7,055 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services

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    Mobile (cellular) networks enable innovation, but can also stifle it and lead to user frustration when network performance falls below expectations. As mobile networks become the predominant method of Internet access, developer, research, network operator, and regulatory communities have taken an increased interest in measuring end-to-end mobile network performance to, among other goals, minimize negative impact on application responsiveness. In this survey we examine current approaches to end-to-end mobile network performance measurement, diagnosis, and application prototyping. We compare available tools and their shortcomings with respect to the needs of researchers, developers, regulators, and the public. We intend for this survey to provide a comprehensive view of currently active efforts and some auspicious directions for future work in mobile network measurement and mobile application performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does not format the URL references correctly. For a correctly formatted version of this paper go to http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd

    Wireless Communications in the Era of Big Data

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    The rapidly growing wave of wireless data service is pushing against the boundary of our communication network's processing power. The pervasive and exponentially increasing data traffic present imminent challenges to all the aspects of the wireless system design, such as spectrum efficiency, computing capabilities and fronthaul/backhaul link capacity. In this article, we discuss the challenges and opportunities in the design of scalable wireless systems to embrace such a "bigdata" era. On one hand, we review the state-of-the-art networking architectures and signal processing techniques adaptable for managing the bigdata traffic in wireless networks. On the other hand, instead of viewing mobile bigdata as a unwanted burden, we introduce methods to capitalize from the vast data traffic, for building a bigdata-aware wireless network with better wireless service quality and new mobile applications. We highlight several promising future research directions for wireless communications in the mobile bigdata era.Comment: This article is accepted and to appear in IEEE Communications Magazin

    Performance evaluation of a mobile road traffic infraction registration system through benchmark

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    The rapid development of roads and the increasing number of vehicles have complicated road traffic enforcement in many countries due to limited resources of the traffic police, specifically when traffic infraction registration is done manually. The efficiency of the traffic police can be improved by a computer-based method. This study focused on mobile traffic infraction registration system benchmarking which is used to evaluate the server performance under load. The study attempts to provide a clear guideline for the performance evaluation of mobile road traffic infraction registration system, whereby the traffic police can make decision based on them to migrate from the manual-method toward computer-based method. A closed form of benchmark tool was used for the evaluation of the system performance. The tool was configured to imitate ramp scenarios, and statistics were gathered. The server was monitored at different times and works. Contributing factors include bottleneck, traffic, and response time, which are related with criteria and measurements. The system resource was also monitored for the tests

    Hybrid-Vehfog: A Robust Approach for Reliable Dissemination of Critical Messages in Connected Vehicles

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    Vehicular Ad-hoc Networks (VANET) enable efficient communication between vehicles with the aim of improving road safety. However, the growing number of vehicles in dense regions and obstacle shadowing regions like Manhattan and other downtown areas leads to frequent disconnection problems resulting in disrupted radio wave propagation between vehicles. To address this issue and to transmit critical messages between vehicles and drones deployed from service vehicles to overcome road incidents and obstacles, we proposed a hybrid technique based on fog computing called Hybrid-Vehfog to disseminate messages in obstacle shadowing regions, and multi-hop technique to disseminate messages in non-obstacle shadowing regions. Our proposed algorithm dynamically adapts to changes in an environment and benefits in efficiency with robust drone deployment capability as needed. Performance of Hybrid-Vehfog is carried out in Network Simulator (NS-2) and Simulation of Urban Mobility (SUMO) simulators. The results showed that Hybrid-Vehfog outperformed Cloud-assisted Message Downlink Dissemination Scheme (CMDS), Cross-Layer Broadcast Protocol (CLBP), PEer-to-Peer protocol for Allocated REsource (PrEPARE), Fog-Named Data Networking (NDN) with mobility, and flooding schemes at all vehicle densities and simulation times

    Traffic modelling in WLANs and cellular networks.

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    Over the past several years there has been a considerable amount of research in the field of traffic modelling for WLANs and Cellular Networks as well as the integration of these networks. To date, the focus of published work has been largely on the operation of delay sensitive calls. Because the voice calls are no longer the only service in wireless and cellular systems, multi-service traffic networks now consist of integrated services with distinctive Quality of Service (QoS) requirements. Therefore, a number of different schemes have been proposed to deal with this problem. Most of these schemes only consider mobility and multi-service traffic characteristics. However, few studies have considered the impact of buffering of voice calls in integrated voice and data services. Therefore, we aim to make a critical investigation of existing traffic models and offer generic traffic schemes for WLAN and Cellular networks in order to analyse the impact of buffering of voice calls in hybrid networks. For this purpose, an analytical model for performance evaluation of a single server network with voice and data traffic is considered. In this system, voice is given priority but can be buffered in a limited way. The analysis shows that this approach can be used in fast mobile systems
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