34 research outputs found

    Symmetric complex-valued RBF receiver for multiple-antenna aided wireless systems

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    A nonlinear beamforming assisted detector is proposed for multiple-antenna-aided wireless systems employing complex-valued quadrature phase shift-keying modulation. By exploiting the inherent symmetry of the optimal Bayesian detection solution, a novel complex-valued symmetric radial basis function (SRBF)-network-based detector is developed, which is capable of approaching the optimal Bayesian performance using channel-impaired training data. In the uplink case, adaptive nonlinear beamforming can be efficiently implemented by estimating the system’s channel matrix based on the least squares channel estimate. Adaptive implementation of nonlinear beamforming in the downlink case by contrast is much more challenging, and we adopt a cluster-variationenhanced clustering algorithm to directly identify the SRBF center vectors required for realizing the optimal Bayesian detector. A simulation example is included to demonstrate the achievable performance improvement by the proposed adaptive nonlinear beamforming solution over the theoretical linear minimum bit error rate beamforming benchmark

    Anwendung von maschinellem Lernen in der optischen Nachrichtenübertragungstechnik

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    Aufgrund des zunehmenden Datenverkehrs wird erwartet, dass die optischen Netze zukünftig mit höheren Systemkapazitäten betrieben werden. Dazu wird bspw. die kohärente Übertragung eingesetzt, bei der das Modulationsformat erhöht werden kann, erforder jedoch ein größeres SNR. Um dies zu erreichen, wird die optische Signalleistung erhöht, wodurch die Datenübertragung durch die nichtlinearen Beeinträchtigungen gestört wird. Der Schwerpunkt dieser Arbeit liegt auf der Entwicklung von Modellen des maschinellen Lernens, die auf diese nichtlineare Signalverschlechterung reagieren. Es wird die Support-Vector-Machine (SVM) implementiert und als klassifizierende Entscheidungsmaschine verwendet. Die Ergebnisse zeigen, dass die SVM eine verbesserte Kompensation sowohl der nichtlinearen Fasereffekte als auch der Verzerrungen der optischen Systemkomponenten ermöglicht. Das Prinzip von EONs bietet eine Technologie zur effizienten Nutzung der verfügbaren Ressourcen, die von der optischen Faser bereitgestellt werden. Ein Schlüsselelement der Technologie ist der bandbreitenvariable Transponder, der bspw. die Anpassung des Modulationsformats oder des Codierungsschemas an die aktuellen Verbindungsbedingungen ermöglicht. Um eine optimale Ressourcenauslastung zu gewährleisten wird der Einsatz von Algorithmen des Reinforcement Learnings untersucht. Die Ergebnisse zeigen, dass der RL-Algorithmus in der Lage ist, sich an unbekannte Link-Bedingungen anzupassen, während vergleichbare heuristische Ansätze wie der genetische Algorithmus für jedes Szenario neu trainiert werden müssen

    New structures and algorithms for adaptive system identification and channel equalization

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    The main drawback of the ADF is that it takes lot of iteration and fails to identify nonlinear systems. BAF converges fast while maintaining the same performance as ADF but its performance degrades at nonlinear conditions.In this thesis we propose an ANN, which provides better and faster converges when employed for identifying nonlinear systems. This network employs chebyschev based nonlinear inputs updated with the RLS algorithm. Through extensive computer simulation it is demonstrated that CFLANN updated with RLS is a better candidate compared to FLANN and MLP in terms of less complex structure, less number of input simple needed and does accurate identification

    Artificial Immune Systems: Principle, Algorithms and Applications

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    The present thesis aims to make an in-depth study of adaptive identification, digital channel equalization, functional link artificial neural network (FLANN) and Artificial Immune Systems (AIS).Two learning algorithms CPSO and IPSO are also developed in this thesis. These new algorithms are employed to train the weights of a low complexity FLANN structure by way of minimizing the squared error cost function of the hybrid model. These new models are applied for adaptive identification of complex nonlinear dynamic plants and equalization of nonlinear digital channel. Investigation has been made for identification of complex Hammerstein models. To validate the performance of these new models simulation study is carried out using benchmark complex plants and nonlinear channels. The results of simulation are compared with those obtained with FLANN-GA, FLANN-PSO and MLP-BP based hybrid approaches. Improved identification and equalization performance of the proposed method have been observed in all cases

    Space-time processing for wireless mobile communications

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    Intersymbol interference (ISI) and co-channel interference (CCI) are two major obstacles to high speed data transmission in wireless cellular communications systems. Unlike thermal noise, their effects cannot be removed by increasing the signal power and are time-varying due to the relative motion between the transmitters and receivers. Space-time processing offers a signal processing framework to optimally integrate the spatial and temporal properties of the signal for maximal signal reception and at the same time, mitigate the ISI and CCI impairments. In this thesis, we focus on the development of this emerging technology to combat the undesirable effects of ISI and CCL We first develop a convenient mathematical model to parameterize the space-time multipath channel based on signal path power, directions and times of arrival. Starting from the continuous time-domain, we derive compact expressions of the vector space-time channel model that lead to the notion of block space-time manifold, Under certain identifiability conditions, the noiseless vector-channel outputs will lie on a subspace constructed from a set. of basis belonging to the block space-time manifold. This is an important observation as many high resolution array processing algorithms Can be applied directly to estimate the multi path channel parameters. Next we focus on the development of semi-blind channel identification and equalization algorithms for fast time-varying multi path channels. Specifically. we develop space-time processing algorithms for wireless TDMA networks that use short burst data formats with extremely short training data. sequences. Due to the latter, the estimated channel parameters are extremely unreliable for equalization with conventional adaptive methods. We approach the channel acquisition, tracking and equalization problems jointly, and exploit the richness of the inherent structural relationship between the channel parameters and the data sequence by repeated use of available data through a forward- backward optimization procedure. This enables the fuller exploitation of the available data. Our simulation studies show that significant performance gains are achieved over conventional methods. In the final part of this thesis, we address the problem identifying and equalizing multi path communication channels in the presence of strong CCl. By considering CCI as stochasic processes, we find that temporal diversity can be gained by observing the channel outputs from a tapped delay line. Together with the assertion that the finite alphabet property of the information sequences can offer additional information about the channel parameters and the noise-plus-covariance matrix, we develop a spatial temporal algorithm, iterative reweighting alternating minimization, to estimate the channel parameters and information sequence in a weighted least squares framework. The proposed algorithm is robust as it does not require knowledge of the number of CCI nor their structural information. Simulation studies demonstrate its efficacy over many reported methods

    Proposal of an adaptive infotainment system depending on driving scenario complexity

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    The PhD research project is framed within the plan of industrial doctorates of the “Generalitat de Catalunya”. During the investigation, most of the work was carried out at the facilities of the vehicle manufacturer SEAT, specifically at the information and entertainment (infotainment) department. In the same way, there was a continuous cooperation with the telematics department of the UPC. The main objective of the project consisted in the design and validation of an adaptive infotainment system dependent on the driving complexity. The system was created with the purpose of increasing driver’ experience while guaranteeing a proper level of road safety. Given the increasing number of application and services available in current infotainment systems, it becomes necessary to devise a system capable of balancing these two counterparts. The most relevant parameters that can be used for balancing these metrics while driving are: type of services offered, interfaces available for interacting with the services, the complexity of driving and the profile of the driver. The present study can be divided into two main development phases, each phase had as outcome a real physical block that came to be part of the final system. The final system was integrated in a vehicle and validated in real driving conditions. The first phase consisted in the creation of a model capable of estimating the driving complexity based on a set of variables related to driving. The model was built by employing machine learning methods and the dataset necessary to create it was collected from several driving routes carried out by different participants. This phase allowed to create a model capable of estimating, with a satisfactory accuracy, the complexity of the road using easily extractable variables in any modern vehicle. This approach simplify the implementation of this algorithm in current vehicles. The second phase consisted in the classification of a set of principles that allow the design of the adaptive infotainment system based on the complexity of the road. These principles are defined based on previous researches undertaken in the field of usability and user experience of graphical interfaces. According to these of principles, a real adaptive infotainment system with the most commonly used functionalities; navigation, radio and media was designed and integrated in a real vehicle. The developed system was able to adapt the presentation of the content according to the estimation of the driving complexity given by the block developed in phase one. The adaptive system was validated in real driving scenarios by several participants and results showed a high level of acceptance and satisfaction towards this adaptive infotainment. As a starting point for future research, a proof of concept was carried out to integrate new interfaces into a vehicle. The interface used as reference was a Head Mounted screen that offered redundant information in relation to the instrument cluster. Tests with participants served to understand how users perceive the introduction of new technologies and how objective benefits could be blurred by initial biases.El proyecto de investigación de doctorado se enmarca dentro del plan de doctorados industriales de la Generalitat de Catalunya. Durante la investigación, la mayor parte del trabajo se llevó a cabo en las instalaciones del fabricante de vehículos SEAT, específicamente en el departamento de información y entretenimiento (infotainment). Del mismo modo, hubo una cooperación continua con el departamento de telemática de la UPC. El objetivo principal del proyecto consistió en el diseño y la validación de un sistema de información y entretenimiento adaptativo que se ajustaba de acuerdo a la complejidad de la conducción. El sistema fue creado con el propósito de aumentar la experiencia del conductor y garantizar un nivel adecuado en la seguridad vial. El proyecto surge dado el número creciente de aplicaciones y servicios disponibles en los sistemas actuales de información y entretenimiento; es por ello que se hace necesario contar con un sistema capaz de equilibrar estas dos contrapartes. Los parámetros más relevantes que se pueden usar para equilibrar estas métricas durante la conducción son: el tipo de servicios ofrecidos, las interfaces disponibles para interactuar con los servicios, la complejidad de la conducción y el perfil del conductor. El presente estudio se puede dividir en dos fases principales de desarrollo, cada fase tuvo como resultado un componente que se convirtió en parte del sistema final. El sistema final fue integrado en un vehículo y validado en condiciones reales de conducción. La primera fase consistió en la creación de un modelo capaz de estimar la complejidad de la conducción en base a un conjunto de variables relacionadas con la conducción. El modelo se construyó empleando "Machine Learning Methods" y el conjunto de datos necesario para crearlo se recopiló a partir de varias rutas de conducción realizadas por diferentes participantes. Esta fase permitió crear un modelo capaz de estimar, con una precisión satisfactoria, la complejidad de la carretera utilizando variables fácilmente extraíbles en cualquier vehículo moderno. Este enfoque simplifica la implementación de este algoritmo en los vehículos actuales. La segunda fase consistió en la clasificación de un conjunto de principios que permiten el diseño del sistema de información y entretenimiento adaptativo basado en la complejidad de la carretera. Estos principios se definen en base a investigaciones anteriores realizadas en el campo de usabilidad y experiencia del usuario con interfaces gráficas. De acuerdo con estos principios, un sistema de entretenimiento y entretenimiento real integrando las funcionalidades más utilizadas; navegación, radio y audio fue diseñado e integrado en un vehículo real. El sistema desarrollado pudo adaptar la presentación del contenido según la estimación de la complejidad de conducción dada por el bloque desarrollado en la primera fase. El sistema adaptativo fue validado en escenarios de conducción reales por varios participantes y los resultados mostraron un alto nivel de aceptación y satisfacción hacia este entretenimiento informativo adaptativo. Como punto de partida para futuras investigaciones, se llevó a cabo una prueba de concepto para integrar nuevas interfaces en un vehículo. La interfaz utilizada como referencia era una pantalla a la altura de los ojos (Head Mounted Display) que ofrecía información redundante en relación con el grupo de instrumentos. Las pruebas con los participantes sirvieron para comprender cómo perciben los usuarios la introducción de nuevas tecnologías y cómo los sesgos iniciales podrían difuminar los beneficios
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