2,696 research outputs found
GLive: The Gradient overlay as a market maker for mesh-based P2P live streaming
Peer-to-Peer (P2P) live video streaming over the Internet is becoming increasingly popular, but it is still plagued
by problems of high playback latency and intermittent playback streams. This paper presents GLive, a distributed
market-based solution that builds a mesh overlay for P2P
live streaming. The mesh overlay is constructed such that (i) nodes with increasing upload bandwidth are located closer to the media source, and (ii) nodes with similar upload bandwidth become neighbours. We introduce a market-based approach that matches nodes willing and able to
share the stream with one another. However, market-based
approaches converge slowly on random overlay networks, and we improve the rate of convergence by adapting our market-based algorithm to exploit the clustering of nodes
with similar upload bandwidths in our mesh overlay. We address the problem of free-riding through nodes preferentially uploading more of the stream to the best uploaders. We compare GLive with our previous tree-based streaming protocol, Sepidar, and NewCoolstreaming in simulation, and our results show significantly improved playback continuity and playback latency
A credit-based approach to scalable video transmission over a peer-to-peer social network
PhDThe objective of the research work presented in this thesis is to study
scalable video transmission over peer-to-peer networks. In particular,
we analyse how a credit-based approach and exploitation of social networking
features can play a significant role in the design of such systems.
Peer-to-peer systems are nowadays a valid alternative to the traditional
client-server architecture for the distribution of multimedia content, as
they transfer the workload from the service provider to the final user,
with a subsequent reduction of management costs for the former. On
the other hand, scalable video coding helps in dealing with network
heterogeneity, since the content can be tailored to the characteristics
or resources of the peers. First of all, we present a study that evaluates
subjective video quality perceived by the final user under different
transmission scenarios. We also propose a video chunk selection algorithm
that maximises received video quality under different network
conditions. Furthermore, challenges in building reliable peer-to-peer
systems for multimedia streaming include optimisation of resource allocation
and design mechanisms based on rewards and punishments that
provide incentives for users to share their own resources. Our solution
relies on a credit-based architecture, where peers do not interact with
users that have proven to be malicious in the past. Finally, if peers
are allowed to build a social network of trusted users, they can share
the local information they have about the network and have a more
complete understanding of the type of users they are interacting with.
Therefore, in addition to a local credit, a social credit or social reputation
is introduced. This thesis concludes with an overview of future
developments of this research work
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
- …