11,603 research outputs found
FuSSI-Net: Fusion of Spatio-temporal Skeletons for Intention Prediction Network
Pedestrian intention recognition is very important to develop robust and safe
autonomous driving (AD) and advanced driver assistance systems (ADAS)
functionalities for urban driving. In this work, we develop an end-to-end
pedestrian intention framework that performs well on day- and night- time
scenarios. Our framework relies on objection detection bounding boxes combined
with skeletal features of human pose. We study early, late, and combined (early
and late) fusion mechanisms to exploit the skeletal features and reduce false
positives as well to improve the intention prediction performance. The early
fusion mechanism results in AP of 0.89 and precision/recall of 0.79/0.89 for
pedestrian intention classification. Furthermore, we propose three new metrics
to properly evaluate the pedestrian intention systems. Under these new
evaluation metrics for the intention prediction, the proposed end-to-end
network offers accurate pedestrian intention up to half a second ahead of the
actual risky maneuver.Comment: 5 pages, 6 figures, 5 tables, IEEE Asilomar SS
Towards High-Level Programming of Multi-GPU Systems Using the SkelCL Library
Application programming for GPUs (Graphics Processing Units) is complex and error-prone, because the popular approaches — CUDA and OpenCL — are intrinsically low-level and offer no special support for systems consisting of multiple GPUs. The SkelCL library presented in this paper
is built on top of the OpenCL standard and offers preimplemented recurring computation and communication patterns (skeletons) which greatly simplify programming for multiGPU systems. The library also provides an abstract vector data type and a high-level data (re)distribution mechanism to shield the programmer from the low-level data transfers between the system’s main memory and multiple GPUs. In this
paper, we focus on the specific support in SkelCL for systems with multiple GPUs and use a real-world application study from the area of medical imaging to demonstrate the reduced programming effort and competitive performance of SkelCL as compared to OpenCL and CUDA. Besides, we illustrate how SkelCL adapts to large-scale, distributed heterogeneous
systems in order to simplify their programming
Skeleton-aided Articulated Motion Generation
This work make the first attempt to generate articulated human motion
sequence from a single image. On the one hand, we utilize paired inputs
including human skeleton information as motion embedding and a single human
image as appearance reference, to generate novel motion frames, based on the
conditional GAN infrastructure. On the other hand, a triplet loss is employed
to pursue appearance-smoothness between consecutive frames. As the proposed
framework is capable of jointly exploiting the image appearance space and
articulated/kinematic motion space, it generates realistic articulated motion
sequence, in contrast to most previous video generation methods which yield
blurred motion effects. We test our model on two human action datasets
including KTH and Human3.6M, and the proposed framework generates very
promising results on both datasets.Comment: ACM MM 201
DIY Human Action Data Set Generation
The recent successes in applying deep learning techniques to solve standard
computer vision problems has aspired researchers to propose new computer vision
problems in different domains. As previously established in the field, training
data itself plays a significant role in the machine learning process,
especially deep learning approaches which are data hungry. In order to solve
each new problem and get a decent performance, a large amount of data needs to
be captured which may in many cases pose logistical difficulties. Therefore,
the ability to generate de novo data or expand an existing data set, however
small, in order to satisfy data requirement of current networks may be
invaluable. Herein, we introduce a novel way to partition an action video clip
into action, subject and context. Each part is manipulated separately and
reassembled with our proposed video generation technique. Furthermore, our
novel human skeleton trajectory generation along with our proposed video
generation technique, enables us to generate unlimited action recognition
training data. These techniques enables us to generate video action clips from
an small set without costly and time-consuming data acquisition. Lastly, we
prove through extensive set of experiments on two small human action
recognition data sets, that this new data generation technique can improve the
performance of current action recognition neural nets
Forecasting Human Dynamics from Static Images
This paper presents the first study on forecasting human dynamics from static
images. The problem is to input a single RGB image and generate a sequence of
upcoming human body poses in 3D. To address the problem, we propose the 3D Pose
Forecasting Network (3D-PFNet). Our 3D-PFNet integrates recent advances on
single-image human pose estimation and sequence prediction, and converts the 2D
predictions into 3D space. We train our 3D-PFNet using a three-step training
strategy to leverage a diverse source of training data, including image and
video based human pose datasets and 3D motion capture (MoCap) data. We
demonstrate competitive performance of our 3D-PFNet on 2D pose forecasting and
3D pose recovery through quantitative and qualitative results.Comment: Accepted in CVPR 201
- …