3,083 research outputs found
Segmenting Foreground Objects from a Dynamic Textured Background via a Robust Kalman Filter
The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given time-varying, textured backgrounds. Examples of time-varying backgrounds include waves on water, clouds moving, trees waving in the wind, automobile traffic, moving crowds, escalators, etc. We have developed a novel foreground-background segmentation algorithm that explicitly accounts for the non-stationary nature and clutter-like appearance of many dynamic textures. The dynamic texture is modeled by an Autoregressive Moving Average Model (ARMA). A robust Kalman filter algorithm iteratively estimates the intrinsic appearance of the dynamic texture, as well as the regions of the foreground objects. Preliminary experiments with this method have demonstrated promising results
Biologically Inspired Dynamic Textures for Probing Motion Perception
Perception is often described as a predictive process based on an optimal
inference with respect to a generative model. We study here the principled
construction of a generative model specifically crafted to probe motion
perception. In that context, we first provide an axiomatic, biologically-driven
derivation of the model. This model synthesizes random dynamic textures which
are defined by stationary Gaussian distributions obtained by the random
aggregation of warped patterns. Importantly, we show that this model can
equivalently be described as a stochastic partial differential equation. Using
this characterization of motion in images, it allows us to recast motion-energy
models into a principled Bayesian inference framework. Finally, we apply these
textures in order to psychophysically probe speed perception in humans. In this
framework, while the likelihood is derived from the generative model, the prior
is estimated from the observed results and accounts for the perceptual bias in
a principled fashion.Comment: Twenty-ninth Annual Conference on Neural Information Processing
Systems (NIPS), Dec 2015, Montreal, Canad
Real-World Repetition Estimation by Div, Grad and Curl
We consider the problem of estimating repetition in video, such as performing
push-ups, cutting a melon or playing violin. Existing work shows good results
under the assumption of static and stationary periodicity. As realistic video
is rarely perfectly static and stationary, the often preferred Fourier-based
measurements is inapt. Instead, we adopt the wavelet transform to better handle
non-static and non-stationary video dynamics. From the flow field and its
differentials, we derive three fundamental motion types and three motion
continuities of intrinsic periodicity in 3D. On top of this, the 2D perception
of 3D periodicity considers two extreme viewpoints. What follows are 18
fundamental cases of recurrent perception in 2D. In practice, to deal with the
variety of repetitive appearance, our theory implies measuring time-varying
flow and its differentials (gradient, divergence and curl) over segmented
foreground motion. For experiments, we introduce the new QUVA Repetition
dataset, reflecting reality by including non-static and non-stationary videos.
On the task of counting repetitions in video, we obtain favorable results
compared to a deep learning alternative
Bayesian Modeling of Dynamic Scenes for Object Detection
Abstract—Accurate detection of moving objects is an important precursor to stable tracking or recognition. In this paper, we present an object detection scheme that has three innovations over existing approaches. First, the model of the intensities of image pixels as independent random variables is challenged and it is asserted that useful correlation exists in intensities of spatially proximal pixels. This correlation is exploited to sustain high levels of detection accuracy in the presence of dynamic backgrounds. By using a nonparametric density estimation method over a joint domain-range representation of image pixels, multimodal spatial uncertainties and complex dependencies between the domain (location) and range (color) are directly modeled. We propose a model of the background as a single probability density. Second, temporal persistence is proposed as a detection criterion. Unlike previous approaches to object detection which detect objects by building adaptive models of the background, the foreground is modeled to augment the detection of objects (without explicit tracking) since objects detected in the preceding frame contain substantial evidence for detection in the current frame. Finally, the background and foreground models are used competitively in a MAP-MRF decision framework, stressing spatial context as a condition of detecting interesting objects and the posterior function is maximized efficiently by finding the minimum cut of a capacitated graph. Experimental validation of the proposed method is performed and presented on a diverse set of dynamic scenes. Index Terms—Object detection, kernel density estimation, joint domain range, MAP-MRF estimation. æ
Artificial Roughness Encoding with a Bio-inspired MEMS- based Tactile Sensor Array
A compliant 2×2 tactile sensor array was developed and investigated for roughness encoding. State of the art cross shape 3D MEMS sensors were integrated with polymeric packaging providing in total 16 sensitive elements to external mechanical stimuli in an area of about 20 mm2, similarly to the SA1 innervation density in humans. Experimental analysis of the bio-inspired tactile sensor array was performed by using ridged surfaces, with spatial periods from 2.6 mm to 4.1 mm, which were indented with regulated 1N normal force and stroked at constant sliding velocity from 15 mm/s to 48 mm/s. A repeatable and expected frequency shift of the sensor outputs depending on the applied stimulus and on its scanning velocity was observed between 3.66 Hz and 18.46 Hz with an overall maximum error of 1.7%. The tactile sensor could also perform contact imaging during static stimulus indentation. The experiments demonstrated the suitability of this approach for the design of a roughness encoding tactile sensor for an artificial fingerpad
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