋“  ์‹ค๋‚ด ๊ณต๊ฐ„์—์„œ RSSI์˜ ์ธก์ •์ด ํ•„์ˆ˜์ ์ด๋‹ค. ์ด๋Ÿฌํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค์€ ๊ฑด๋ฌผ์ด ๋Œ€ํ˜•ํ™”๋˜๊ณ  ๊ตฌ์กฐ๊ฐ€ ๋ณต์žกํ•ด์งˆ์ˆ˜๋ก ์ธก์ • ๊ณต๊ฐ„์ด ๋Š˜์–ด๋‚˜๋ฉด์„œ ์ž‘์—…๊ณผ ์‹œ๊ฐ„ ์†Œ๋ชจ๊ฐ€ ๋˜ํ•œ ๊ธ‰๊ฒฉํžˆ ์ฆ๊ฐ€ํ•œ๋‹ค. ์ฑ„๋„๋ชจ๋ธ๋ง์„ ํ†ตํ•œ Radio map ์ƒ์„ฑ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์ง์ ‘์ ์ธ ์ธก์ • ๊ณผ์ •์ด ๋ถˆํ•„์š”ํ•œ ๋ฐ˜๋ฉด์— ๊ฑด๋ฌผ์˜ ์žฌ์งˆ, 3์ฐจ์›์ ์ธ ๊ตฌ์กฐ์— ๋”ฐ๋ฅธ ๋ฐ˜์‚ฌ ๊ณ„์ˆ˜ ๋ฐ ๋ชจ๋“  ์žฅ์• ๋ฌผ์— ๋Œ€ํ•œ ์ˆ˜์น˜์ ์ธ ๋ชจ๋ธ๋ง์ด ํ•„์ˆ˜์ ์ด๊ธฐ ๋•Œ๋ฌธ์— ์ƒ๋‹นํžˆ ๋งŽ์€ ์ž‘์—…๋Ÿ‰์ด ์š”๊ตฌ๋œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์ ๋“ค์„ ํ•ด๊ฒฐํ•˜๊ณ ์ž ํ•™์Šต ๋‹จ๊ณ„์—์„œ Wi-Fi ์‹ ํ˜ธ์˜ ์ˆ˜์ง‘์‹œ๊ฐ„์„ ์ตœ์†Œํ™”ํ•˜๋ฉด์„œ ์‹ค๋‚ด ํ™˜๊ฒฝ์ด ๊ณ ๋ ค๋œ Unsupervised Dual Radio Mapping(UDRM) ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ์œ„์น˜์ธ์‹ ๋‹จ๊ณ„์—์„œ Radio map์˜ ์ตœ์ ํ™”๊ฐ€ ๋™์‹œ์— ๊ฐ€๋Šฅํ•œ Minimum description length principle(MDLP)๊ธฐ๋ฐ˜์˜ Radio map Feedback(RMF) ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๊ฒฐํ•ฉ๋œ ๋น„์ง€๋„ํ•™์Šต๊ธฐ๋ฐ˜์˜ ์ž๋™ Wi-Fi Fingerprint๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ํ•™์Šต ๋‹จ๊ณ„์—์„œ ์ œ์•ˆํ•˜๋Š” UDRM ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๋‰ด๋Ÿด ๋„คํŠธ์›Œํฌ ๊ธฐ๋ฐ˜์˜ ๋น„์ง€๋„ ํ•™์Šต ์•Œ๊ณ ๋ฆฌ์ฆ˜์ธ Autoencoder์™€ Generative Adversarial Network (GAN)๋ฅผ ๊ณต๊ฐ„๊ตฌ์กฐ์— ๋”ฐ๋ผ ์„ ํƒ์ ์œผ๋กœ ์ ์šฉํ•˜์—ฌ ํ•˜๋‚˜์˜ ์ฐธ์กฐ ์ธต์—์„œ ์ธก์ •๋œ Radio map์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฑด๋ฌผ์ „์ฒด์˜ Radio map์„ ์ƒ์„ฑํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋น„์ง€๋„ ํ•™์Šต ๊ธฐ๋ฐ˜ UDRM ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์ง€๋„ ๋ฐ ์ค€์ง€๋„ ํ•™์Šต์—์„œ ํ•„์ˆ˜์ ์ธ Labeled data๊ฐ€ ํ•„์š”ํ•˜์ง€ ์•Š์œผ๋ฉฐ RSSI ๋ฐ์ดํ„ฐ ์„ธํŠธ์˜ ์˜์กด์„ฑ์ด ์ƒ๋Œ€์ ์œผ๋กœ ๋‚ฎ๋‹ค. ๋˜ํ•œ 2์ฐจ์› ์‹ค๋‚ด ์ง€๋„๋ฅผ ํ†ตํ•ด ์‹ค๋‚ด ํ™˜๊ฒฝ์„ ๋™์‹œ์— ํ•™์Šตํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ธฐ์กด์˜ ์˜ˆ์ธก ๋ชจ๋ธ์— ๋น„ํ•ด Radio map์˜ ์˜ˆ์ธก ์ •ํ™•๋„๊ฐ€ ๋†’๋‹ค. ์ œ์•ˆํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ์˜ํ•ด ์ œ์ž‘๋œ Radio map์€ ์œ„์น˜์ธ์‹ ๋‹จ๊ณ„์—์„œ ์‚ฌ์šฉ์ž์˜ ์‹ค์‹œ๊ฐ„ ์œ„์น˜์ธ์‹์— ์ ์šฉ๋œ๋‹ค. ๋™์‹œ์— ์ œ์•ˆํ•˜๋Š” MDLP ๊ธฐ๋ฐ˜์˜ ์ž๋™ Wi-Fi ์—…๋ฐ์ดํŠธ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์ƒˆ๋กญ๊ฒŒ ์ธก์ •๋˜๋Š” AP๋“ค์˜ RSSI์˜ ๋ถ„ํฌํŠน์„ฑ์„ ๋ถ„์„ํ•˜๊ณ  ๊ทธ ๊ฒฐ๊ณผ๋ฅผ Radio map์— ํ”ผ๋“œ๋ฐฑํ•œ๋‹ค. ์ œ์•ˆํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ์ ์šฉ๋œ MDLP๋Š” ๋ฌด๋ถ„๋ณ„ํ•œ RSSI์˜ ์—…๋ฐ์ดํŒ…์„ ๋ฐฉ์ง€ํ•˜๊ณ  ์ถ”๊ฐ€๋˜๋Š” AP๋ฅผ Radio map์— ์—…๋ฐ์ดํŠธํ•จ์œผ๋กœ์„œ ์œ„์น˜์ธ์‹์˜ ์„ฑ๋Šฅ์„ ํ–ฅ์ƒ์‹œํ‚ค๊ณ  Radio map์˜ ํฌ๊ธฐ์˜ ์ตœ์ ํ™”๊ฐ€ ๊ฐ€๋Šฅํ•˜๋‹ค. ์ œ์•ˆํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์‹ค์ œ ์ธก์ •๊ธฐ๋ฐ˜์˜ Radio map๊ณผ ์„œ๋กœ ๋น„๊ต๋ฅผ ํ†ตํ•ด ์ œ์•ˆํ•œ Fingerprint ์‹œ์Šคํ…œ์˜ ๋†’์€ ์•ˆ์ •์„ฑ๊ณผ ์ •ํ™•๋„๋ฅผ ํ™•์ธํ•˜์˜€๋‹ค. ๋˜ํ•œ ๊ตฌ์กฐ๊ฐ€ ๋‹ค๋ฅธ ์‹ค๋‚ด๊ณต๊ฐ„์˜ Radio map ์ƒ์„ฑ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ์‹ค๋‚ด ํ™˜๊ฒฝ ๋ณ€ํ™”์— ๊ฐ•์ธํ•จ๊ณผ ํ•™์Šต ์‹œ๊ฐ„ ์ธก์ •์„ ํ†ตํ•œ ์‹œ๊ฐ„ ๋น„์šฉ์ด ๊ฐ์†Œํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ Euclidean distance ๊ธฐ๋ฐ˜ ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ์‹ค์ œ ์ธก์ •ํ•œ RSSI๊ธฐ๋ฐ˜์˜ Fingerprint ์‹œ์Šคํ…œ๊ณผ ์ œ์•ˆํ•œ ์‹œ์Šคํ…œ์˜ ์œ„์น˜์ธ์‹ ์ •ํ™•๋„๊ฐ€ ๊ฑฐ์˜ ์ผ์น˜ํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค.Contents Contents โ…ฐ Lists of Figures and Tables โ…ฒ Abstract โ…ต Chapter 1 Introduction 01 1.1 Background and Necessity for Research 01 1.2 Objectives and Contents for Research 04 Chapter 2 Wi-Fi Positioning and Unsupervised Learning 07 2.1 Wi-Fi Positioning 07 2.1.1 Wi-Fi Signal and Fingerprint 07 2.1.2 Fingerprint Techniques 15 2.2 Unsupervised Learning 23 2.2.1 Neural Network 23 2.2.2 Autoencoder 28 2.2.3 Generative Adversarial Network 31 Chapter 3 Proposed Fingerprint System 36 3.1 Unsupervised Dual Radio Mapping Algorithm 36 3.2 MDLP-based Radio Map Feedback Algorithm 47 Chapter 4 Experiment and Result 51 4.1 Experimental Environment and Configuration 51 4.2 Results of Unsupervised Dual Radio Mapping Algorithm 56 4.2 Results of MDLP-based Radio Map Feedback Algorithm 69 Chapter 5 Conclusion 79 Reference 81Docto

    IndoorWaze: A Crowdsourcing-Based Context-Aware Indoor Navigation System

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    Indoor navigation systems are very useful in large complex indoor environments such as shopping malls. Current systems focus on improving indoor localization accuracy and must be combined with an accurate labeled floor plan to provide usable indoor navigation services. Such labeled floor plans are often unavailable or involve a prohibitive cost to manually obtain. In this paper, we present IndoorWaze, a novel crowdsourcing-based context-aware indoor navigation system that can automatically generate an accurate context-aware floor plan with labeled indoor POIs for the first time in literature. IndoorWaze combines the Wi-Fi fingerprints of indoor walkers with the Wi-Fi fingerprints and POI labels provided by POI employees to produce a high-fidelity labeled floor plan. As a lightweight crowdsourcing-based system, IndoorWaze involves very little effort from indoor walkers and POI employees. We prototype IndoorWaze on Android smartphones and evaluate it in a large shopping mall. Our results show that IndoorWaze can generate a high-fidelity labeled floor plan, in which all the stores are correctly labeled and arranged, all the pathways and crossings are correctly shown, and the median estimation error for the store dimension is below 12%

    Indoor Location in WLAN Based on Competitive Agglomeration Algorithm

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    Abstract In the area of Wireless Local Area Network (WLAN) based indoor localization, the k-nearest neighbors (KNN) fusion clustering algorithm has been studied extensively. But the number of the clustering and the value of K is set manually and fixed, so it can't adapt to the environment changes. Besides, the algorithm localization with a single Received Signal Strength (RSS), and ignored other deeper information such as the physical location information. Aiming at the shortcomings of the fusion algorithm, in this paper, we proposed a novel indoor localization algorithm based on competitive agglomeration (CA). The algorithm soft partition radio map based on RSS and physical location information in succession, and select the clustering number based on real time information in the environment to estimate user's position coordinates. Finally, based on the extensive experiments conducted in a real WLAN indoor environment, our proposed algorithm is proved to outperform traditional positioning algorithm

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future
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