2,658 research outputs found

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style

    Exploitation of time-of-flight (ToF) cameras

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    This technical report reviews the state-of-the art in the field of ToF cameras, their advantages, their limitations, and their present-day applications sometimes in combination with other sensors. Even though ToF cameras provide neither higher resolution nor larger ambiguity-free range compared to other range map estimation systems, advantages such as registered depth and intensity data at a high frame rate, compact design, low weight and reduced power consumption have motivated their use in numerous areas of research. In robotics, these areas range from mobile robot navigation and map building to vision-based human motion capture and gesture recognition, showing particularly a great potential in object modeling and recognition.Preprin

    An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display

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    We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to ef- fectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The highly interactive and flexible environment can capture and sustain more student attention than the traditional classroom setting and, thus, delivers a compelling experience to the students. Our main focus here is to investigate possible solutions for the system design and implementation and devise strategies for fast, efficient computation suitable for visual data processing and network transmission. We describe the technique and experiments in details and provide quantitative performance results, demonstrating our system can be run comfortably and reliably for different application scenarios. Our preliminary results are promising and demonstrate the potential for more compelling directions in cyberlearning.Comment: IEEE International Symposium on Multimedia 201

    Possibilities of man-machine interaction through the perception of human gestures

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    A mesura que les màquines s'utilitzen interaccionant cada cop més amb les persones, la necessitat d'interfícies més amigables esdevé una necessitat creixent. La comunicació oral persona-màquina com una forma d'interacció utilitzant el llenguatge natural és cada vegada més usual. La interpretació dels gestos humans pot, en certes aplicacions, complementar aquesta comunicació oral. Aquest article descriu un sistema d'interpretació dels gestos basat en la visió per computador. El procés d'interpretació realitza la detecció i seguiment d'un operador humà, i a partir dels seus moviments interpreta un conjunt específic d'ordres gestuals, en temps real.As man-machine interaction grows there is an increasing need for friendly interfaces. Human-machine oral communication as a means of natural language interaction is becoming quite common. Interpretation of human gestures can, in some applications, complement such communication. This article describes an interpretation of gestures procedure. The system is based on a computer vision system for the detection and tracking of a human operator and the interpretation of a specific set of human gestures in real time
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