698 research outputs found

    Economic-based Distributed Resource Management and Scheduling for Grid Computing

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    Computational Grids, emerging as an infrastructure for next generation computing, enable the sharing, selection, and aggregation of geographically distributed resources for solving large-scale problems in science, engineering, and commerce. As the resources in the Grid are heterogeneous and geographically distributed with varying availability and a variety of usage and cost policies for diverse users at different times and, priorities as well as goals that vary with time. The management of resources and application scheduling in such a large and distributed environment is a complex task. This thesis proposes a distributed computational economy as an effective metaphor for the management of resources and application scheduling. It proposes an architectural framework that supports resource trading and quality of services based scheduling. It enables the regulation of supply and demand for resources and provides an incentive for resource owners for participating in the Grid and motives the users to trade-off between the deadline, budget, and the required level of quality of service. The thesis demonstrates the capability of economic-based systems for peer-to-peer distributed computing by developing users' quality-of-service requirements driven scheduling strategies and algorithms. It demonstrates their effectiveness by performing scheduling experiments on the World-Wide Grid for solving parameter sweep applications

    Re-engineering jake2 to work on a grid using the GridGain Middleware

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    With the advent of Massively Multiplayer Online Games (MMOGs), engineers and designers of games came across with many questions that needed to be answered such as, for example, "how to allow a large amount of clients to play simultaneously on the same server?", "how to guarantee a good quality of service (QoS) to a great number of clients?", "how many resources will be necessary?", "how to optimize these resources to the maximum?". A possible answer to these questions relies on the usage of grid computing. Taking into account the parallel and distributed nature of grid computing, we can say that grid computing allows for more scalability in terms of a growing number of players, guarantees shorter communication time between clients and servers, and allows for a better resource management and usage (e.g., memory, CPU, core balancing usage, etc.) than the traditional serial computing model. However, the main focus of this thesis is not about grid computing. Instead, this thesis describes the re-engineering process of an existing multiplayer computer game, called Jake2, by transforming it into a MMOG, which is then put to run on a grid

    DECENTRALIZED RESOURCE ORCHESTRATION FOR HETEROGENEOUS GRIDS

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    Modern desktop machines now use multi-core CPUs to enable improved performance. However, achieving high performance on multi-core machines without optimized software support is still difficult even in a single machine, because contention for shared resources can make it hard to exploit multiple computing resources efficiently. Moreover, more diverse and heterogeneous hardware platforms (e.g. general-purpose GPU and Cell processors) have emerged and begun to impact grid computing. Given that heterogeneity and diversity are now a major trend going forward, grid computing must support these environmental changes. In this dissertation, I design and evaluate a decentralized resource management scheme to exploit heterogeneous multiple computing resources effectively. I suggest resource management algorithms that can efficiently utilize a diverse computational environment, including multiple symmetric computing entities and heterogeneous multi-computing entities, and achieve good load-balancing and high total system throughput. Moreover, I propose expressive resource description techniques to accommodate more heterogeneous environments, allowing incoming jobs with complex requirements to be matched to available resources. First, I develop decentralized resource management frameworks and job scheduling schemes to exploit multi-core nodes in peer-to-peer grids. I present two new load-balancing schemes that explicitly account for resource sharing and contention across multiple cores within a single machine, and propose a simple performance prediction model that can represent a continuum of resource sharing among cores of a CPU. Second, I provide scalable resource discovery and load balancing techniques to accommodate nodes with many types of computing elements, such as multi-core CPUs and GPUs, in a peer-to-peer grid architecture. My scheme takes into account diverse aspects of heterogeneous nodes to maximize overall system throughput as well as minimize messaging costs without sacrificing the failure resilience provided by an underlying peer-to-peer overlay network. Finally, I propose an expressive resource discovery method to support multi-attribute, range-based job constraints. The common approach of using simple attribute indexes does not suffice, as range-based constraints may be satisfied by more than a single value. I design a compact ID-based representation for resource characteristics, and integrate this representation into the decentralized resource discovery framework. By extensive experimental results via simulation, I show that my schemes can match heterogeneous jobs to heterogeneous resources both effectively (good matches are found, load is balanced), and efficiently (the new functionality imposes little overhead)

    Parallel and Distributed Computing

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    The 14 chapters presented in this book cover a wide variety of representative works ranging from hardware design to application development. Particularly, the topics that are addressed are programmable and reconfigurable devices and systems, dependability of GPUs (General Purpose Units), network topologies, cache coherence protocols, resource allocation, scheduling algorithms, peertopeer networks, largescale network simulation, and parallel routines and algorithms. In this way, the articles included in this book constitute an excellent reference for engineers and researchers who have particular interests in each of these topics in parallel and distributed computing
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